Player Matchup

Cerberus
Cerberus
JadedWaifu
Cerberus
Level 135
God Stats
3W - 3L
1,500 SR
Queue Stats
246W - 260L
1,516 Elo+
Solo
Mercury
Mercury
LastOrder100
Mercury
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
150W - 114L
1,431 Elo+
Solo
Anubis
Anubis
Meteion
Anubis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,343 Elo+
Solo
Pele
Pele
TheScottyDoo
Pele
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 77L
1,561 Elo+
Solo
Freya
Freya
gamotas18
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,707 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,511 Elo+

VS

Team Averages
Level 119
1,539 SR
1,478 Elo+
Shiva
Shiva
 
Shiva
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BadlandBajie
Ah Muzen Cab
Level 147
God Stats
1W - 1L
1,693 SR
Queue Stats
143W - 149L
1,450 Elo+
Solo
Cu Chulainn
Cu Chulainn
BigNLight
Cu Chulainn
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 61L
1,524 Elo+
Solo
Hades
Hades
Demimedic351
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 45L
1,462 Elo+
Solo
Artemis
Artemis
Oriiginal-Fuzz
Artemis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JadedWaifu
Cerberus
14
2 / 6 / 4
7,845
785
6,195
19,625
14,753
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
LastOrder100
Mercury
11
1 / 7 / 3
6,819
682
7,856
10,529
3,559
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Meteion
Anubis
14
2 / 5 / 3
7,861
786
6,955
9,087
3,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
3 / 4 / 1
8,286
829
4,146
8,317
3,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Freya
gamotas18
Freya
12
2 / 6 / 2
7,382
738
3,958
9,519
4,041
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
2 / 2 / 22
8,612
861
15,378
11,348
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
BadlandBajie
Ah Muzen Cab
14
5 / 2 / 16
8,827
883
10,139
8,325
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
BigNLight
Cu Chulainn
16
11 / 2 / 11
9,859
986
12,220
11,175
11,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 21
8,557
856
4,228
12,253
12,722
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
8 / 2 / 12
9,202
920
10,118
7,285
2,957
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
110
10
Kills
28
28
Deaths
11
13
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
2
22
6.5
W
Ah Muzen Cab
BadlandBajie
Ah Muzen Cab
5
2
16
6.5
W
Cu Chulainn
BigNLight
Cu Chulainn
11
2
11
8.25
W
2
3
21
4.17
L
Cerberus
JadedWaifu
Cerberus
2
6
4
0.67
L
Mercury
LastOrder100
Mercury
1
7
3
0.36
L
Anubis
Meteion
Anubis
2
5
3
0.7
W
8
2
12
7
L
3
4
1
0.88
L
Freya
gamotas18
Freya
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,110
Damage
52,083
57,077
Taken
50,386
29,558
Mitigated
40,811
13,278
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,378
2,624
3,055
3,582
11,348
9,772
1,062
4,455
6,893
512
22,363
W
Ah Muzen Cab
BadlandBajie
Ah Muzen Cab
10,139
1,835
319
1,689
8,325
3,420
1,250
3,088
5,237
0
25,332
W
Cu Chulainn
BigNLight
Cu Chulainn
12,220
1,982
1,001
1,657
11,175
11,940
1,257
3,798
7,377
0
16,344
W
4,228
351
1,498
1,670
12,253
12,722
372
3,026
9,227
8,404
521
L
Cerberus
JadedWaifu
Cerberus
6,195
796
564
6,113
19,625
14,753
0
1,242
17,804
13,030
0
L
Mercury
LastOrder100
Mercury
7,856
3,607
258
734
10,529
3,559
0
879
9,165
0
10,350
L
Anubis
Meteion
Anubis
6,955
66
332
2,247
9,087
3,944
196
997
7,641
19,316
0
W
10,118
4,087
871
1,041
7,285
2,957
4,538
2,621
4,664
0
17,868
L
4,146
506
741
1,619
8,317
3,261
0
690
7,420
0
13,638
L
Freya
gamotas18
Freya
3,958
981
0
670
9,519
4,041
205
694
8,297
9,917
554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,193
Gold Earned
45,057
113
Minions Killed
94
0
Camps Cleared
0
858,524
Distance Traveled
942,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,612
861
19
2
0
210,490
0
W
Ah Muzen Cab
8,827
883
28
3
0
206,806
0
W
Cu Chulainn
9,859
986
8
1
0
174,171
0
W
Hades
8,557
856
16
2
0
177,942
0
L
Cerberus
7,845
785
24
2
0
167,612
0
L
Mercury
6,819
682
11
1
0
188,394
0
L
Anubis
7,861
786
37
4
0
157,457
0
W
Artemis
9,202
920
23
2
0
172,755
0
L
Pele
8,286
829
17
2
0
183,388
0
L
Freya
7,382
738
24
2
0
161,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role