Player Matchup

Sobek
Sobek
DonutManDan
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
PoseidonPA
Anhur
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 66L
1,500 Elo+
Party 2
Charon
Charon
TomDizzle85
Charon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Team Averages
Level 35
1,500 SR
1,500 Elo+

VS

Team Averages
Level 101
1,674 SR
1,557 Elo+
Chaac
Chaac
Killua_Kuh
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,593 Elo+
Party 1
Eset
Eset
LorenjiCampachi
Eset
Level 156
God Stats
24W - 8L
1,786 SR
Queue Stats
103W - 98L
1,541 Elo+
Party 1
Charon
Charon
victorrewade
Charon
Level 145
God Stats
5W - 1L
1,737 SR
Queue Stats
135W - 140L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,807
581
1,442
10,981
7,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
11
1 / 6 / 0
6,799
680
3,167
9,817
3,776
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
10
0 / 2 / 0
5,836
584
4,929
12,371
7,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
7 / 1 / 5
8,058
806
9,597
9,058
6,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 7
8,062
806
11,851
3,877
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
13
1 / 0 / 11
7,435
744
7,156
8,756
7,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
35
1
Kills
12
12
Deaths
1
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Chaac
7
1
5
9.5
W
4
0
7
7.5
L
Anhur
1
6
0
0.17
L
Charon
0
2
0
0
W
Charon
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,538
Damage
28,604
33,169
Taken
21,691
18,645
Mitigated
15,183
4,297
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,442
24
0
167
10,981
7,845
0
7,076
3,625
3,804
0
W
Chaac
9,597
1,161
0
3,269
9,058
6,229
22
2,628
6,430
0
19,496
W
11,851
637
366
1,987
3,877
1,693
874
1,404
2,473
36,499
245
L
Anhur
3,167
1,316
0
743
9,817
3,776
0
4,250
5,400
0
16,393
L
Charon
4,929
705
175
3,212
12,371
7,024
0
6,563
5,461
15,139
751
W
Charon
7,156
1,294
0
1,976
8,756
7,261
389
2,334
6,422
19,159
388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,442
Gold Earned
23,555
57
Minions Killed
118
0
Camps Cleared
0
459,125
Distance Traveled
553,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,807
581
4
0
0
161,082
0
W
Chaac
8,058
806
26
3
0
189,471
0
W
Eset
8,062
806
70
7
0
176,435
0
L
Anhur
6,799
680
30
3
0
139,831
0
L
Charon
5,836
584
23
2
0
158,212
0
W
Charon
7,435
744
22
2
0
187,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role