Player Matchup

Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Kxtobyas
Odin
Level 18
God Stats
4W - 0L
1,732 SR
Queue Stats
9W - 6L
1,460 Elo+
Party 1
Sol
Sol
java98
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 109L
1,563 Elo+
Solo
Ravana
Ravana
нιяєzαςм1ρт
Ravana
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,419 Elo+
Party 1
Team Averages
Level 68
1,546 SR
1,488 Elo+

VS

Team Averages
Level 111
1,607 SR
1,535 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Kuvo_Maincra
Janus
Level 68
God Stats
2W - 2L
1,617 SR
Queue Stats
16W - 12L
1,632 Elo+
Solo
Agni
Agni
TheLowNowPow
Agni
Level 86
God Stats
2W - 2L
1,697 SR
Queue Stats
60W - 80L
1,292 Elo+
Solo
Izanami
Izanami
heroi_luzente
Izanami
Level 124
God Stats
92W - 80L
1,500 SR
Queue Stats
229W - 242L
1,546 Elo+
Solo
Anhur
Anhur
vitorkanbara16
Anhur
Level 157
God Stats
8W - 7L
1,719 SR
Queue Stats
272W - 103L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 1 / 0
6,918
1,384
2,933
3,362
1,040
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
 
Agni
11
0 / 2 / 4
5,774
1,155
2,455
5,628
2,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
11
1 / 1 / 5
6,214
1,243
2,353
4,503
3,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
java98
Sol
11
0 / 1 / 5
6,084
1,217
3,926
3,482
1,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 4
6,185
1,237
3,643
5,538
4,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Team 1 Tickets

371

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 3
6,171
1,234
5,199
3,373
1,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 3
6,100
1,220
3,883
1,977
702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 1
6,260
1,252
4,988
4,833
1,549
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
10
0 / 1 / 3
5,594
1,119
1,674
2,479
802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 1 / 2
6,422
1,284
4,812
3,778
1,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
6
Kills
5
5
Deaths
6
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
0
4
W
Agni
 
Agni
0
2
4
1
L
Nu Wa
 
Nu Wa
1
2
3
1.25
L
1
0
3
2.5
W
Odin
1
1
5
3.5
L
2
2
1
1.25
L
Izanami
0
1
3
1.5
W
Sol
java98
Sol
0
1
5
2.5
L
1
1
2
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,310
Damage
20,556
22,513
Taken
16,440
11,508
Mitigated
5,622
2,389
Healing
336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,933
1,163
0
0
3,362
1,040
0
1,574
1,788
0
11,553
W
Agni
 
Agni
2,455
126
0
0
5,628
2,049
0
4,809
819
13,159
0
L
Nu Wa
 
Nu Wa
5,199
1,130
0
0
3,373
1,253
0
1,860
1,466
10,670
329
L
3,883
34
0
0
1,977
702
0
718
1,221
15,629
0
W
Odin
2,353
1,000
0
418
4,503
3,126
0
2,355
2,148
0
4,650
L
4,988
683
0
180
4,833
1,549
0
2,190
2,554
9,510
0
L
Izanami
1,674
1,270
0
156
2,479
802
0
707
1,730
0
4,131
W
Sol
java98
Sol
3,926
1,172
0
625
3,482
1,142
0
2,011
1,471
15,778
1,688
L
4,812
1,446
0
0
3,778
1,316
0
1,312
2,427
0
20,793
W
3,643
939
0
1,346
5,538
4,151
0
3,116
2,422
2,483
12,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,175
Gold Earned
30,547
103
Minions Killed
92
7
Camps Cleared
5
553,905
Distance Traveled
483,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,918
1,384
20
4
3
107,343
0
W
Agni
5,774
1,155
20
4
1
105,990
0
L
Nu Wa
6,171
1,234
12
2
1
105,145
0
L
Janus
6,100
1,220
37
7
0
112,159
0
W
Odin
6,214
1,243
7
1
0
118,733
0
L
Agni
6,260
1,252
10
2
1
102,309
0
L
Izanami
5,594
1,119
3
1
1
51,565
0
W
Sol
6,084
1,217
36
7
2
105,075
0
L
Anhur
6,422
1,284
30
6
2
111,967
0
W
Ravana
6,185
1,237
20
4
1
116,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role