Player Matchup

Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Codatose
Shiva
Level 125
God Stats
2W - 0L
1,734 SR
Queue Stats
53W - 25L
1,703 Elo+
Party 2
Sol
Sol
Kthognnug
Sol
Level 122
God Stats
4W - 0L
1,500 SR
Queue Stats
73W - 63L
1,558 Elo+
Solo
Maui
Maui
Wompnomp
Maui
Level 109
God Stats
2W - 1L
1,697 SR
Queue Stats
35W - 9L
1,793 Elo+
Party 2
Charybdis
Charybdis
mrajentman
Charybdis
Level 65
God Stats
3W - 0L
1,703 SR
Queue Stats
32W - 18L
1,704 Elo+
Party 2
Team Averages
Level 116
1,627 SR
1,651 Elo+

VS

Team Averages
Level 127
1,484 SR
1,479 Elo+
Medusa
Medusa
Crimtide83
Medusa
Level 144
God Stats
4W - 3L
1,634 SR
Queue Stats
146W - 151L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
DieselYoshi
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,528 Elo+
Solo
Hachiman
Hachiman
KingGojira
Hachiman
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,283 Elo+
Party 1
Loki
Loki
TheMightyKonan
Loki
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 155L
1,548 Elo+
Solo
Jormungandr
Jormungandr
qwwes
Jormungandr
Level 149
God Stats
5W - 10L
1,287 SR
Queue Stats
481W - 497L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
7 / 1 / 8
9,460
1,051
9,612
10,553
5,769
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
Codatose
Shiva
14
4 / 2 / 11
9,039
1,004
9,288
12,349
12,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 1 / 9
7,836
871
5,666
4,932
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
13
0 / 1 / 11
8,268
919
2,777
10,966
10,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
mrajentman
Charybdis
15
4 / 1 / 8
8,647
961
11,704
10,002
5,442
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crimtide83
Medusa
15
3 / 3 / 1
8,003
889
9,288
7,860
3,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
DieselYoshi
Cthulhu
13
0 / 4 / 5
7,455
828
11,593
12,203
14,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
KingGojira
Hachiman
13
1 / 2 / 3
7,361
818
7,110
5,330
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 2
6,719
747
4,408
7,683
3,990
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
qwwes
Jormungandr
11
1 / 4 / 2
6,657
740
6,874
7,994
8,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
16
Kills
6
6
Deaths
16
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
7
1
8
11
W
Shiva
Codatose
Shiva
4
2
11
4.75
L
Medusa
Crimtide83
Medusa
3
3
1
1.17
L
Cthulhu
DieselYoshi
Cthulhu
0
4
5
0.63
L
Hachiman
KingGojira
Hachiman
1
2
3
1.25
W
1
1
9
5.5
L
1
3
2
0.67
W
Maui
0
1
11
5.5
W
Charybdis
mrajentman
Charybdis
4
1
8
8
L
Jormungandr
qwwes
Jormungandr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,047
Damage
39,273
48,802
Taken
41,070
36,698
Mitigated
32,821
20,361
Healing
8,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,612
2,697
1,056
1,845
10,553
5,769
843
3,114
7,359
23,425
0
W
Shiva
Codatose
Shiva
9,288
1,151
2,931
4,019
12,349
12,796
128
3,297
8,926
0
13,363
L
Medusa
Crimtide83
Medusa
9,288
1,608
2,648
834
7,860
3,602
0
3,616
4,244
0
24,225
L
Cthulhu
DieselYoshi
Cthulhu
11,593
138
972
1,199
12,203
14,313
0
5,034
7,169
19,543
1,077
L
Hachiman
KingGojira
Hachiman
7,110
3,882
269
121
5,330
2,677
0
2,569
2,761
0
8,523
W
5,666
2,589
481
1,306
4,932
2,174
2,078
3,232
1,612
15,381
0
L
4,408
773
290
1,522
7,683
3,990
0
3,354
4,329
0
12,518
W
Maui
2,777
567
2,819
2,600
10,966
10,517
176
3,412
7,347
4,419
0
W
Charybdis
mrajentman
Charybdis
11,704
7,665
1,150
2,154
10,002
5,442
2,285
3,281
6,640
0
26,853
L
Jormungandr
qwwes
Jormungandr
6,874
765
0
494
7,994
8,239
0
3,482
4,512
10,066
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,250
Gold Earned
36,195
112
Minions Killed
79
0
Camps Cleared
0
871,526
Distance Traveled
793,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,460
1,051
34
4
0
197,388
0
W
Shiva
9,039
1,004
15
2
0
199,584
0
L
Medusa
8,003
889
47
5
0
174,925
0
L
Cthulhu
7,455
828
12
1
0
169,838
0
L
Hachiman
7,361
818
4
0
0
165,203
0
W
Sol
7,836
871
19
2
0
118,857
0
L
Loki
6,719
747
7
1
0
171,469
0
W
Maui
8,268
919
3
0
0
185,432
0
W
Charybdis
8,647
961
41
5
0
170,265
0
L
Jormungandr
6,657
740
9
1
0
112,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role