Player Matchup

Hun Batz
Hun Batz
Not_verry_gud-_-
Hun Batz
Level 128
God Stats
1W - 1L
1,737 SR
Queue Stats
83W - 65L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
OneTapIGuess
Gilgamesh
Level 116
God Stats
5W - 2L
1,781 SR
Queue Stats
191W - 200L
1,476 Elo+
Solo
Nut
Nut
Soto2204
Nut
Level 133
God Stats
2W - 2L
1,166 SR
Queue Stats
31W - 23L
1,424 Elo+
Party 2
Atlas
Atlas
danielkyj
Atlas
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,457 Elo+
Party 2
Janus
Janus
isamartm130
Janus
Level 111
God Stats
2W - 3L
1,380 SR
Queue Stats
30W - 31L
1,488 Elo+
Party 2
Team Averages
Level 120
1,513 SR
1,491 Elo+

VS

Team Averages
Level 121
1,399 SR
1,465 Elo+
Nut
Nut
 
Nut
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Christmas7229
Hun Batz
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,376 Elo+
Party 1
Athena
Athena
GhostMoose23
Athena
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,698 Elo+
Solo
Ah Puch
Ah Puch
MrDrumsticks
Ah Puch
Level 124
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 4L
1,376 Elo+
Party 1
Surtr
Surtr
Omaaaaarrr
Surtr
Level 127
God Stats
1W - 2L
1,212 SR
Queue Stats
3W - 4L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
6,088
507
4,099
8,546
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
OneTapIGuess
Gilgamesh
1
0 / 0 / 0
3,808
317
0
0
0
10
1 / 4 / 2
5,693
474
6,007
9,073
3,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
danielkyj
Atlas
9
2 / 3 / 2
5,883
490
6,103
10,880
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 2
5,620
468
4,675
8,185
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
4 / 2 / 2
7,758
647
6,690
8,615
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Christmas7229
Hun Batz
12
3 / 1 / 0
6,992
583
5,560
9,073
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
11
3 / 1 / 6
6,973
581
5,131
11,325
8,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
MrDrumsticks
Ah Puch
11
1 / 3 / 4
6,942
579
6,479
7,387
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Surtr
13
1 / 0 / 0
7,842
654
949
7,607
5,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
7
Kills
12
13
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
2
2
2.5
W
Hun Batz
Christmas7229
Hun Batz
3
1
0
3
W
Athena
3
1
6
6
W
Ah Puch
MrDrumsticks
Ah Puch
1
3
4
1
L
3
3
1
1.17
W
Surtr
1
0
0
1
L
Gilgamesh
OneTapIGuess
Gilgamesh
0
0
0
0
L
1
4
2
0.5
L
Atlas
danielkyj
Atlas
2
3
2
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,884
Damage
24,809
36,684
Taken
44,007
18,118
Mitigated
24,687
6,218
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
6,690
4,102
0
3,132
8,615
3,452
405
2,239
6,376
0
62,806
W
Hun Batz
Christmas7229
Hun Batz
5,560
1,427
0
772
9,073
4,338
142
1,256
7,736
0
46,516
W
Athena
5,131
1,668
234
1,840
11,325
8,972
38
3,939
7,342
21,593
0
W
Ah Puch
MrDrumsticks
Ah Puch
6,479
416
0
1,177
7,387
2,740
323
2,384
4,837
42,156
1,305
L
4,099
651
0
3,043
8,546
3,055
0
1,177
7,369
0
34,477
W
Surtr
949
361
0
2,385
7,607
5,185
2,338
645
6,938
1,371
52,888
L
Gilgamesh
OneTapIGuess
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
6,007
3,446
0
1,373
9,073
3,327
0
2,011
7,062
0
44,999
L
Atlas
danielkyj
Atlas
6,103
2,745
0
1,346
10,880
8,560
0
4,111
6,721
18,109
0
L
4,675
455
0
456
8,185
3,176
0
4,064
4,121
37,578
166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,092
Gold Earned
36,507
231
Minions Killed
344
0
Camps Cleared
0
867,456
Distance Traveled
1,088,169
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,758
647
105
9
0
207,113
1
W
Hun Batz
6,992
583
63
5
0
268,296
0
W
Athena
6,973
581
28
2
0
234,798
3
W
Ah Puch
6,942
579
58
5
0
172,107
0
L
Hun Batz
6,088
507
72
6
0
194,167
0
W
Surtr
7,842
654
90
8
0
205,855
0
L
Gilgamesh
3,808
317
0
0
0
0
0
L
Nut
5,693
474
86
7
0
219,089
0
L
Atlas
5,883
490
15
1
0
244,362
0
L
Janus
5,620
468
58
5
0
209,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role