Player Matchup

Artemis
Artemis
DaBeanieBaby
Artemis
Level 111
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 70L
1,480 Elo+
Solo
Loki
Loki
EL_CACHA_WAIFUS
Loki
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 273L
1,510 Elo+
Solo
Medusa
Medusa
GODZILLA899
Medusa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,556 Elo+
Solo
Ra
Ra
juicyboyxx
Ra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,620 Elo+
Solo
Discordia
Discordia
pcdeloney
Discordia
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,207 Elo+
Solo
Team Averages
Level 79
1,500 SR
1,475 Elo+

VS

Team Averages
Level 78
1,569 SR
1,450 Elo+
Chiron
Chiron
DragonKing_1024
Chiron
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,342 Elo+
Party 1
Hercules
Hercules
HectorBean2146
Hercules
Level 69
God Stats
0W - 1L
1,847 SR
Queue Stats
46W - 52L
1,551 Elo+
Solo
Guan Yu
Guan Yu
Phykotic_Gamer
Guan Yu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,396 Elo+
Party 1
Ratatoskr
Ratatoskr
Smiley_2602
Ratatoskr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,576 Elo+
Party 1
Agni
Agni
Twisted-Souls101
Agni
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaBeanieBaby
Artemis
14
4 / 1 / 17
8,794
879
12,970
6,188
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 1 / 17
8,850
885
7,937
6,923
6,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
16
7 / 1 / 14
9,389
939
11,885
7,567
3,306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 4 / 14
9,129
913
7,633
9,543
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
pcdeloney
Discordia
15
2 / 2 / 15
8,510
851
10,007
6,799
2,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 3
7,603
760
6,121
8,297
4,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
14
3 / 6 / 4
8,125
813
8,175
15,996
17,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 6 / 1
6,589
659
3,357
15,246
9,669
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
Smiley_2602
Ratatoskr
13
2 / 5 / 2
7,739
774
5,282
11,917
9,431
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
2 / 4 / 1
7,731
773
6,141
7,781
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
18
24
Kills
7
9
Deaths
24
77
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
DaBeanieBaby
Artemis
4
1
17
12.5
L
0
3
3
0.5
W
5
1
17
13.5
W
Medusa
7
1
14
14
L
Hercules
3
6
4
0.83
L
0
6
1
0.08
L
Ratatoskr
Smiley_2602
Ratatoskr
2
5
2
0.6
L
2
4
1
0.63
W
6
4
14
3.25
W
Discordia
pcdeloney
Discordia
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,432
Damage
29,076
37,020
Taken
59,237
19,463
Mitigated
43,857
14,747
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DaBeanieBaby
Artemis
12,970
4,657
1,671
2,352
6,188
2,487
1,911
611
5,532
0
18,770
L
6,121
1,457
473
648
8,297
4,119
940
3,512
4,785
0
19,252
W
7,937
1,582
1,150
1,110
6,923
6,729
492
1,686
5,107
510
13,388
W
Medusa
11,885
5,871
742
2,324
7,567
3,306
1,603
1,336
6,120
0
21,114
L
Hercules
8,175
1,193
406
2,520
15,996
17,375
95
5,009
10,920
2,355
18,447
L
3,357
524
3,986
3,094
15,246
9,669
296
3,333
11,913
0
5,855
L
Ratatoskr
Smiley_2602
Ratatoskr
5,282
555
298
1,489
11,917
9,431
441
2,612
9,305
0
9,384
L
6,141
220
513
735
7,781
3,263
113
3,091
4,646
11,724
0
W
7,633
211
2,583
1,704
9,543
4,328
45
1,998
7,362
18,615
442
W
Discordia
pcdeloney
Discordia
10,007
1,734
330
781
6,799
2,613
464
735
5,964
25,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,672
Gold Earned
37,787
117
Minions Killed
85
0
Camps Cleared
0
875,862
Distance Traveled
821,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,794
879
13
1
0
163,321
0
L
Chiron
7,603
760
31
3
0
142,682
0
W
Loki
8,850
885
11
1
0
178,776
0
W
Medusa
9,389
939
31
3
0
187,789
0
L
Hercules
8,125
813
24
2
0
155,933
0
L
Guan Yu
6,589
659
6
1
0
182,833
0
L
Ratatoskr
7,739
774
7
1
0
181,705
0
L
Agni
7,731
773
17
2
0
157,982
0
W
Ra
9,129
913
28
3
0
184,732
0
W
Discordia
8,510
851
34
3
0
161,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role