Player Matchup

Vamana
Vamana
Golemuze
Vamana
Level 26
God Stats
17W - 27L
1,332 SR
Queue Stats
21W - 30L
1,360 Elo+
Party 2
Nut
Nut
Mayko xz
Nut
Level 69
God Stats
2W - 2L
1,199 SR
Queue Stats
50W - 54L
1,412 Elo+
Party 2
Cerberus
Cerberus
SL1C3 GANG
Cerberus
Level 53
God Stats
3W - 1L
1,833 SR
Queue Stats
41W - 54L
1,366 Elo+
Party 2
Horus
Horus
TinSao15
Horus
Level 106
God Stats
30W - 33L
1,675 SR
Queue Stats
459W - 437L
1,468 Elo+
Solo
Olorun
Olorun
glandalfe
Olorun
Level 23
God Stats
13W - 10L
1,567 SR
Queue Stats
22W - 27L
1,448 Elo+
Party 2
Team Averages
Level 55
1,521 SR
1,411 Elo+

VS

Team Averages
Level 53
1,486 SR
1,273 Elo+
Morgan Le Fay
Morgan Le Fay
DiosLion
Morgan Le Fay
Level 58
God Stats
4W - 8L
1,310 SR
Queue Stats
36W - 60L
1,327 Elo+
Party 1
Nut
Nut
Javentofly
Nut
Level 65
God Stats
9W - 13L
1,319 SR
Queue Stats
200W - 194L
1,333 Elo+
Solo
Anubis
Anubis
SCRUMMY KRUMMY
Anubis
Level 67
God Stats
5W - 6L
1,534 SR
Queue Stats
223W - 202L
1,463 Elo+
Solo
Bacchus
Bacchus
Vejeta7777266
Bacchus
Level 29
God Stats
0W - 1L
1,765 SR
Queue Stats
9W - 38L
1,044 Elo+
Party 1
Nemesis
Nemesis
oompagrace
Nemesis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 156L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Golemuze
Vamana
10
3 / 0 / 0
5,056
632
3,298
5,244
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 0 / 0
4,883
610
2,238
3,857
1,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
SL1C3 GANG
Cerberus
8
0 / 0 / 3
4,923
615
1,384
4,751
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
TinSao15
Horus
9
1 / 0 / 2
5,129
641
4,186
6,547
4,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
glandalfe
Olorun
8
0 / 2 / 0
4,897
612
3,255
5,632
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DiosLion
Morgan Le Fay
7
0 / 1 / 0
3,988
499
2,738
5,088
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

4
0 / 2 / 0
3,405
426
2,057
2,872
779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
2 / 0 / 0
5,022
628
2,887
4,164
2,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
5
0 / 2 / 0
3,452
432
1,166
5,407
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
oompagrace
Nemesis
6
0 / 1 / 0
3,837
480
2,984
5,070
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
2
2
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DiosLion
Morgan Le Fay
0
1
0
0
W
Vamana
Golemuze
Vamana
3
0
0
3
L
0
2
0
0
W
2
0
0
2
L
2
0
0
2
W
Cerberus
SL1C3 GANG
Cerberus
0
0
3
1.5
W
Horus
TinSao15
Horus
1
0
2
2
L
Bacchus
0
2
0
0
W
Olorun
glandalfe
Olorun
0
2
0
0
L
Nemesis
oompagrace
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,361
Damage
11,832
26,031
Taken
22,601
13,116
Mitigated
8,578
9,071
Healing
3,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DiosLion
Morgan Le Fay
2,738
265
0
70
5,088
1,524
0
0
5,088
18,609
0
W
Vamana
Golemuze
Vamana
3,298
2,571
0
174
5,244
2,693
0
733
4,511
0
36,471
L
2,057
1,328
0
756
2,872
779
0
549
2,323
0
9,915
W
2,238
1,516
0
1,070
3,857
1,199
744
429
3,428
0
29,093
L
2,887
336
0
2,109
4,164
2,005
0
2,694
1,470
29,017
1,034
W
Cerberus
SL1C3 GANG
Cerberus
1,384
102
22
2,495
4,751
3,132
799
363
4,388
16,092
0
W
Horus
TinSao15
Horus
4,186
1,871
112
2,501
6,547
4,440
0
2,261
4,286
0
25,863
L
Bacchus
1,166
49
0
136
5,407
2,447
0
886
4,521
9,115
572
W
Olorun
glandalfe
Olorun
3,255
1,533
120
2,577
5,632
1,652
0
2,995
2,637
33,652
4,361
L
Nemesis
oompagrace
Nemesis
2,984
982
0
686
5,070
1,823
0
510
4,560
0
17,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
19,704
243
Minions Killed
125
0
Camps Cleared
0
811,733
Distance Traveled
707,142
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,988
499
22
3
0
154,462
0
W
Vamana
5,056
632
59
7
0
184,278
0
L
Nut
3,405
426
19
2
0
72,079
0
W
Nut
4,883
610
57
7
0
159,707
0
L
Anubis
5,022
628
46
6
0
147,177
0
W
Cerberus
4,923
615
21
3
0
147,953
0
W
Horus
5,129
641
44
6
0
162,569
3
L
Bacchus
3,452
432
14
2
0
174,084
0
W
Olorun
4,897
612
62
8
0
157,226
0
L
Nemesis
3,837
480
24
3
0
159,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role