Player Matchup

Hun Batz
Hun Batz
DUHASTALOT
Hun Batz
Level 127
God Stats
0W - 1L
1,740 SR
Queue Stats
2W - 3L
1,344 Elo+
Solo
Janus
Janus
Marethyue
Janus
Level 149
God Stats
10W - 21L
1,443 SR
Queue Stats
147W - 134L
1,567 Elo+
Party 2
Nut
Nut
OptimisticWeasel
Nut
Level 148
God Stats
2W - 1L
1,788 SR
Queue Stats
90W - 74L
1,637 Elo+
Party 2
Artio
Artio
Phildinero
Artio
Level 90
God Stats
15W - 14L
1,466 SR
Queue Stats
129W - 123L
1,488 Elo+
Solo
Pele
Pele
Warriorpunk01
Pele
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 118L
1,445 Elo+
Solo
Team Averages
Level 120
1,587 SR
1,496 Elo+

VS

Team Averages
Level 131
1,535 SR
1,537 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
FaunaFenta
Hachiman
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 35L
1,575 Elo+
Party 1
Nut
Nut
IIbestofdabestII
Nut
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
219W - 195L
1,452 Elo+
Solo
Bellona
Bellona
Pasmart
Bellona
Level 76
God Stats
4W - 4L
1,675 SR
Queue Stats
44W - 38L
1,574 Elo+
Solo
Thor
Thor
gallyamar33
Thor
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DUHASTALOT
Hun Batz
14
1 / 1 / 0
7,103
507
4,501
10,907
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Marethyue
Janus
11
0 / 3 / 0
6,500
464
3,071
8,579
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
6,750
482
5,794
11,864
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
9
0 / 1 / 1
6,148
439
4,463
16,802
11,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 0
6,746
482
5,587
16,655
7,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 0 / 5
6,905
493
5,492
4,872
2,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
FaunaFenta
Hachiman
14
2 / 0 / 2
8,089
578
9,306
8,405
3,308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 2
7,995
571
7,210
5,364
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bellona
Pasmart
Bellona
14
5 / 0 / 0
8,818
630
16,988
13,395
17,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 1 / 4
7,331
524
6,856
11,498
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
L
Hun Batz
DUHASTALOT
Hun Batz
1
1
0
1
W
Hachiman
FaunaFenta
Hachiman
2
0
2
3
W
1
0
2
2
L
Janus
Marethyue
Janus
0
3
0
0
L
0
3
0
0
W
Bellona
Pasmart
Bellona
5
0
0
5
L
Artio
0
1
1
0.5
L
0
4
0
0
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,416
Damage
45,852
64,807
Taken
43,534
31,253
Mitigated
30,595
18,455
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,492
805
2,314
2,718
4,872
2,318
0
1,228
3,640
17,465
0
L
Hun Batz
DUHASTALOT
Hun Batz
4,501
549
0
405
10,907
4,893
0
376
10,391
0
67,227
W
Hachiman
FaunaFenta
Hachiman
9,306
4,930
0
4,495
8,405
3,308
800
1,253
7,152
0
74,542
W
7,210
2,626
0
1,153
5,364
2,066
0
1,863
3,403
0
71,299
L
Janus
Marethyue
Janus
3,071
184
0
2,320
8,579
2,306
0
351
8,228
52,595
1,285
L
5,794
3,340
0
3,736
11,864
4,393
0
1,315
10,549
0
59,105
W
Bellona
Pasmart
Bellona
16,988
5,680
0
4,572
13,395
17,916
0
1,286
12,089
0
72,404
L
Artio
4,463
624
1,516
5,074
16,802
11,678
0
3,450
13,211
16,565
0
L
5,587
1,302
0
5,404
16,655
7,983
0
0
15,460
0
51,438
W
6,856
1,119
0
2,673
11,498
4,987
0
1,559
9,899
0
60,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,247
Gold Earned
39,138
436
Minions Killed
467
0
Camps Cleared
0
1,438,318
Distance Traveled
1,415,165
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,905
493
22
2
0
307,437
6
L
Hun Batz
7,103
507
101
7
0
317,681
0
W
Hachiman
8,089
578
126
9
0
256,732
2
W
Nut
7,995
571
129
9
0
283,443
1
L
Janus
6,500
464
117
8
0
276,501
2
L
Nut
6,750
482
103
7
0
256,151
3
W
Bellona
8,818
630
111
8
0
256,982
2
L
Artio
6,148
439
14
1
0
308,961
0
L
Pele
6,746
482
101
7
0
279,024
1
W
Thor
7,331
524
79
6
0
310,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role