Player Matchup

Anubis
Anubis
Chevinatorin
Anubis
Level 204
God Stats
2W - 1L
1,731 SR
Queue Stats
119W - 90L
1,622 Elo+
Party 1
King Arthur
King Arthur
HeGotThatName
King Arthur
Level 142
God Stats
13W - 7L
1,788 SR
Queue Stats
94W - 62L
1,689 Elo+
Party 1
Atlas
Atlas
Magî
Atlas
Level 178
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 46L
1,702 Elo+
Party 1
Izanami
Izanami
Reesje
Izanami
Level 171
God Stats
6W - 1L
1,572 SR
Queue Stats
51W - 33L
1,665 Elo+
Party 1
Gilgamesh
Gilgamesh
Sneksual
Gilgamesh
Level 132
God Stats
1W - 0L
1,537 SR
Queue Stats
26W - 9L
1,794 Elo+
Party 1
Team Averages
Level 165
1,626 SR
1,694 Elo+

VS

Team Averages
Level 104
1,422 SR
1,533 Elo+
Camazotz
Camazotz
Mainspatan
Camazotz
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 195L
1,537 Elo+
Party 2
Hou Yi
Hou Yi
OneAndOni
Hou Yi
Level 146
God Stats
3W - 4L
1,692 SR
Queue Stats
70W - 67L
1,535 Elo+
Solo
Ne Zha
Ne Zha
Tack_44
Ne Zha
Level 158
God Stats
2W - 2L
1,325 SR
Queue Stats
108W - 110L
1,510 Elo+
Solo
Achilles
Achilles
Yacocap1497
Achilles
Level 88
God Stats
3W - 5L
1,376 SR
Queue Stats
177W - 163L
1,546 Elo+
Party 2
Thoth
Thoth
theking97
Thoth
Level 64
God Stats
1W - 2L
1,218 SR
Queue Stats
90W - 86L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 0 / 3
7,277
662
6,606
6,357
3,218
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
HeGotThatName
King Arthur
13
3 / 0 / 1
7,220
656
7,100
10,737
8,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
Magî
Atlas
12
6 / 0 / 5
7,526
684
7,753
9,344
7,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Reesje
Izanami
12
3 / 0 / 2
7,025
639
4,575
5,599
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Sneksual
Gilgamesh
13
3 / 1 / 5
6,673
607
5,510
11,320
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Mainspatan
Camazotz
10
0 / 4 / 0
5,297
482
3,347
12,681
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
OneAndOni
Hou Yi
11
0 / 2 / 0
5,550
505
4,735
8,347
2,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
Tack_44
Ne Zha
8
0 / 5 / 0
4,942
449
2,426
10,897
6,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Yacocap1497
Achilles
10
1 / 3 / 0
5,706
519
3,072
9,729
7,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
theking97
Thoth
10
0 / 4 / 0
5,083
462
3,173
6,498
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
18
Kills
1
1
Deaths
18
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
0
3
4.5
W
King Arthur
HeGotThatName
King Arthur
3
0
1
3.5
W
Atlas
Magî
Atlas
6
0
5
8.5
L
Camazotz
Mainspatan
Camazotz
0
4
0
0
L
Hou Yi
OneAndOni
Hou Yi
0
2
0
0
W
Izanami
Reesje
Izanami
3
0
2
4
W
Gilgamesh
Sneksual
Gilgamesh
3
1
5
5.5
L
Ne Zha
Tack_44
Ne Zha
0
5
0
0
L
Achilles
Yacocap1497
Achilles
1
3
0
0.33
L
Thoth
theking97
Thoth
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,544
Damage
16,753
43,357
Taken
48,152
27,359
Mitigated
22,893
15,104
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,606
852
0
3,326
6,357
3,218
0
1,789
4,568
63,818
749
W
King Arthur
HeGotThatName
King Arthur
7,100
1,495
0
3,298
10,737
8,806
20
0
10,162
1,290
51,585
W
Atlas
Magî
Atlas
7,753
2,926
0
2,286
9,344
7,842
0
1,287
8,057
22,304
0
L
Camazotz
Mainspatan
Camazotz
3,347
1,378
0
2,292
12,681
4,433
0
2,683
9,998
0
43,618
L
Hou Yi
OneAndOni
Hou Yi
4,735
1,590
0
936
8,347
2,928
0
1,147
7,200
0
47,019
W
Izanami
Reesje
Izanami
4,575
3,030
0
2,956
5,599
2,043
950
0
5,599
0
61,507
W
Gilgamesh
Sneksual
Gilgamesh
5,510
2,440
0
3,238
11,320
5,450
0
524
10,796
0
59,713
L
Ne Zha
Tack_44
Ne Zha
2,426
767
0
1,823
10,897
6,254
0
5,383
5,514
0
20,074
L
Achilles
Yacocap1497
Achilles
3,072
228
0
1,509
9,729
7,444
0
576
9,153
0
36,025
L
Thoth
theking97
Thoth
3,173
159
0
250
6,498
1,834
0
4,574
1,924
30,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,721
Gold Earned
26,578
416
Minions Killed
283
0
Camps Cleared
0
1,121,090
Distance Traveled
1,071,850
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,277
662
126
11
0
199,153
0
W
King Arthur
7,220
656
86
8
0
220,510
0
W
Atlas
7,526
684
18
2
0
255,818
2
L
Camazotz
5,297
482
75
7
0
206,548
0
L
Hou Yi
5,550
505
71
6
0
227,117
0
W
Izanami
7,025
639
98
9
0
197,000
0
W
Gilgamesh
6,673
607
88
8
0
248,609
0
L
Ne Zha
4,942
449
26
2
0
231,418
0
L
Achilles
5,706
519
65
6
0
197,585
0
L
Thoth
5,083
462
46
4
0
209,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role