Player Matchup

Aphrodite
Aphrodite
Alimpnoodle8309
Aphrodite
Level 87
God Stats
2W - 3L
1,778 SR
Queue Stats
98W - 102L
1,432 Elo+
Party 1
Thanatos
Thanatos
ErosZeroken
Thanatos
Level 158
God Stats
13W - 16L
1,435 SR
Queue Stats
94W - 89L
1,522 Elo+
Party 2
Cupid
Cupid
IanNaut357
Cupid
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 95L
1,430 Elo+
Party 1
Bellona
Bellona
guy85
Bellona
Level 229
God Stats
7W - 9L
1,849 SR
Queue Stats
158W - 163L
1,567 Elo+
Solo
Zeus
Zeus
nyuudream0
Zeus
Level 156
God Stats
22W - 17L
1,770 SR
Queue Stats
71W - 71L
1,495 Elo+
Party 2
Team Averages
Level 152
1,666 SR
1,489 Elo+

VS

Team Averages
Level 128
1,576 SR
1,514 Elo+
Mulan
Mulan
Benebrabra
Mulan
Level 159
God Stats
16W - 4L
1,676 SR
Queue Stats
107W - 103L
1,487 Elo+
Party 3
Cerberus
Cerberus
Darius_The_Petty
Cerberus
Level 112
God Stats
10W - 6L
1,210 SR
Queue Stats
144W - 140L
1,503 Elo+
Party 4
Nut
Nut
MoparD
Nut
Level 158
God Stats
5W - 2L
1,297 SR
Queue Stats
109W - 106L
1,478 Elo+
Party 3
Persephone
Persephone
RennTails
Persephone
Level 102
God Stats
59W - 44L
1,729 SR
Queue Stats
84W - 78L
1,595 Elo+
Party 4
Bastet
Bastet
The-8-World-King
Bastet
Level 108
God Stats
31W - 14L
1,970 SR
Queue Stats
143W - 141L
1,509 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Alimpnoodle8309
Aphrodite
9
0 / 2 / 1
5,578
429
2,579
10,581
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
ErosZeroken
Thanatos
13
3 / 2 / 1
7,068
544
5,884
13,968
6,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cupid
11
0 / 4 / 2
6,573
506
4,232
11,750
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bellona
guy85
Bellona
13
0 / 3 / 0
7,365
567
7,141
14,272
13,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 6 / 1
6,618
509
6,421
10,249
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
4 / 0 / 5
7,302
562
9,096
10,124
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 0
6,532
502
8,803
12,104
15,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Nut
MoparD
Nut
13
2 / 2 / 2
7,578
583
8,541
6,787
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Persephone
RennTails
Persephone
13
6 / 1 / 3
8,165
628
7,799
8,253
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 7
6,834
526
8,565
9,858
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
17
17
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Alimpnoodle8309
Aphrodite
0
2
1
0.25
W
Mulan
4
0
5
6.5
W
3
1
0
3
L
Thanatos
ErosZeroken
Thanatos
3
2
1
1.75
L
Cupid
0
4
2
0.25
W
Nut
MoparD
Nut
2
2
2
1.5
W
Persephone
RennTails
Persephone
6
1
3
7.5
W
2
1
7
5.5
L
Bellona
guy85
Bellona
0
3
0
0
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,257
Damage
42,804
60,820
Taken
47,126
33,075
Mitigated
32,638
23,064
Healing
14,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Alimpnoodle8309
Aphrodite
2,579
536
2,721
4,683
10,581
5,799
0
1,635
8,698
15,756
1,047
W
Mulan
9,096
844
0
4,040
10,124
8,347
0
2,592
7,479
0
41,170
W
8,803
804
0
2,535
12,104
15,940
0
526
11,556
43,715
1,679
L
Thanatos
ErosZeroken
Thanatos
5,884
1,713
0
8,174
13,968
6,531
0
772
12,974
0
56,523
L
Cupid
4,232
2,660
220
3,026
11,750
4,015
0
0
11,608
0
46,387
W
Nut
MoparD
Nut
8,541
4,552
0
600
6,787
2,400
432
27
6,760
0
62,841
W
Persephone
RennTails
Persephone
7,799
311
94
2,167
8,253
2,579
0
3,892
4,163
46,853
1,182
W
8,565
1,570
97
5,045
9,858
3,372
0
1,622
8,163
0
49,250
L
Bellona
guy85
Bellona
7,141
3,070
0
2,736
14,272
13,099
0
8,137
6,135
0
57,164
L
6,421
841
0
1,504
10,249
3,631
0
5,799
4,271
39,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,202
Gold Earned
36,411
388
Minions Killed
413
0
Camps Cleared
0
1,348,441
Distance Traveled
1,381,377
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,578
429
21
2
0
283,122
0
W
Mulan
7,302
562
53
4
0
267,015
0
W
Cerberus
6,532
502
105
8
0
256,364
0
L
Thanatos
7,068
544
82
6
0
320,604
2
L
Cupid
6,573
506
93
7
0
239,260
1
W
Nut
7,578
583
103
8
0
242,870
0
W
Persephone
8,165
628
85
7
0
260,648
4
W
Bastet
6,834
526
67
5
0
354,480
0
L
Bellona
7,365
567
114
9
0
262,116
0
L
Zeus
6,618
509
78
6
0
243,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role