Player Matchup

Pele
Pele
Brobalicius
Pele
Level 31
God Stats
5W - 10L
1,500 SR
Queue Stats
64W - 88L
1,419 Elo+
Party 2
Ishtar
Ishtar
DeadGodRahhh
Ishtar
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
67W - 74L
1,593 Elo+
Party 2
Artio
Artio
Scrimblez
Artio
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 102L
1,415 Elo+
Party 2
Sylvanus
Sylvanus
chargers202
Sylvanus
Level 35
God Stats
48W - 48L
1,507 SR
Queue Stats
59W - 68L
1,368 Elo+
Solo
Vulcan
Vulcan
pillpoppinparry
Vulcan
Level 29
God Stats
19W - 21L
1,500 SR
Queue Stats
166W - 185L
1,503 Elo+
Party 2
Team Averages
Level 31
1,501 SR
1,460 Elo+

VS

Team Averages
Level 65
1,518 SR
1,498 Elo+
Yu Huang
Yu Huang
GimpyTheFirst
Yu Huang
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 33L
1,531 Elo+
Solo
Odin
Odin
KonkyKoink
Odin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 83L
1,519 Elo+
Party 1
Bacchus
Bacchus
Sahdude_66
Bacchus
Level 28
God Stats
36W - 41L
1,591 SR
Queue Stats
37W - 51L
1,545 Elo+
Party 1
Medusa
Medusa
llSkywalkerOGll
Medusa
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 76L
1,403 Elo+
Party 1
Thor
Thor
notsambutsam
Thor
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 74L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,693
515
3,289
9,961
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ishtar
12
1 / 3 / 1
6,579
506
4,856
7,959
3,128
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Artio
Scrimblez
Artio
10
0 / 3 / 3
6,367
490
4,070
11,773
10,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
chargers202
Sylvanus
13
2 / 2 / 0
7,830
602
7,606
10,820
9,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
0 / 2 / 0
6,257
481
2,772
4,054
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
GimpyTheFirst
Yu Huang
12
4 / 1 / 2
7,592
584
6,789
5,717
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 2 / 0
7,322
563
5,190
12,110
7,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
Sahdude_66
Bacchus
12
2 / 1 / 5
7,333
564
5,311
10,069
8,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 4
7,844
603
6,006
7,569
2,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 3
7,050
542
5,990
10,064
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
13
13
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Ishtar
1
3
1
0.5
W
Yu Huang
GimpyTheFirst
Yu Huang
4
1
2
5
W
2
2
0
1
W
Bacchus
Sahdude_66
Bacchus
2
1
5
4.5
L
Artio
Scrimblez
Artio
0
3
3
0.5
L
Sylvanus
chargers202
Sylvanus
2
2
0
1
W
3
1
4
5
W
2
1
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,593
Damage
29,286
44,567
Taken
45,529
28,068
Mitigated
26,379
11,593
Healing
8,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,289
904
0
955
9,961
3,919
0
2,589
7,372
0
32,151
L
Ishtar
4,856
2,291
0
1,495
7,959
3,128
0
1,230
6,729
0
48,374
W
Yu Huang
GimpyTheFirst
Yu Huang
6,789
521
0
0
5,717
2,163
467
2,257
3,460
48,523
3,883
W
5,190
1,099
0
2,208
12,110
7,743
14
5,375
6,735
8,147
45,025
W
Bacchus
Sahdude_66
Bacchus
5,311
1,023
0
2,552
10,069
8,939
102
3,120
6,949
22,833
2,138
L
Artio
Scrimblez
Artio
4,070
217
265
3,060
11,773
10,536
0
3,625
8,148
17,813
0
L
Sylvanus
chargers202
Sylvanus
7,606
1,870
150
4,998
10,820
9,027
0
2,854
7,966
52,036
12,250
W
6,006
2,266
0
2,075
7,569
2,855
546
1,249
6,320
0
66,193
W
5,990
1,706
0
1,346
10,064
4,679
0
1,949
8,115
0
68,354
L
2,772
1,617
0
670
4,054
1,458
0
2,265
1,789
38,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,726
Gold Earned
37,141
354
Minions Killed
424
0
Camps Cleared
0
1,264,549
Distance Traveled
1,240,659
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,693
515
53
4
0
295,153
0
L
Ishtar
6,579
506
90
7
0
238,285
0
W
Yu Huang
7,592
584
85
7
0
228,350
0
W
Odin
7,322
563
102
8
0
241,240
0
W
Bacchus
7,333
564
25
2
0
251,976
0
L
Artio
6,367
490
17
1
0
280,086
0
L
Sylvanus
7,830
602
116
9
0
187,784
8
W
Medusa
7,844
603
107
8
0
246,133
0
W
Thor
7,050
542
105
8
0
272,960
0
L
Vulcan
6,257
481
78
6
0
263,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role