Player Matchup

Da Ji
Da Ji
ErikDTeach
Da Ji
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 139L
1,474 Elo+
Solo
Agni
Agni
LovelyLo468
Agni
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,400 Elo+
Party 3
Hun Batz
Hun Batz
Nagell15
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 41L
1,523 Elo+
Solo
Ra
Ra
Richarson1291
Ra
Level 68
God Stats
2W - 1L
1,804 SR
Queue Stats
73W - 93L
1,415 Elo+
Solo
Chaac
Chaac
foxtrot468
Chaac
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,380 Elo+
Party 3
Team Averages
Level 81
1,561 SR
1,438 Elo+

VS

Team Averages
Level 66
1,313 SR
1,382 Elo+
Jormungandr
Jormungandr
BstSrvdCld
Jormungandr
Level 43
God Stats
1W - 0L
1,003 SR
Queue Stats
15W - 16L
1,331 Elo+
Party 2
Guan Yu
Guan Yu
Momoistired
Guan Yu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,347 Elo+
Party 2
Cerberus
Cerberus
OToothless
Cerberus
Level 48
God Stats
5W - 5L
1,500 SR
Queue Stats
512W - 486L
1,410 Elo+
Solo
Nu Wa
Nu Wa
freaknik86
Nu Wa
Level 77
God Stats
2W - 3L
1,296 SR
Queue Stats
127W - 133L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
izzer222
Cthulhu
Level 102
God Stats
2W - 8L
1,266 SR
Queue Stats
116W - 115L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
2 / 7 / 3
9,162
654
8,922
17,217
8,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 8 / 7
8,806
629
16,654
14,917
5,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Nagell15
Hun Batz
14
3 / 9 / 1
9,346
668
13,626
20,549
8,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 2 / 7
9,088
649
9,612
8,322
3,575
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chaac
20
7 / 4 / 4
11,481
820
16,734
23,380
28,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BstSrvdCld
Jormungandr
20
10 / 2 / 14
11,893
850
16,193
15,528
19,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Momoistired
Guan Yu
18
2 / 2 / 20
10,458
747
8,412
17,698
19,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
OToothless
Cerberus
17
4 / 3 / 22
11,537
824
12,730
19,253
25,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
19
7 / 3 / 15
11,332
809
18,083
12,364
7,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
izzer222
Cthulhu
18
7 / 4 / 15
10,911
779
19,667
18,871
23,931
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
116
13
Kills
30
30
Deaths
14
22
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BstSrvdCld
Jormungandr
10
2
14
8.5
L
Da Ji
2
7
3
0.5
L
0
8
7
0.44
W
Guan Yu
Momoistired
Guan Yu
2
2
20
6
L
Hun Batz
Nagell15
Hun Batz
3
9
1
0.39
W
Cerberus
OToothless
Cerberus
4
3
22
5
L
1
2
7
2.25
L
Chaac
7
4
4
2.25
W
Nu Wa
7
3
15
4.83
W
Cthulhu
izzer222
Cthulhu
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,548
Damage
75,085
84,385
Taken
83,714
54,033
Mitigated
96,439
23,933
Healing
41,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BstSrvdCld
Jormungandr
16,193
3,319
236
4,262
15,528
19,951
632
5,501
9,751
32,688
1,033
L
Da Ji
8,922
944
138
533
17,217
8,353
808
12,366
4,523
0
15,961
L
16,654
1,196
649
542
14,917
5,203
663
11,197
3,265
33,461
840
W
Guan Yu
Momoistired
Guan Yu
8,412
562
7,521
8,292
17,698
19,888
1,404
5,874
11,627
0
16,857
L
Hun Batz
Nagell15
Hun Batz
13,626
2,171
789
1,254
20,549
8,258
0
15,299
4,930
0
28,870
W
Cerberus
OToothless
Cerberus
12,730
625
3,588
7,728
19,253
25,520
77
5,127
13,859
21,500
510
L
9,612
289
11,407
2,225
8,322
3,575
161
7,499
628
25,860
0
L
Chaac
16,734
1,123
781
5,615
23,380
28,644
0
16,551
5,940
0
45,211
W
Nu Wa
18,083
7,719
1,328
2,889
12,364
7,149
3,168
2,995
9,369
36,013
246
W
Cthulhu
izzer222
Cthulhu
19,667
1,320
2,562
3,143
18,871
23,931
90
5,700
12,902
34,676
301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,883
Gold Earned
56,131
155
Minions Killed
172
0
Camps Cleared
0
1,117,648
Distance Traveled
1,387,780
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,893
850
34
2
0
238,751
0
L
Da Ji
9,162
654
22
2
0
228,008
0
L
Agni
8,806
629
30
2
0
194,092
0
W
Guan Yu
10,458
747
19
1
0
327,552
0
L
Hun Batz
9,346
668
35
3
0
202,863
1
W
Cerberus
11,537
824
38
3
0
281,382
0
L
Ra
9,088
649
28
2
0
254,212
0
L
Chaac
11,481
820
40
3
0
238,473
0
W
Nu Wa
11,332
809
49
4
0
249,229
0
W
Cthulhu
10,911
779
32
2
0
290,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role