Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Fr33_Bird899
Ra
Level 48
God Stats
8W - 9L
1,486 SR
Queue Stats
29W - 47L
1,271 Elo+
Solo
Skadi
Skadi
Radiumtheayeaye
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
shotglass74
Arachne
Level 109
God Stats
0W - 1L
1,456 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
t3zcatl1p0ca91
Hercules
Level 158
God Stats
4W - 4L
1,770 SR
Queue Stats
186W - 187L
1,547 Elo+
Solo
Team Averages
Level 87
1,543 SR
1,464 Elo+

VS

Team Averages
Level 129
1,620 SR
1,471 Elo+
Cabrakan
Cabrakan
Ekarevil
Cabrakan
Level 127
God Stats
3W - 5L
1,431 SR
Queue Stats
67W - 93L
1,415 Elo+
Party 2
Persephone
Persephone
antraxtor
Persephone
Level 149
God Stats
3W - 3L
1,682 SR
Queue Stats
628W - 704L
1,473 Elo+
Party 2
Chaac
Chaac
nachoji1299
Chaac
Level 128
God Stats
3W - 1L
1,607 SR
Queue Stats
198W - 220L
1,493 Elo+
Party 2
Arachne
Arachne
rubenseven7verde
Arachne
Level 153
God Stats
10W - 4L
1,609 SR
Queue Stats
434W - 518L
1,446 Elo+
Party 2
Hou Yi
Hou Yi
zipal
Hou Yi
Level 88
God Stats
2W - 3L
1,771 SR
Queue Stats
74W - 68L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 2 / 2
5,817
416
4,814
12,285
10,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 3 / 1
6,390
456
2,302
7,445
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,597
400
4,035
6,593
2,179
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
shotglass74
Arachne
12
3 / 2 / 0
7,109
508
6,487
11,513
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
8
0 / 2 / 1
5,924
423
2,537
7,011
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ekarevil
Cabrakan
12
3 / 2 / 3
7,507
536
3,868
12,805
12,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
antraxtor
Persephone
13
1 / 1 / 1
8,079
577
6,096
5,872
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 4
8,388
599
5,848
10,447
9,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 0 / 0
8,543
610
6,321
12,301
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hou Yi
zipal
Hou Yi
13
2 / 0 / 4
7,353
525
8,800
7,114
3,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
13
13
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
2
0.5
W
Cabrakan
Ekarevil
Cabrakan
3
2
3
2.25
L
0
3
1
0.17
L
0
4
0
0
W
Persephone
antraxtor
Persephone
1
1
1
1.5
W
1
1
4
3
W
6
0
0
6
L
Arachne
shotglass74
Arachne
3
2
0
1.5
L
Hercules
0
2
1
0.25
W
Hou Yi
zipal
Hou Yi
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
30,933
44,847
Taken
48,539
24,953
Mitigated
33,939
10,287
Healing
15,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,814
118
147
1,271
12,285
10,644
0
2,342
9,943
1,536
27,519
W
Cabrakan
Ekarevil
Cabrakan
3,868
514
0
2,352
12,805
12,471
93
339
12,466
23,591
3,053
L
2,302
45
72
2,934
7,445
2,977
0
4,655
2,790
44,077
0
L
4,035
2,412
0
0
6,593
2,179
0
1,054
5,539
0
22,365
W
Persephone
antraxtor
Persephone
6,096
157
0
2,121
5,872
2,202
506
939
4,870
57,966
1,248
W
5,848
1,402
0
3,354
10,447
9,601
33
0
10,133
506
65,269
W
6,321
3,678
0
5,503
12,301
6,463
0
1,209
10,999
0
82,556
L
Arachne
shotglass74
Arachne
6,487
4,447
0
3,541
11,513
4,988
0
1,550
9,963
0
53,509
L
Hercules
2,537
1,505
0
2,322
7,011
4,165
0
96
6,915
0
28,692
W
Hou Yi
zipal
Hou Yi
8,800
4,480
0
1,704
7,114
3,202
820
262
6,852
0
60,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
39,870
314
Minions Killed
482
0
Camps Cleared
0
1,325,797
Distance Traveled
1,304,822
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,817
416
52
4
0
281,490
1
W
Cabrakan
7,507
536
48
3
0
247,381
5
L
Ra
6,390
456
88
6
0
267,553
0
L
Skadi
5,597
400
34
2
0
197,444
0
W
Persephone
8,079
577
94
7
0
243,731
2
W
Chaac
8,388
599
121
9
0
238,653
0
W
Arachne
8,543
610
129
9
0
329,105
3
L
Arachne
7,109
508
82
6
0
328,221
0
L
Hercules
5,924
423
58
4
0
251,089
0
W
Hou Yi
7,353
525
90
6
0
245,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role