Player Matchup

Discordia
Discordia
FlotixSama
Discordia
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,433 Elo+
Party 2
Ares
Ares
Germania720
Ares
Level 128
God Stats
3W - 1L
1,802 SR
Queue Stats
137W - 122L
1,557 Elo+
Party 3
Gilgamesh
Gilgamesh
Hunterizer
Gilgamesh
Level 149
God Stats
4W - 1L
1,792 SR
Queue Stats
84W - 63L
1,597 Elo+
Party 3
Awilix
Awilix
RAWKENZER
Awilix
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,500 Elo+
Party 2
Nut
Nut
johnnys7773
Nut
Level 143
God Stats
8W - 2L
1,612 SR
Queue Stats
95W - 90L
1,545 Elo+
Party 3
Team Averages
Level 117
1,641 SR
1,526 Elo+

VS

Team Averages
Level 143
1,482 SR
1,532 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Arthørias
Geb
Level 142
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
BsT x2Dutty
Pele
Level 252
God Stats
20W - 20L
1,674 SR
Queue Stats
179W - 198L
1,530 Elo+
Party 1
Janus
Janus
D0n43Sk0Y
Janus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FlotixSama
Discordia
11
2 / 1 / 1
6,297
572
3,681
4,245
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 2 / 4
5,659
514
4,766
10,020
8,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Hunterizer
Gilgamesh
12
1 / 0 / 0
6,898
627
9,822
9,055
9,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Awilix
RAWKENZER
Awilix
10
2 / 1 / 2
5,678
516
3,701
9,507
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 1
7,071
643
7,466
6,459
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 1 / 0
5,953
541
3,901
13,191
12,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nut
 
Nut
9
0 / 4 / 0
4,989
454
4,055
7,822
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,298
482
4,043
7,417
5,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 0
6,106
555
4,413
8,685
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
D0n43Sk0Y
Janus
9
1 / 3 / 1
5,515
501
4,125
6,990
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
3
4
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
L
Nut
 
Nut
0
4
0
0
L
0
1
1
0.5
L
2
0
0
2
L
Janus
D0n43Sk0Y
Janus
1
3
1
0.5
W
Discordia
FlotixSama
Discordia
2
1
1
2.5
W
0
2
4
1
W
Gilgamesh
Hunterizer
Gilgamesh
1
0
0
1
W
Awilix
RAWKENZER
Awilix
2
1
2
3
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,436
Damage
20,537
39,286
Taken
44,105
24,546
Mitigated
26,192
13,775
Healing
11,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,901
1,660
0
5,942
13,191
12,096
0
0
12,264
0
46,316
L
Nut
 
Nut
4,055
2,332
0
2,150
7,822
2,795
0
1,201
6,621
0
37,864
L
4,043
639
0
1,042
7,417
5,521
0
2,022
5,345
14,311
1,442
L
4,413
1,078
0
937
8,685
3,741
0
1,604
6,982
0
55,067
L
Janus
D0n43Sk0Y
Janus
4,125
320
0
1,340
6,990
2,039
0
3,210
3,483
30,533
0
W
Discordia
FlotixSama
Discordia
3,681
215
0
1,500
4,245
1,273
0
2,248
1,804
37,713
0
W
4,766
180
0
2,174
10,020
8,278
0
2,870
7,048
18,382
0
W
Gilgamesh
Hunterizer
Gilgamesh
9,822
3,416
0
1,844
9,055
9,064
0
0
9,055
0
52,626
W
Awilix
RAWKENZER
Awilix
3,701
1,876
0
4,659
9,507
3,306
0
876
8,608
0
39,263
W
7,466
4,928
0
3,598
6,459
2,625
1,636
1,763
4,696
0
51,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
27,861
346
Minions Killed
304
0
Camps Cleared
0
1,069,357
Distance Traveled
1,079,638
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,953
541
75
7
0
202,080
0
L
Nut
4,989
454
64
6
0
193,657
0
L
Geb
5,298
482
19
2
0
237,455
1
L
Pele
6,106
555
90
8
0
243,194
0
L
Janus
5,515
501
56
5
0
203,252
0
W
Discordia
6,297
572
74
7
0
189,134
0
W
Ares
5,659
514
12
1
0
225,908
3
W
Gilgamesh
6,898
627
97
9
0
199,687
0
W
Awilix
5,678
516
68
6
0
268,362
3
W
Nut
7,071
643
95
9
0
186,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role