Player Matchup

Janus
Janus
GalileoGalindo23
Janus
Level 108
God Stats
6W - 3L
1,452 SR
Queue Stats
134W - 141L
1,400 Elo+
Solo
Thanatos
Thanatos
IFARTED007
Thanatos
Level 85
God Stats
26W - 25L
1,589 SR
Queue Stats
192W - 171L
1,411 Elo+
Solo
Nut
Nut
InstalockSet
Nut
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
77W - 60L
1,500 Elo+
Solo
Surtr
Surtr
The mcfuzz98
Surtr
Level 84
God Stats
17W - 11L
1,632 SR
Queue Stats
101W - 86L
1,529 Elo+
Solo
Ymir
Ymir
XJrufenerX
Ymir
Level 60
God Stats
110W - 92L
1,641 SR
Queue Stats
418W - 385L
1,435 Elo+
Solo
Team Averages
Level 83
1,563 SR
1,455 Elo+

VS

Team Averages
Level 82
1,330 SR
1,469 Elo+
Hera
Hera
Killermanatee14
Hera
Level 122
God Stats
2W - 1L
1,803 SR
Queue Stats
39W - 38L
1,396 Elo+
Party 2
Osiris
Osiris
Lyar1
Osiris
Level 122
God Stats
1W - 4L
1,283 SR
Queue Stats
36W - 33L
1,390 Elo+
Party 2
Artio
Artio
TherryTheWizard
Artio
Level 49
God Stats
2W - 3L
1,125 SR
Queue Stats
35W - 12L
1,630 Elo+
Party 1
Nut
Nut
VinceTheOracle
Nut
Level 66
God Stats
2W - 3L
1,345 SR
Queue Stats
52W - 28L
1,545 Elo+
Party 1
Kali
Kali
utter-flick25
Kali
Level 49
God Stats
0W - 3L
1,094 SR
Queue Stats
23W - 20L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,385
639
4,266
4,579
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
IFARTED007
Thanatos
10
3 / 1 / 1
5,655
566
4,054
7,196
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 1
5,383
538
4,295
6,238
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,455
646
5,097
9,436
9,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 0 / 2
5,569
557
2,556
6,834
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,723
572
2,135
4,402
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Lyar1
Osiris
10
0 / 2 / 0
5,614
561
6,605
10,138
8,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
4,858
486
2,337
8,302
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 1 / 0
4,922
492
5,694
5,126
1,859
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
4,839
484
361
8,182
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
8
Kills
4
4
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
Thanatos
IFARTED007
Thanatos
3
1
1
3.5
W
1
2
1
0.75
L
2
1
0
2
L
Osiris
Lyar1
Osiris
0
2
0
0
W
1
0
1
1.5
L
0
1
1
0.5
L
2
1
0
2
W
0
0
2
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,268
Damage
17,132
34,283
Taken
36,150
19,853
Mitigated
20,519
12,010
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,266
223
0
962
4,579
1,470
0
1,871
2,708
47,597
1,175
W
Thanatos
IFARTED007
Thanatos
4,054
767
0
4,754
7,196
2,890
0
586
6,610
0
33,817
W
4,295
1,866
0
1,207
6,238
2,100
387
865
5,373
0
36,390
L
2,135
367
0
410
4,402
1,376
0
1,567
2,707
41,615
0
L
Osiris
Lyar1
Osiris
6,605
3,361
0
3,862
10,138
8,499
0
289
9,849
0
47,618
W
5,097
3,285
0
3,307
9,436
9,499
0
0
9,436
1,651
42,541
L
2,337
303
343
2,342
8,302
5,803
0
1,578
6,724
9,981
0
L
5,694
2,906
0
1,710
5,126
1,859
0
207
4,919
0
29,680
W
2,556
444
0
1,780
6,834
3,894
54
1,150
5,684
17,068
3,852
L
361
73
0
494
8,182
2,982
128
2,411
5,713
0
19,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,447
Gold Earned
25,956
320
Minions Killed
267
0
Camps Cleared
0
1,026,426
Distance Traveled
1,068,305
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,385
639
82
8
0
195,917
0
W
Thanatos
5,655
566
55
6
0
234,988
1
W
Nut
5,383
538
56
6
0
195,378
0
L
Hera
5,723
572
75
8
0
222,077
0
L
Osiris
5,614
561
95
10
0
214,988
0
W
Surtr
6,455
646
87
9
0
182,722
0
L
Artio
4,858
486
18
2
0
214,061
0
L
Nut
4,922
492
46
5
0
194,896
0
W
Ymir
5,569
557
40
4
0
217,421
0
L
Kali
4,839
484
33
3
0
222,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role