Player Matchup

Surtr
Surtr
BigDaddy101Cris
Surtr
Level 99
God Stats
29W - 14L
1,720 SR
Queue Stats
160W - 131L
1,572 Elo+
Party 2
Nut
Nut
BlackRoses_XD
Nut
Level 118
God Stats
11W - 4L
1,898 SR
Queue Stats
92W - 73L
1,543 Elo+
Party 3
Fenrir
Fenrir
EuroDucky
Fenrir
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 49L
1,448 Elo+
Party 3
Sobek
Sobek
Leviathan219
Sobek
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 74L
1,509 Elo+
Party 3
Baron Samedi
Baron Samedi
OneWingdAngel7
Baron Samedi
Level 128
God Stats
8W - 5L
1,622 SR
Queue Stats
91W - 92L
1,566 Elo+
Party 2
Team Averages
Level 119
1,648 SR
1,527 Elo+

VS

Team Averages
Level 106
1,579 SR
1,540 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Dragon6702
King Arthur
Level 66
God Stats
2W - 2L
1,811 SR
Queue Stats
63W - 61L
1,566 Elo+
Party 1
Da Ji
Da Ji
Hathet442
Da Ji
Level 92
God Stats
2W - 4L
1,489 SR
Queue Stats
31W - 39L
1,519 Elo+
Party 1
Cerberus
Cerberus
Monkeybrain34
Cerberus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,574 Elo+
Party 1
Nut
Nut
theadvanced21
Nut
Level 143
God Stats
5W - 6L
1,595 SR
Queue Stats
98W - 99L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
6,457
646
9,640
9,002
5,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
3 / 0 / 0
6,283
628
5,561
4,185
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
EuroDucky
Fenrir
10
2 / 1 / 4
5,341
534
2,327
7,725
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 4
5,302
530
3,738
8,016
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
OneWingdAngel7
Baron Samedi
12
3 / 0 / 1
6,241
624
3,604
3,874
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 2 / 0
5,173
517
3,259
4,800
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Dragon6702
King Arthur
8
1 / 4 / 0
4,789
479
4,508
10,234
8,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Da Ji
Hathet442
Da Ji
9
0 / 2 / 0
4,717
472
3,996
7,615
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Monkeybrain34
Cerberus
7
1 / 4 / 0
4,123
412
2,987
9,924
5,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
0 / 1 / 1
5,217
522
3,462
6,333
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
W
4
0
4
6
W
3
0
0
3
L
King Arthur
Dragon6702
King Arthur
1
4
0
0.25
W
Fenrir
EuroDucky
Fenrir
2
1
4
4
L
Da Ji
Hathet442
Da Ji
0
2
0
0
W
1
1
4
3
L
Cerberus
Monkeybrain34
Cerberus
1
4
0
0.25
W
Baron Samedi
OneWingdAngel7
Baron Samedi
3
0
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,870
Damage
18,212
32,802
Taken
38,906
17,861
Mitigated
21,407
10,046
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,259
40
0
920
4,800
1,866
0
2,990
1,810
35,558
417
W
9,640
4,477
0
3,023
9,002
5,680
0
1,627
7,335
2,230
41,951
W
5,561
3,309
0
1,117
4,185
1,685
0
213
3,972
0
54,001
L
King Arthur
Dragon6702
King Arthur
4,508
323
0
750
10,234
8,204
0
637
8,916
0
29,463
W
Fenrir
EuroDucky
Fenrir
2,327
508
0
2,076
7,725
3,058
0
921
6,779
0
33,457
L
Da Ji
Hathet442
Da Ji
3,996
1,196
0
500
7,615
3,411
0
1,211
6,319
0
38,535
W
3,738
391
0
2,410
8,016
6,026
0
1,379
6,617
11,698
938
L
Cerberus
Monkeybrain34
Cerberus
2,987
486
0
1,818
9,924
5,468
0
2,037
7,748
15,500
0
W
Baron Samedi
OneWingdAngel7
Baron Samedi
3,604
59
238
1,182
3,874
1,412
0
1,860
1,864
45,243
0
L
3,462
2,208
0
2,678
6,333
2,458
0
766
5,567
0
39,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,624
Gold Earned
24,019
326
Minions Killed
260
0
Camps Cleared
0
969,377
Distance Traveled
951,817
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,173
517
62
6
0
172,161
0
W
Surtr
6,457
646
68
7
0
202,216
0
W
Nut
6,283
628
99
10
0
174,458
1
L
King Arthur
4,789
479
50
5
0
182,266
0
W
Fenrir
5,341
534
63
6
0
221,574
0
L
Da Ji
4,717
472
61
6
0
241,185
1
W
Sobek
5,302
530
17
2
0
188,745
2
L
Cerberus
4,123
412
24
2
0
184,703
0
W
Baron Samedi
6,241
624
79
8
0
182,384
0
L
Nut
5,217
522
63
6
0
171,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role