Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Arurutie
Aphrodite
Level 157
God Stats
24W - 15L
1,437 SR
Queue Stats
221W - 222L
1,461 Elo+
Party 3
Loki
Loki
HandsomeJayce
Loki
Level 147
God Stats
3W - 1L
1,561 SR
Queue Stats
8W - 7L
1,498 Elo+
Party 2
Nut
Nut
Mucky Clam
Nut
Level 139
God Stats
1W - 2L
1,198 SR
Queue Stats
142W - 128L
1,433 Elo+
Solo
Bacchus
Bacchus
TheyHateEden
Bacchus
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 138L
1,479 Elo+
Party 3
Team Averages
Level 148
1,439 SR
1,474 Elo+

VS

Team Averages
Level 125
1,474 SR
1,503 Elo+
Terra
Terra
 
Terra
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CharlieSensei
Ares
Level 156
God Stats
2W - 5L
1,500 SR
Queue Stats
399W - 376L
1,502 Elo+
Party 1
Cernunnos
Cernunnos
Chi3ken
Cernunnos
Level 135
God Stats
18W - 10L
1,703 SR
Queue Stats
250W - 241L
1,511 Elo+
Solo
Kukulkan
Kukulkan
Rapphaell91
Kukulkan
Level 152
God Stats
3W - 4L
1,500 SR
Queue Stats
110W - 96L
1,590 Elo+
Solo
Lancelot
Lancelot
iBllueDreamz
Lancelot
Level 47
God Stats
1W - 2L
1,166 SR
Queue Stats
92W - 108L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 0 / 6
8,977
691
6,520
11,165
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Arurutie
Aphrodite
12
0 / 0 / 6
7,143
549
6,915
9,049
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 1 / 2
7,357
566
6,380
9,532
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 0
7,660
589
6,037
8,087
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
TheyHateEden
Bacchus
11
1 / 0 / 5
6,975
537
5,348
11,583
11,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
8
0 / 3 / 0
5,451
419
2,763
8,468
6,245
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 2 / 1
6,678
514
4,220
12,436
11,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Chi3ken
Cernunnos
12
1 / 1 / 1
6,448
496
6,621
8,952
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Rapphaell91
Kukulkan
10
1 / 1 / 0
6,404
493
4,808
6,769
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
iBllueDreamz
Lancelot
11
0 / 4 / 0
5,697
438
4,660
14,602
6,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
3
3
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
6
6
L
Terra
 
Terra
0
3
0
0
W
Aphrodite
Arurutie
Aphrodite
0
0
6
3
L
1
2
1
0.75
L
Cernunnos
Chi3ken
Cernunnos
1
1
1
1.5
W
5
1
2
6
W
2
2
0
1
L
Kukulkan
Rapphaell91
Kukulkan
1
1
0
1
W
Bacchus
TheyHateEden
Bacchus
1
0
5
3.5
L
Lancelot
iBllueDreamz
Lancelot
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,200
Damage
23,072
49,416
Taken
51,227
26,501
Mitigated
30,305
27,411
Healing
13,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,520
2,886
0
8,125
11,165
4,031
1,151
2,415
8,750
73,842
9,518
L
Terra
 
Terra
2,763
438
0
1,612
8,468
6,245
0
2,929
5,384
26,312
0
W
Aphrodite
Arurutie
Aphrodite
6,915
458
2,721
7,081
9,049
4,063
156
3,845
5,204
56,573
3,591
L
4,220
329
0
3,482
12,436
11,098
0
3,766
8,611
20,405
0
L
Cernunnos
Chi3ken
Cernunnos
6,621
4,101
0
2,760
8,952
3,785
0
2,094
6,836
0
58,054
W
6,380
1,687
0
2,418
9,532
3,774
0
2,060
7,472
0
45,747
W
6,037
3,750
0
2,864
8,087
3,424
463
1,139
6,948
0
72,666
L
Kukulkan
Rapphaell91
Kukulkan
4,808
985
0
1,784
6,769
2,990
0
3,155
3,501
49,752
2,124
W
Bacchus
TheyHateEden
Bacchus
5,348
986
0
4,202
11,583
11,209
0
2,309
9,274
11,609
817
L
Lancelot
iBllueDreamz
Lancelot
4,660
864
0
4,275
14,602
6,187
0
5,475
8,977
0
43,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,112
Gold Earned
30,678
438
Minions Killed
339
0
Camps Cleared
0
1,291,143
Distance Traveled
1,225,349
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,977
691
126
10
0
221,015
0
L
Terra
5,451
419
55
4
0
190,586
3
W
Aphrodite
7,143
549
103
8
0
270,612
4
L
Ares
6,678
514
24
2
0
287,544
0
L
Cernunnos
6,448
496
89
7
0
223,779
0
W
Loki
7,357
566
73
6
0
279,165
0
W
Nut
7,660
589
125
10
0
235,330
0
L
Kukulkan
6,404
493
106
8
0
221,427
0
W
Bacchus
6,975
537
11
1
0
285,021
0
L
Lancelot
5,697
438
65
5
0
302,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role