Player Matchup

Arachne
Arachne
Bronze III
Adonde22
Arachne
Bronze III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,397 MMR
Party 2
Sol
Sol
Bronze III
Namuhh
Sol
Bronze III
Level 105
God Stats
1W - 1L
1,739 SR
Queue Stats
38W - 36L
1,397 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
ProAFK12
Cthulhu
Bronze III
Level 85
God Stats
3W - 5L
1,544 SR
Queue Stats
37W - 36L
1,397 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 83
1,594 SR
1,397 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,347 SR
1,401 MMR
Chang'e
Chang'e
Gold V
GodKingAz
Chang'e
Gold V
Level 121
God Stats
0W - 2L
1,285 SR
Queue Stats
22W - 24L
1,471 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
Miragenen
Gilgamesh
Gold V
Level 140
God Stats
1W - 2L
1,587 SR
Queue Stats
25W - 30L
1,319 MMR
Party 1
Cupid
Cupid
Silver III
StarlightWolf94
Cupid
Silver III
Level 107
God Stats
0W - 1L
1,169 SR
Queue Stats
4W - 9L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adonde22
Arachne
17
1 / 4 / 9
12,151
640
16,438
22,651
19,921
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Namuhh
Sol
20
13 / 2 / 6
15,703
826
43,944
23,755
13,144
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ProAFK12
Cthulhu
20
5 / 2 / 14
14,457
761
22,000
26,485
35,956
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AresAphroditeAgniThothAtlas

VS

Bans
AchillesKumbhakarnaXbalanqueCerberusHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GodKingAz
Chang'e
19
3 / 4 / 5
13,554
713
24,084
33,858
18,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Miragenen
Gilgamesh
16
1 / 6 / 6
11,484
604
18,919
38,169
48,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
4 / 9 / 3
13,418
706
12,747
19,871
10,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
19
Kills
8
8
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Adonde22
Arachne
1
4
9
1.38
L
Chang'e
GodKingAz
Chang'e
3
4
5
1.38
L
Gilgamesh
Miragenen
Gilgamesh
1
6
6
0.67
W
Sol
Namuhh
Sol
13
2
6
8
W
Cthulhu
ProAFK12
Cthulhu
5
2
14
6
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,382
Damage
55,750
72,891
Taken
91,898
69,021
Mitigated
76,853
27,537
Healing
31,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Adonde22
Arachne
16,438
9,247
0
8,001
22,651
19,921
0
8,146
13,732
0
48,987
L
Chang'e
GodKingAz
Chang'e
24,084
2,034
8,740
17,356
33,858
18,491
588
22,531
11,150
69,501
2,223
L
Gilgamesh
Miragenen
Gilgamesh
18,919
5,207
0
1,897
38,169
48,342
0
28,779
8,942
227
39,786
W
Sol
Namuhh
Sol
43,944
20,245
0
15,399
23,755
13,144
2,206
7,119
16,440
112,192
160
W
Cthulhu
ProAFK12
Cthulhu
22,000
2,267
371
3,766
26,485
35,956
178
8,028
17,631
61,420
0
L
12,747
8,084
489
3,188
19,871
10,020
978
13,918
5,912
0
54,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,311
Gold Earned
38,456
219
Minions Killed
244
0
Camps Cleared
0
1,107,210
Distance Traveled
979,123
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,151
640
40
2
0
377,307
0
L
Chang'e
13,554
713
107
6
0
347,891
2
L
Gilgamesh
11,484
604
55
3
0
344,833
6
W
Sol
15,703
826
112
6
0
334,278
0
W
Cthulhu
14,457
761
67
4
0
395,625
0
L
Cupid
13,418
706
82
4
0
286,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role