Player Matchup

Awilix
Awilix
Beearrinn
Awilix
Level 155
God Stats
0W - 1L
1,603 SR
Queue Stats
54W - 37L
1,633 Elo+
Solo
Zhong Kui
Zhong Kui
CasualJarvis
Zhong Kui
Level 158
God Stats
2W - 4L
1,557 SR
Queue Stats
74W - 85L
1,633 Elo+
Party 2
Danzaburou
Danzaburou
Necrofantasian
Danzaburou
Level 220
God Stats
8W - 3L
1,915 SR
Queue Stats
272W - 239L
1,606 Elo+
Party 3
Nut
Nut
Scrubtimus
Nut
Level 193
God Stats
16W - 12L
1,700 SR
Queue Stats
105W - 82L
1,664 Elo+
Party 2
Janus
Janus
SinRH
Janus
Level 129
God Stats
22W - 26L
1,500 SR
Queue Stats
291W - 231L
1,500 Elo+
Party 3
Team Averages
Level 171
1,655 SR
1,607 Elo+

VS

Team Averages
Level 158
1,453 SR
1,525 Elo+
Skadi
Skadi
 
Skadi
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Astro Silver
Ao Kuang
Level 128
God Stats
3W - 8L
1,395 SR
Queue Stats
369W - 367L
1,602 Elo+
Party 1
Nut
Nut
Odyss횎y
Nut
Level 169
God Stats
18W - 8L
1,728 SR
Queue Stats
27W - 26L
1,545 Elo+
Solo
Hera
Hera
OswaldFortuna
Hera
Level 121
God Stats
2W - 3L
1,102 SR
Queue Stats
83W - 125L
1,428 Elo+
Solo
Vamana
Vamana
Sopero
Vamana
Level 167
God Stats
14W - 14L
1,538 SR
Queue Stats
492W - 524L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Beearrinn
Awilix
13
1 / 1 / 0
7,008
467
5,870
13,182
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
CasualJarvis
Zhong Kui
12
1 / 6 / 0
7,278
485
6,976
13,134
8,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Necrofantasian
Danzaburou
12
3 / 2 / 3
8,528
569
7,536
12,879
9,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 2 / 1
8,922
595
5,537
9,654
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
SinRH
Janus
14
3 / 2 / 2
8,273
552
6,294
6,272
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
6 / 1 / 0
9,974
665
7,735
7,090
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Astro Silver
Ao Kuang
15
3 / 1 / 3
8,311
554
7,665
11,663
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 5
7,955
530
5,355
13,840
9,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 3 / 3
7,745
516
6,088
8,298
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Sopero
Vamana
16
4 / 1 / 2
9,786
652
10,346
14,356
14,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
13
13
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
1
0
6
W
Ao Kuang
Astro Silver
Ao Kuang
3
1
3
4.5
L
Awilix
Beearrinn
Awilix
1
1
0
1
L
Zhong Kui
CasualJarvis
Zhong Kui
1
6
0
0.17
L
Danzaburou
Necrofantasian
Danzaburou
3
2
3
2.25
W
0
3
5
0.83
W
0
3
3
0.5
L
1
2
1
0.75
L
Janus
SinRH
Janus
3
2
2
2
W
Vamana
Sopero
Vamana
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,213
Damage
37,189
55,121
Taken
55,247
29,685
Mitigated
33,910
18,493
Healing
17,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,735
3,667
0
1,627
7,090
2,194
1,073
825
6,244
0
76,825
W
Ao Kuang
Astro Silver
Ao Kuang
7,665
1,226
0
7,871
11,663
4,638
0
1,040
10,603
62,766
1,389
L
Awilix
Beearrinn
Awilix
5,870
2,147
0
5,599
13,182
4,931
0
4,947
8,147
0
61,238
L
Zhong Kui
CasualJarvis
Zhong Kui
6,976
2,882
0
3,688
13,134
8,936
0
2,434
9,963
38,045
11,098
L
Danzaburou
Necrofantasian
Danzaburou
7,536
2,238
334
2,515
12,879
9,480
88
3,228
9,501
1,501
31,112
W
5,355
2,635
0
1,647
13,840
9,729
255
2,076
11,658
0
34,978
W
6,088
949
0
2,799
8,298
2,935
365
2,086
6,093
61,877
0
L
5,537
3,788
0
5,343
9,654
3,832
539
98
9,511
0
95,296
L
Janus
SinRH
Janus
6,294
343
0
1,014
6,272
2,506
0
3,046
3,226
70,108
978
W
Vamana
Sopero
Vamana
10,346
4,985
0
3,690
14,356
14,414
33
5,983
8,354
0
80,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,009
Gold Earned
43,771
555
Minions Killed
532
0
Camps Cleared
0
1,374,628
Distance Traveled
1,492,108
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,974
665
136
9
0
309,438
2
W
Ao Kuang
8,311
554
97
6
0
337,327
1
L
Awilix
7,008
467
88
6
0
339,206
1
L
Zhong Kui
7,278
485
93
6
0
196,151
2
L
Danzaburou
8,528
569
49
3
0
266,562
0
W
Nut
7,955
530
48
3
0
267,213
5
W
Hera
7,745
516
114
8
0
285,031
3
L
Nut
8,922
595
179
12
0
272,852
2
L
Janus
8,273
552
146
10
0
299,857
0
W
Vamana
9,786
652
137
9
0
293,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role