Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Jovem_Viciado_Br
Eset
Level 230
God Stats
4W - 0L
1,740 SR
Queue Stats
242W - 248L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
Leo_The_Killer17
Gilgamesh
Level 157
God Stats
5W - 3L
1,720 SR
Queue Stats
204W - 201L
1,554 Elo+
Party 1
Medusa
Medusa
hericpoderoso123
Medusa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,596 Elo+
Solo
Loki
Loki
iTz_Cr4zY3KaRm4
Loki
Level 168
God Stats
88W - 68L
1,579 SR
Queue Stats
200W - 191L
1,536 Elo+
Party 1
Team Averages
Level 178
1,608 SR
1,545 Elo+

VS

Team Averages
Level 167
1,602 SR
1,577 Elo+
Vulcan
Vulcan
Cafffa
Vulcan
Level 212
God Stats
3W - 5L
1,712 SR
Queue Stats
262W - 229L
1,556 Elo+
Solo
King Arthur
King Arthur
ElCulebra24
King Arthur
Level 126
God Stats
11W - 11L
1,657 SR
Queue Stats
277W - 264L
1,527 Elo+
Solo
Neith
Neith
Kσala
Neith
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
244W - 156L
1,663 Elo+
Party 2
Ne Zha
Ne Zha
Lanzkar
Ne Zha
Level 182
God Stats
3W - 4L
1,642 SR
Queue Stats
181W - 121L
1,626 Elo+
Party 2
He Bo
He Bo
LionX315
He Bo
Level 158
God Stats
5W - 7L
1,500 SR
Queue Stats
157W - 160L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 0 / 4
6,624
510
2,679
7,258
3,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
4 / 0 / 1
8,005
616
8,090
6,244
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
14
3 / 0 / 2
8,606
662
8,804
14,059
16,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 3 / 1
7,006
539
5,298
12,504
4,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 3
7,071
544
5,261
12,589
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cafffa
Vulcan
12
0 / 2 / 0
6,636
510
5,257
6,157
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
ElCulebra24
King Arthur
10
0 / 4 / 0
6,316
486
8,306
13,443
10,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Neith
Kσala
Neith
14
2 / 1 / 2
8,031
618
9,441
7,609
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Lanzkar
Ne Zha
11
2 / 3 / 2
6,967
536
5,764
9,718
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
LionX315
He Bo
11
0 / 2 / 0
5,785
445
3,094
8,947
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
4
4
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
4
3
L
Vulcan
Cafffa
Vulcan
0
2
0
0
L
King Arthur
ElCulebra24
King Arthur
0
4
0
0
W
4
0
1
4.5
L
Neith
Kσala
Neith
2
1
2
3
L
Ne Zha
Lanzkar
Ne Zha
2
3
2
1
W
Gilgamesh
3
0
2
4
L
He Bo
LionX315
He Bo
0
2
0
0
W
2
3
1
0.83
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,132
Damage
31,862
52,654
Taken
45,874
31,599
Mitigated
25,907
22,417
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,679
154
4,947
4,518
7,258
3,583
0
2,168
5,090
17,832
0
L
Vulcan
Cafffa
Vulcan
5,257
2,098
0
897
6,157
2,182
0
3,734
2,423
54,559
0
L
King Arthur
ElCulebra24
King Arthur
8,306
584
0
2,395
13,443
10,717
0
0
12,604
0
44,071
W
8,090
560
67
526
6,244
2,557
39
2,252
3,992
70,768
2,186
L
Neith
Kσala
Neith
9,441
4,458
0
3,038
7,609
3,558
577
273
7,336
0
76,204
L
Ne Zha
Lanzkar
Ne Zha
5,764
854
0
1,516
9,718
6,784
0
3,643
6,075
0
31,212
W
Gilgamesh
8,804
2,968
0
3,929
14,059
16,103
0
787
13,272
0
64,425
L
He Bo
LionX315
He Bo
3,094
345
0
3,356
8,947
2,666
0
3,032
5,915
37,943
0
W
5,298
2,859
0
2,974
12,504
4,284
0
155
12,349
0
53,139
W
5,261
1,660
0
5,456
12,589
5,072
0
2,989
9,600
0
68,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,312
Gold Earned
33,735
458
Minions Killed
401
0
Camps Cleared
0
1,392,155
Distance Traveled
1,277,064
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,624
510
28
2
0
285,939
2
L
Vulcan
6,636
510
103
8
0
262,022
2
L
King Arthur
6,316
486
66
5
0
217,311
0
W
Eset
8,005
616
138
11
0
264,443
1
L
Neith
8,031
618
123
9
0
260,177
1
L
Ne Zha
6,967
536
39
3
0
273,426
2
W
Gilgamesh
8,606
662
113
9
0
259,360
2
L
He Bo
5,785
445
70
5
0
264,128
0
W
Medusa
7,006
539
82
6
0
259,155
2
W
Loki
7,071
544
97
7
0
323,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role