Player Matchup

Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
AyeGarrett
Vulcan
Diamond II
Level 195
God Stats
2W - 2L
1,492 SR
Queue Stats
247W - 223L
2,384 MMR
Solo
Horus
Horus
Masters
BodyblockPLZ
Horus
Masters
Level 123
God Stats
1W - 2L
1,739 SR
Queue Stats
115W - 85L
2,357 MMR
Party 3
Zeus
Zeus
Diamond II
GMArenaMain
Zeus
Diamond II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 150L
2,456 MMR
Party 3
Thanatos
Thanatos
Diamond II
t0rtillatyler47
Thanatos
Diamond II
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 79L
2,444 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,546 SR
2,228 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,500 SR
2,025 MMR
Agni
Agni
Diamond I
 
Agni
Diamond I
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond I
 
Neith
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond III
Accommodare
Anhur
Diamond III
Level 157
God Stats
6W - 6L
1,605 SR
Queue Stats
216W - 189L
2,345 MMR
Solo
Danzaburou
Danzaburou
Masters
Autwee
Danzaburou
Masters
Level 193
God Stats
11W - 11L
1,397 SR
Queue Stats
330W - 291L
2,457 MMR
Party 2
Ah Puch
Ah Puch
Diamond I
ElonsRocket
Ah Puch
Diamond I
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 57L
2,322 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
4
0 / 1 / 0
2,947
589
117
2,155
1,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
AyeGarrett
Vulcan
7
0 / 2 / 0
3,627
725
1,248
3,250
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 0 / 1
3,689
738
1,474
4,110
1,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 1 / 0
3,913
783
4,353
3,021
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
6
0 / 1 / 1
3,388
678
752
4,828
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
OsirisSusanoThorAh Muzen Cab

VS

Bans
Bake KujiraSobekKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
2 / 0 / 1
4,307
861
1,613
2,612
751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
 
Neith
7
0 / 1 / 1
3,861
772
3,791
3,867
1,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

5
1 / 1 / 0
3,718
744
1,100
4,048
1,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Autwee
Danzaburou
8
1 / 0 / 0
4,747
949
1,060
2,092
679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
ElonsRocket
Ah Puch
8
1 / 0 / 1
4,317
863
2,958
2,471
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
W
Agni
 
Agni
2
0
1
2.5
W
Neith
 
Neith
0
1
1
0.5
W
1
1
0
1
W
Danzaburou
Autwee
Danzaburou
1
0
0
1
L
Vulcan
AyeGarrett
Vulcan
0
2
0
0
L
0
0
1
0.5
W
Ah Puch
ElonsRocket
Ah Puch
1
0
1
1.5
L
2
1
0
2
L
Thanatos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,944
Damage
10,522
17,364
Taken
15,090
6,638
Mitigated
5,560
7,083
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
117
0
0
809
2,155
1,200
0
0
2,155
5,591
0
W
Agni
 
Agni
1,613
119
0
465
2,612
751
0
926
1,686
18,570
1,135
W
Neith
 
Neith
3,791
1,335
0
1,846
3,867
1,381
0
1,935
1,932
0
24,187
W
1,100
467
0
1,006
4,048
1,964
0
1,678
2,370
0
8,835
W
Danzaburou
Autwee
Danzaburou
1,060
379
0
850
2,092
679
413
117
1,975
0
33,867
L
Vulcan
AyeGarrett
Vulcan
1,248
348
0
320
3,250
1,260
0
2,422
828
19,234
0
L
1,474
725
360
2,006
4,110
1,849
0
486
3,617
0
7,069
W
Ah Puch
ElonsRocket
Ah Puch
2,958
176
0
1,162
2,471
785
0
1,062
1,409
23,949
0
L
4,353
983
0
873
3,021
674
0
346
2,672
25,857
0
L
Thanatos
752
198
0
2,715
4,828
1,655
0
1,307
3,521
0
17,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,564
Gold Earned
20,950
157
Minions Killed
198
0
Camps Cleared
0
586,069
Distance Traveled
594,710
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
2,947
589
13
3
0
46,964
0
W
Agni
4,307
861
35
7
0
135,534
0
W
Neith
3,861
772
41
8
0
110,115
0
W
Anhur
3,718
744
15
3
0
125,822
1
W
Danzaburou
4,747
949
53
11
0
89,653
0
L
Vulcan
3,627
725
48
10
0
120,241
1
L
Horus
3,689
738
12
2
0
146,164
2
W
Ah Puch
4,317
863
54
11
0
133,586
0
L
Zeus
3,913
783
45
9
0
121,510
0
L
Thanatos
3,388
678
39
8
0
151,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role