Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Fattiie
Chaac
Level 77
God Stats
7W - 2L
1,785 SR
Queue Stats
79W - 74L
1,449 Elo+
Party 1
Medusa
Medusa
ZooCrew432
Medusa
Level 87
God Stats
4W - 3L
1,206 SR
Queue Stats
51W - 45L
1,431 Elo+
Party 1
Team Averages
Level 78
1,497 SR
1,460 Elo+

VS

Team Averages
Level 69
1,656 SR
1,475 Elo+
Osiris
Osiris
DEADLY_SPECTR533
Osiris
Level 128
God Stats
0W - 1L
1,741 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Godlikered9022
Ao Kuang
Level 44
God Stats
1W - 2L
1,726 SR
Queue Stats
40W - 41L
1,425 Elo+
Solo
Nut
Nut
carmine gear330
Nut
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 2 / 7
5,889
841
5,703
5,594
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Fattiie
Chaac
11
2 / 1 / 6
6,329
904
4,798
6,434
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
ZooCrew432
Medusa
10
5 / 1 / 3
6,680
954
5,404
4,928
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
5,760
823
2,948
8,304
7,241
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
7
1 / 4 / 0
5,174
739
2,425
5,988
2,330
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 2 / 2
5,692
813
2,518
4,609
1,755
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
8
Kills
2
4
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
2
7
2.25
L
0
2
3
0.75
W
Chaac
Fattiie
Chaac
2
1
6
5
L
Ao Kuang
1
4
0
0.25
W
Medusa
ZooCrew432
Medusa
5
1
3
6.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,905
Damage
7,891
16,956
Taken
18,901
9,344
Mitigated
11,326
4,951
Healing
2,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,703
646
698
1,415
5,594
2,531
325
1,725
3,869
16,231
349
L
2,948
330
0
993
8,304
7,241
0
3,060
5,212
0
14,918
W
Chaac
Fattiie
Chaac
4,798
1,035
179
935
6,434
4,958
360
169
6,265
0
15,819
L
Ao Kuang
2,425
595
0
1,267
5,988
2,330
0
1,648
4,307
7,540
611
W
Medusa
ZooCrew432
Medusa
5,404
2,968
319
1,405
4,928
1,855
875
418
4,510
0
23,100
L
2,518
1,020
0
120
4,609
1,755
0
977
3,632
0
5,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,898
Gold Earned
16,626
89
Minions Killed
41
0
Camps Cleared
0
384,972
Distance Traveled
346,093
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,889
841
25
4
0
120,694
0
L
Osiris
5,760
823
20
3
0
136,058
0
W
Chaac
6,329
904
24
3
0
148,693
0
L
Ao Kuang
5,174
739
11
2
0
91,685
1
W
Medusa
6,680
954
40
6
0
115,585
0
L
Nut
5,692
813
10
1
0
118,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role