Player Matchup

Fenrir
Fenrir
Gold I
COOMSHYTLER
Fenrir
Gold I
Level 90
God Stats
6W - 6L
1,442 SR
Queue Stats
539W - 552L
1,688 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
oAkame-_-
Amaterasu
Platinum IV
Level 83
God Stats
6W - 4L
2,167 SR
Queue Stats
196W - 204L
1,818 MMR
Party 1
Discordia
Discordia
Gold IV
oYuno-_-
Discordia
Gold IV
Level 60
God Stats
18W - 14L
1,756 SR
Queue Stats
209W - 214L
1,446 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 78
1,788 SR
1,651 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,672 SR
1,579 MMR
Chiron
Chiron
Bronze III
My5647Username
Chiron
Bronze III
Level 158
God Stats
0W - 2L
1,893 SR
Queue Stats
11W - 4L
1,564 MMR
Solo
Odin
Odin
Gold II
NasuTf
Odin
Gold II
Level 151
God Stats
1W - 1L
1,829 SR
Queue Stats
27W - 31L
1,672 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
SNF Mantella
Morgan Le Fay
Silver II
Level 122
God Stats
1W - 7L
1,294 SR
Queue Stats
117W - 138L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 0 / 6
12,860
714
13,825
22,065
22,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
oAkame-_-
Amaterasu
18
5 / 1 / 6
13,188
733
16,010
25,962
23,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Discordia
oYuno-_-
Discordia
19
3 / 1 / 8
12,657
703
18,332
9,436
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Bake KujiraNe ZhaAchillesThothKuzenbo

VS

Bans
GilgameshSobekHeraBacchusMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 2
10,935
608
17,382
21,768
9,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
NasuTf
Odin
16
1 / 3 / 1
10,566
587
7,984
17,067
19,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
SNF Mantella
Morgan Le Fay
16
1 / 3 / 1
10,762
598
16,147
14,749
6,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
2
2
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
6
8
L
0
7
2
0.14
L
Odin
NasuTf
Odin
1
3
1
0.5
L
Morgan Le Fay
SNF Mantella
Morgan Le Fay
1
3
1
0.5
W
Amaterasu
oAkame-_-
Amaterasu
5
1
6
8
W
Discordia
oYuno-_-
Discordia
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,167
Damage
41,513
57,463
Taken
53,584
50,602
Mitigated
36,246
15,009
Healing
8,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,825
2,346
0
5,561
22,065
22,801
288
5,659
16,404
0
69,635
L
17,382
8,802
697
5,546
21,768
9,622
1,014
7,090
14,644
0
59,898
L
Odin
NasuTf
Odin
7,984
1,653
0
1,255
17,067
19,866
0
6,289
10,759
0
28,799
L
Morgan Le Fay
SNF Mantella
Morgan Le Fay
16,147
845
0
1,357
14,749
6,758
0
4,960
9,736
44,294
0
W
Amaterasu
oAkame-_-
Amaterasu
16,010
6,891
0
7,878
25,962
23,679
1,694
7,647
18,315
0
48,553
W
Discordia
oYuno-_-
Discordia
18,332
90
0
1,570
9,436
4,122
981
2,967
6,467
74,791
283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,705
Gold Earned
32,263
251
Minions Killed
201
0
Camps Cleared
0
1,102,977
Distance Traveled
991,316
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,860
714
78
4
0
363,585
0
L
Chiron
10,935
608
97
5
0
309,949
0
L
Odin
10,566
587
40
2
0
356,581
1
L
Morgan Le Fay
10,762
598
64
4
0
324,786
5
W
Amaterasu
13,188
733
71
4
0
393,129
0
W
Discordia
12,657
703
102
6
0
346,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role