Player Matchup

Sun Wukong
Sun Wukong
Avenger4995
Sun Wukong
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 41L
1,306 Elo+
Solo
Susano
Susano
Celemainae
Susano
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,463 Elo+
Party 2
Vulcan
Vulcan
Unibolt
Vulcan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 150L
1,462 Elo+
Party 2
Geb
Geb
brrrdzinthetrap
Geb
Level 66
God Stats
8W - 9L
1,476 SR
Queue Stats
129W - 137L
1,394 Elo+
Solo
Medusa
Medusa
cyanoticendd
Medusa
Level 89
God Stats
0W - 5L
1,158 SR
Queue Stats
272W - 249L
1,492 Elo+
Party 2
Team Averages
Level 56
1,427 SR
1,423 Elo+

VS

Team Averages
Level 50
1,498 SR
1,462 Elo+
Yemoja
Yemoja
ImCringe
Yemoja
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,526 Elo+
Party 1
Chernobog
Chernobog
LilBiccBabi
Chernobog
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,508 Elo+
Party 1
Arachne
Arachne
MoodySins
Arachne
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 5L
1,546 Elo+
Party 1
Bellona
Bellona
RickSanchesC137
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,201 Elo+
Party 1
Nut
Nut
SlurSlngSlasher
Nut
Level 65
God Stats
2W - 3L
1,489 SR
Queue Stats
152W - 133L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Avenger4995
Sun Wukong
15
2 / 1 / 1
9,407
588
7,086
13,974
13,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Susano
Celemainae
Susano
15
1 / 3 / 4
8,074
505
8,767
16,577
7,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
Unibolt
Vulcan
14
0 / 2 / 2
7,686
480
4,855
9,880
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 3
7,234
452
2,946
12,847
12,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
3 / 3 / 0
7,898
494
9,417
10,012
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ImCringe
Yemoja
13
2 / 0 / 5
9,133
571
4,914
7,909
6,267
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
LilBiccBabi
Chernobog
14
2 / 1 / 3
8,197
512
8,795
9,357
3,988
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
MoodySins
Arachne
14
3 / 3 / 2
8,262
516
7,509
13,125
5,544
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 4
7,855
491
8,873
13,395
13,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 1 / 2
10,030
627
8,676
8,718
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
10
10
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Avenger4995
Sun Wukong
2
1
1
2.5
L
Susano
Celemainae
Susano
1
3
4
1
W
Yemoja
ImCringe
Yemoja
2
0
5
4.5
W
Chernobog
LilBiccBabi
Chernobog
2
1
3
3.5
W
Arachne
MoodySins
Arachne
3
3
2
1.33
W
0
2
4
1
W
3
1
2
4
L
Vulcan
Unibolt
Vulcan
0
2
2
0.5
L
0
1
3
1.5
L
Medusa
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,071
Damage
38,767
63,290
Taken
52,504
42,146
Mitigated
32,963
18,915
Healing
18,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Avenger4995
Sun Wukong
7,086
1,357
0
3,972
13,974
13,148
435
449
13,525
0
67,981
L
Susano
Celemainae
Susano
8,767
2,555
0
6,624
16,577
7,615
0
843
15,734
0
88,798
W
Yemoja
ImCringe
Yemoja
4,914
728
3,694
2,287
7,909
6,267
530
1,331
6,539
33,637
0
W
Chernobog
LilBiccBabi
Chernobog
8,795
4,767
0
2,916
9,357
3,988
594
1,409
7,928
0
53,531
W
Arachne
MoodySins
Arachne
7,509
5,607
0
2,505
13,125
5,544
494
1,179
11,894
0
57,066
W
8,873
3,453
0
3,282
13,395
13,499
40
341
11,983
0
45,972
W
8,676
4,032
0
3,871
8,718
3,665
1,195
2,928
5,553
0
94,375
L
Vulcan
Unibolt
Vulcan
4,855
1,039
0
3,496
9,880
4,258
0
0
9,880
52,698
629
L
2,946
490
0
1,872
12,847
12,510
0
2,399
10,448
12,824
1,480
L
Medusa
9,417
2,511
0
2,951
10,012
4,615
0
2,015
7,997
0
71,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,299
Gold Earned
43,477
476
Minions Killed
455
0
Camps Cleared
0
1,615,999
Distance Traveled
1,574,366
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,407
588
134
8
0
289,429
0
L
Susano
8,074
505
111
7
0
390,111
9
W
Yemoja
9,133
571
40
3
0
322,659
0
W
Chernobog
8,197
512
98
6
0
297,646
0
W
Arachne
8,262
516
77
5
0
368,839
0
W
Bellona
7,855
491
62
4
0
258,431
0
W
Nut
10,030
627
178
11
0
326,791
6
L
Vulcan
7,686
480
103
6
0
324,840
0
L
Geb
7,234
452
30
2
0
312,954
4
L
Medusa
7,898
494
98
6
0
298,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role