Player Matchup

Terra
Terra
Platinum V
DragonSkye
Terra
Platinum V
Level 55
God Stats
38W - 20L
1,662 SR
Queue Stats
50W - 40L
1,893 MMR
Party 2
Ne Zha
Ne Zha
Gold III
Eugene07865
Ne Zha
Gold III
Level 156
God Stats
11W - 1L
1,956 SR
Queue Stats
61W - 51L
1,545 MMR
Party 2
Chang'e
Chang'e
Gold III
iEragames
Chang'e
Gold III
Level 189
God Stats
12W - 5L
1,787 SR
Queue Stats
61W - 51L
1,545 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,802 SR
1,661 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,277 SR
1,539 MMR
Mercury
Mercury
Bronze IV
Jsoul106
Mercury
Bronze IV
Level 117
God Stats
0W - 2L
1,212 SR
Queue Stats
3W - 10L
1,466 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
WholesumThief
Gilgamesh
Gold III
Level 129
God Stats
9W - 6L
1,313 SR
Queue Stats
65W - 52L
1,651 MMR
Solo
Kukulkan
Kukulkan
Bronze III
darkfenix0007
Kukulkan
Bronze III
Level 136
God Stats
1W - 1L
1,307 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
0 / 2 / 7
11,019
648
8,383
15,533
21,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
19
5 / 2 / 6
12,413
730
16,727
14,761
11,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
iEragames
Chang'e
20
6 / 1 / 5
12,990
764
11,120
11,543
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusKuzenboSurtrBake KujiraShiva

VS

Bans
ThothThorCharonAnhurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jsoul106
Mercury
16
2 / 5 / 2
10,708
630
4,075
13,070
4,901
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
WholesumThief
Gilgamesh
15
2 / 2 / 2
10,813
636
10,030
18,518
17,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
darkfenix0007
Kukulkan
17
1 / 4 / 4
11,142
655
8,616
9,550
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
5
5
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
0
2
7
1.75
W
Ne Zha
5
2
6
4
L
Mercury
Jsoul106
Mercury
2
5
2
0.6
L
Gilgamesh
WholesumThief
Gilgamesh
2
2
2
1.5
L
Kukulkan
darkfenix0007
Kukulkan
1
4
4
0.75
W
Chang'e
iEragames
Chang'e
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,230
Damage
22,721
41,837
Taken
41,138
37,688
Mitigated
26,874
15,983
Healing
2,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
8,383
554
57
3,017
15,533
21,056
288
2,491
12,518
24,003
403
W
Ne Zha
16,727
3,071
0
2,543
14,761
11,052
1,780
3,737
10,731
0
59,902
L
Mercury
Jsoul106
Mercury
4,075
330
0
928
13,070
4,901
878
5,680
6,536
0
24,522
L
Gilgamesh
WholesumThief
Gilgamesh
10,030
2,452
0
1,924
18,518
17,779
603
8,548
8,574
0
54,518
L
Kukulkan
darkfenix0007
Kukulkan
8,616
210
0
10
9,550
4,194
0
3,709
5,140
46,011
0
W
Chang'e
iEragames
Chang'e
11,120
627
4,420
5,946
11,543
5,580
1,085
2,423
8,917
77,348
789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
32,663
231
Minions Killed
220
0
Camps Cleared
0
1,018,904
Distance Traveled
917,366
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,019
648
37
2
0
340,262
2
W
Ne Zha
12,413
730
60
4
0
341,743
0
L
Mercury
10,708
630
47
3
0
315,585
0
L
Gilgamesh
10,813
636
75
4
0
319,236
0
L
Kukulkan
11,142
655
98
6
0
282,545
1
W
Chang'e
12,990
764
134
8
0
336,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role