Player Matchup

Discordia
Discordia
Bronze III
Emphasis_Fear
Discordia
Bronze III
Level 49
God Stats
3W - 9L
1,396 SR
Queue Stats
6W - 13L
1,391 MMR
Solo
Thor
Thor
Bronze III
MeatSweats52
Thor
Bronze III
Level 107
God Stats
0W - 1L
1,445 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
killlaKAIL
Bacchus
Gold IV
Level 115
God Stats
32W - 57L
1,593 SR
Queue Stats
148W - 177L
1,336 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,478 SR
1,409 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,603 SR
1,416 MMR
Ganesha
Ganesha
Silver III
AnxiousCribs
Ganesha
Silver III
Level 135
God Stats
4W - 7L
1,500 SR
Queue Stats
158W - 163L
1,193 MMR
Party 1
Scylla
Scylla
Gold IV
Ripepstein69
Scylla
Gold IV
Level 117
God Stats
3W - 2L
1,809 SR
Queue Stats
224W - 230L
1,472 MMR
Party 1
Rama
Rama
Gold V
Vaised
Rama
Gold V
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
123W - 115L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Emphasis_Fear
Discordia
16
3 / 2 / 2
10,159
726
12,337
7,042
2,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 2 / 4
9,307
665
8,510
9,803
4,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
killlaKAIL
Bacchus
14
1 / 4 / 4
9,354
668
6,544
14,726
17,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ne ZhaBake KujiraKuzenboAchillesHercules

VS

Bans
KukulkanAnubisPersephoneNoxMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AnxiousCribs
Ganesha
15
0 / 2 / 8
9,859
704
4,117
15,259
15,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
16
5 / 2 / 2
11,187
799
9,732
6,715
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
Vaised
Rama
16
3 / 2 / 3
10,954
782
7,624
9,012
3,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
8
8
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AnxiousCribs
Ganesha
0
2
8
2
L
Discordia
Emphasis_Fear
Discordia
3
2
2
2
L
2
2
4
2
W
Scylla
5
2
2
3
W
Rama
Vaised
Rama
3
2
3
2.25
L
Bacchus
killlaKAIL
Bacchus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,391
Damage
21,473
31,571
Taken
30,986
24,554
Mitigated
21,606
1,071
Healing
4,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AnxiousCribs
Ganesha
4,117
370
0
1,308
15,259
15,055
526
8,698
6,387
19,733
894
L
Discordia
Emphasis_Fear
Discordia
12,337
575
0
250
7,042
2,900
578
3,880
3,054
47,216
0
L
8,510
486
0
0
9,803
4,051
496
4,262
5,481
0
33,712
W
Scylla
9,732
0
0
790
6,715
2,724
708
3,906
2,753
45,864
0
W
Rama
Vaised
Rama
7,624
6,185
0
2,650
9,012
3,827
1,520
6,345
2,654
0
45,577
L
Bacchus
killlaKAIL
Bacchus
6,544
1,057
0
821
14,726
17,603
0
5,256
9,321
28,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
32,000
157
Minions Killed
186
0
Camps Cleared
0
749,620
Distance Traveled
757,203
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,859
704
12
1
0
269,937
3
L
Discordia
10,159
726
69
5
0
256,114
0
L
Thor
9,307
665
47
3
0
250,582
0
W
Scylla
11,187
799
87
6
0
263,756
0
W
Rama
10,954
782
87
6
0
223,510
0
L
Bacchus
9,354
668
41
3
0
242,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role