Player Matchup

Thanatos
Thanatos
BacknextNS
Thanatos
Level 98
God Stats
1W - 4L
1,500 SR
Queue Stats
13W - 19L
1,343 Elo+
Solo
Sol
Sol
IndominusFx
Sol
Level 102
God Stats
8W - 4L
1,842 SR
Queue Stats
47W - 43L
1,601 Elo+
Solo
Bellona
Bellona
LP3Terminator
Bellona
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,526 Elo+
Solo
Xbalanque
Xbalanque
MattDaGoatl-_-l
Xbalanque
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,559 Elo+
Solo
Ares
Ares
Maurice Wade869
Ares
Level 54
God Stats
1W - 9L
1,156 SR
Queue Stats
142W - 383L
1,197 Elo+
Solo
Team Averages
Level 79
1,500 SR
1,445 Elo+

VS

Team Averages
Level 90
1,698 SR
1,507 Elo+
Cerberus
Cerberus
BleedGaming
Cerberus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 61L
1,448 Elo+
Solo
Discordia
Discordia
Medusa815
Discordia
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 108L
1,434 Elo+
Solo
Nut
Nut
NSG_BlaxkOut
Nut
Level 108
God Stats
21W - 17L
1,642 SR
Queue Stats
304W - 298L
1,518 Elo+
Solo
Mercury
Mercury
iPoshoUwU
Mercury
Level 88
God Stats
6W - 1L
1,931 SR
Queue Stats
26W - 19L
1,567 Elo+
Solo
Izanami
Izanami
pablox0502
Izanami
Level 108
God Stats
3W - 4L
1,918 SR
Queue Stats
138W - 119L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BacknextNS
Thanatos
16
6 / 8 / 0
10,122
506
12,156
22,339
11,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 6 / 2
10,100
505
11,658
16,296
5,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
15
0 / 4 / 3
9,929
496
12,672
22,633
34,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
MattDaGoatl-_-l
Xbalanque
1
0 / 0 / 0
6,047
302
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 13 / 0
8,052
403
1,717
20,022
9,193
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BleedGaming
Cerberus
16
6 / 1 / 5
11,605
580
10,603
18,143
19,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Medusa815
Discordia
15
4 / 2 / 6
9,432
472
4,942
8,876
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
1 / 2 / 4
11,038
552
7,440
13,179
6,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
iPoshoUwU
Mercury
19
8 / 2 / 5
11,582
579
10,858
18,114
9,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
pablox0502
Izanami
20
12 / 0 / 10
13,042
652
17,386
11,257
5,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
7
Kills
31
31
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BacknextNS
Thanatos
6
8
0
0.75
W
Cerberus
BleedGaming
Cerberus
6
1
5
8.5
L
1
6
2
0.33
L
Bellona
0
4
3
0.38
L
Xbalanque
MattDaGoatl-_-l
Xbalanque
0
0
0
0
L
0
13
0
0
W
Discordia
Medusa815
Discordia
4
2
6
3.5
W
1
2
4
1.5
W
Mercury
iPoshoUwU
Mercury
8
2
5
5.25
W
Izanami
pablox0502
Izanami
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,203
Damage
51,229
81,290
Taken
69,569
60,848
Mitigated
42,876
20,353
Healing
20,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BacknextNS
Thanatos
12,156
3,539
0
12,167
22,339
11,377
0
3,164
19,175
0
75,402
W
Cerberus
BleedGaming
Cerberus
10,603
635
2,080
6,436
18,143
19,068
937
3,295
14,803
55,541
0
L
11,658
5,156
0
4,854
16,296
5,353
1,265
4,302
11,994
78,301
3,339
L
Bellona
12,672
2,554
0
3,332
22,633
34,925
0
2,744
19,889
0
86,705
L
Xbalanque
MattDaGoatl-_-l
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
1,717
579
0
0
20,022
9,193
475
5,335
14,687
28,694
706
W
Discordia
Medusa815
Discordia
4,942
1,239
0
1,248
8,876
3,043
239
1,897
6,891
39,914
0
W
7,440
4,467
0
3,288
13,179
6,073
435
1,125
11,162
0
85,832
W
Mercury
iPoshoUwU
Mercury
10,858
6,065
0
3,190
18,114
9,302
0
1,373
16,328
0
100,618
W
Izanami
pablox0502
Izanami
17,386
12,762
0
4,242
11,257
5,390
3,501
5,210
6,047
0
124,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,250
Gold Earned
56,699
403
Minions Killed
598
0
Camps Cleared
0
1,302,100
Distance Traveled
1,877,045
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,122
506
118
6
0
351,739
0
W
Cerberus
11,605
580
87
4
0
320,149
0
L
Sol
10,100
505
117
6
0
353,737
0
L
Bellona
9,929
496
135
7
0
296,308
2
L
Xbalanque
6,047
302
0
0
0
0
0
L
Ares
8,052
403
33
2
0
300,316
0
W
Discordia
9,432
472
51
3
0
389,751
0
W
Nut
11,038
552
155
8
0
348,211
0
W
Mercury
11,582
579
126
6
0
459,277
2
W
Izanami
13,042
652
179
9
0
359,657
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role