Player Matchup

Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Lulusage46920
Sol
Level 116
God Stats
47W - 51L
1,489 SR
Queue Stats
229W - 225L
1,446 Elo+
Party 1
Anubis
Anubis
Maxx-Mathias
Anubis
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 38L
1,430 Elo+
Solo
Serqet
Serqet
snipetwinegetvag
Serqet
Level 110
God Stats
2W - 7L
1,219 SR
Queue Stats
591W - 559L
1,443 Elo+
Solo
Team Averages
Level 120
1,442 SR
1,464 Elo+

VS

Team Averages
Level 108
1,617 SR
1,470 Elo+
Mulan
Mulan
Korbuth
Mulan
Level 123
God Stats
23W - 14L
1,786 SR
Queue Stats
459W - 413L
1,495 Elo+
Solo
Izanami
Izanami
Tigers X88X
Izanami
Level 89
God Stats
16W - 15L
1,810 SR
Queue Stats
253W - 246L
1,407 Elo+
Solo
Fafnir
Fafnir
WhiteZolt
Fafnir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 126L
1,548 Elo+
Party 2
Erlang Shen
Erlang Shen
ii TED Rex ii
Erlang Shen
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,484 Elo+
Party 2
Vulcan
Vulcan
rapido_oscura943
Vulcan
Level 105
God Stats
37W - 34L
1,487 SR
Queue Stats
294W - 304L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 2 / 0
5,713
571
5,489
5,907
1,934
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
 
Tyr
9
0 / 1 / 2
5,218
522
3,840
10,366
5,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 2 / 0
5,007
501
7,195
8,003
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
10
1 / 4 / 0
5,481
548
2,561
7,938
3,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 1
4,980
498
1,606
8,492
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Korbuth
Mulan
11
6 / 0 / 1
6,280
628
4,625
6,404
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
Tigers X88X
Izanami
10
1 / 2 / 1
5,109
511
6,070
5,618
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
WhiteZolt
Fafnir
9
1 / 0 / 1
5,847
585
2,545
8,634
8,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
ii TED Rex ii
Erlang Shen
11
2 / 1 / 0
6,598
660
4,794
9,573
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 4
6,047
605
5,122
3,500
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
10
11
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
0
0.5
L
Tyr
 
Tyr
0
1
2
1
W
Mulan
Korbuth
Mulan
6
0
1
6.5
L
2
2
0
1
L
Anubis
1
4
0
0.25
W
Izanami
Tigers X88X
Izanami
1
2
1
0.75
W
Fafnir
WhiteZolt
Fafnir
1
0
1
1.5
W
Erlang Shen
ii TED Rex ii
Erlang Shen
2
1
0
2
W
0
1
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,691
Damage
23,156
40,706
Taken
33,729
16,834
Mitigated
21,084
11,524
Healing
13,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,489
1,829
0
250
5,907
1,934
0
0
5,588
35,137
636
L
Tyr
 
Tyr
3,840
736
1,067
4,207
10,366
5,730
0
1,517
8,849
0
17,680
W
Mulan
Korbuth
Mulan
4,625
959
0
4,999
6,404
2,781
0
749
5,655
0
42,570
L
7,195
4,091
0
2,842
8,003
2,193
160
988
7,015
39,531
0
L
Anubis
2,561
37
0
2,574
7,938
3,314
0
3,844
4,094
40,860
1,549
W
Izanami
Tigers X88X
Izanami
6,070
4,468
0
1,613
5,618
2,255
0
2,121
3,497
0
47,662
W
Fafnir
WhiteZolt
Fafnir
2,545
925
260
3,175
8,634
8,143
0
4,823
3,811
10,477
1,819
W
Erlang Shen
ii TED Rex ii
Erlang Shen
4,794
2,009
0
2,971
9,573
6,876
0
5,034
4,041
0
46,127
W
5,122
2,876
0
500
3,500
1,029
49
1,873
1,477
37,757
0
L
1,606
506
0
584
8,492
3,663
0
1,278
7,079
0
33,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,399
Gold Earned
29,881
273
Minions Killed
320
0
Camps Cleared
0
948,117
Distance Traveled
975,134
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,713
571
72
7
0
155,118
2
L
Tyr
5,218
522
27
3
0
228,090
0
W
Mulan
6,280
628
72
7
0
228,668
0
L
Sol
5,007
501
47
5
0
167,656
0
L
Anubis
5,481
548
67
7
0
181,056
0
W
Izanami
5,109
511
82
8
0
180,710
0
W
Fafnir
5,847
585
14
1
0
204,346
1
W
Erlang Shen
6,598
660
81
8
0
160,470
0
W
Vulcan
6,047
605
71
7
0
200,940
0
L
Serqet
4,980
498
60
6
0
216,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role