Player Matchup

Horus
Horus
Bronze III
ALottaPain
Horus
Bronze III
Level 108
God Stats
0W - 1L
1,818 SR
Queue Stats
6W - 10L
1,554 MMR
Party 1
Hercules
Hercules
Bronze III
BigBruer
Hercules
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,555 MMR
Party 1
Zeus
Zeus
Bronze III
Varzoh
Zeus
Bronze III
Level 107
God Stats
0W - 1L
1,890 SR
Queue Stats
6W - 10L
1,554 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,736 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,599 SR
1,785 MMR
Charon
Charon
Diamond II
Bazey
Charon
Diamond II
Level 158
God Stats
91W - 46L
1,836 SR
Queue Stats
1,037W - 753L
2,251 MMR
Solo
Chiron
Chiron
Bronze III
Boomin High
Chiron
Bronze III
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 43L
1,515 MMR
Solo
Tiamat
Tiamat
Silver I
ParkourNinjaU
Tiamat
Silver I
Level 129
God Stats
2W - 5L
1,460 SR
Queue Stats
20W - 22L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
0 / 4 / 2
8,744
583
3,748
18,892
17,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
BigBruer
Hercules
15
3 / 3 / 0
10,074
672
7,573
20,402
21,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Varzoh
Zeus
15
1 / 7 / 2
10,027
668
6,535
11,899
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Bake KujiraNe ZhaKuzenboAchillesBacchus

VS

Bans
ThothAh Muzen CabShivaAnhurNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Bazey
Charon
17
3 / 0 / 11
11,417
761
16,177
15,701
19,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
18
5 / 0 / 9
11,950
797
21,981
8,162
4,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
6 / 4 / 5
11,084
739
7,560
9,038
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
14
14
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
0
4
2
0.25
W
Charon
Bazey
Charon
3
0
11
8.5
L
Hercules
BigBruer
Hercules
3
3
0
1
W
Chiron
5
0
9
9.5
W
6
4
5
2.13
L
Zeus
Varzoh
Zeus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,856
Damage
45,718
51,193
Taken
32,901
43,126
Mitigated
30,359
7,643
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,748
1,591
749
2,229
18,892
17,106
0
6,779
11,132
0
17,440
W
Charon
Bazey
Charon
16,177
2,297
0
1,991
15,701
19,540
837
2,729
12,718
39,104
6,600
L
Hercules
BigBruer
Hercules
7,573
2,072
0
3,433
20,402
21,257
0
7,533
11,654
0
32,060
W
Chiron
21,981
9,589
1,415
3,378
8,162
4,046
1,777
1,198
6,726
0
70,562
W
7,560
913
0
1,671
9,038
6,773
371
2,461
6,380
31,985
0
L
Zeus
Varzoh
Zeus
6,535
1,100
64
1,168
11,899
4,763
0
5,085
6,254
42,864
985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,845
Gold Earned
34,451
153
Minions Killed
211
0
Camps Cleared
0
765,679
Distance Traveled
843,927
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,744
583
17
1
0
242,027
0
W
Charon
11,417
761
50
3
0
278,496
2
L
Hercules
10,074
672
47
3
0
272,564
1
W
Chiron
11,950
797
112
7
0
295,980
1
W
Tiamat
11,084
739
49
3
0
269,451
2
L
Zeus
10,027
668
89
6
0
251,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role