Player Matchup

Cerberus
Cerberus
Evilkazuma
Cerberus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,256 Elo+
Party 2
Janus
Janus
Mastermal
Janus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,256 Elo+
Party 2
Neith
Neith
ShadowBorne
Neith
Level 126
God Stats
3W - 1L
1,724 SR
Queue Stats
8W - 7L
1,269 Elo+
Party 2
Izanami
Izanami
Trickmeister96
Izanami
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,069 Elo+
Party 2
Terra
Terra
lalib
Terra
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,256 Elo+
Party 2
Team Averages
Level 97
1,545 SR
1,221 Elo+

VS

Team Averages
Level 117
1,531 SR
1,429 Elo+
Kumbhakarna
Kumbhakarna
Brooklyn_Raps
Kumbhakarna
Level 180
God Stats
1W - 3L
1,645 SR
Queue Stats
89W - 96L
1,594 Elo+
Party 1
Thoth
Thoth
DaniiDef56
Thoth
Level 95
God Stats
0W - 3L
1,280 SR
Queue Stats
12W - 19L
1,423 Elo+
Party 3
Medusa
Medusa
TheNastiest
Medusa
Level 154
God Stats
2W - 1L
1,807 SR
Queue Stats
27W - 31L
1,515 Elo+
Party 1
Ra
Ra
altair320
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,171 Elo+
Party 3
Ne Zha
Ne Zha
ghostlymma
Ne Zha
Level 88
God Stats
2W - 4L
1,425 SR
Queue Stats
234W - 238L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evilkazuma
Cerberus
16
3 / 4 / 17
10,507
876
8,959
20,670
22,441
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Mastermal
Janus
15
3 / 2 / 12
9,235
770
11,585
9,129
4,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
12 / 2 / 10
11,242
937
20,280
16,033
8,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 12
10,121
843
13,217
8,801
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
lalib
Terra
15
1 / 1 / 17
9,066
756
5,054
14,222
11,252
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Brooklyn_Raps
Kumbhakarna
13
1 / 5 / 5
8,533
711
5,127
18,245
16,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
16
3 / 5 / 4
9,033
753
12,724
11,058
4,266
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
3 / 4 / 4
9,294
775
11,651
12,103
5,918
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
1 / 5 / 5
9,264
772
9,295
10,915
5,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
ghostlymma
Ne Zha
13
1 / 5 / 7
7,968
664
7,785
11,532
5,994
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
34
24
Kills
9
10
Deaths
24
68
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Brooklyn_Raps
Kumbhakarna
1
5
5
0.7
L
Thoth
3
5
4
1
W
Cerberus
Evilkazuma
Cerberus
3
4
17
2.88
W
Janus
Mastermal
Janus
3
2
12
4.5
W
12
2
10
8.5
L
Medusa
3
4
4
1.25
W
5
1
12
11
L
1
5
5
0.7
L
Ne Zha
ghostlymma
Ne Zha
1
5
7
0.9
W
Terra
lalib
Terra
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,095
Damage
46,582
68,855
Taken
63,853
51,609
Mitigated
38,274
39,563
Healing
16,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Brooklyn_Raps
Kumbhakarna
5,127
305
1,893
3,311
18,245
16,535
94
5,118
13,127
7,210
734
L
Thoth
12,724
288
474
282
11,058
4,266
552
3,576
7,482
27,400
0
W
Cerberus
Evilkazuma
Cerberus
8,959
756
6,537
6,527
20,670
22,441
797
7,347
13,152
17,432
0
W
Janus
Mastermal
Janus
11,585
317
711
1,452
9,129
4,461
493
4,165
4,881
23,494
0
W
20,280
5,687
0
3,064
16,033
8,526
1,631
5,824
10,122
0
47,810
L
Medusa
11,651
3,038
436
1,003
12,103
5,918
0
5,205
6,898
0
28,623
W
13,217
8,936
1,301
1,728
8,801
4,929
4,235
3,636
5,097
0
29,152
L
9,295
641
5,168
2,414
10,915
5,561
414
5,235
5,680
23,880
0
L
Ne Zha
ghostlymma
Ne Zha
7,785
796
0
1,713
11,532
5,994
378
6,134
5,398
0
11,198
W
Terra
lalib
Terra
5,054
617
12,070
6,173
14,222
11,252
585
4,985
9,143
7,439
1,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,171
Gold Earned
44,092
155
Minions Killed
121
0
Camps Cleared
0
1,073,467
Distance Traveled
1,073,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,533
711
12
1
0
209,624
0
L
Thoth
9,033
753
29
2
0
231,720
0
W
Cerberus
10,507
876
35
3
0
192,933
0
W
Janus
9,235
770
26
2
0
237,956
0
W
Neith
11,242
937
56
5
0
221,729
0
L
Medusa
9,294
775
37
3
0
214,201
0
W
Izanami
10,121
843
34
3
0
199,915
0
L
Ra
9,264
772
41
3
0
217,025
0
L
Ne Zha
7,968
664
2
0
0
200,748
0
W
Terra
9,066
756
4
0
0
220,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role