Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CHI TOWN 1620
Raijin
Level 111
God Stats
1W - 2L
1,529 SR
Queue Stats
92W - 74L
1,521 Elo+
Solo
Surtr
Surtr
ChibiShark15
Surtr
Level 89
God Stats
3W - 1L
1,915 SR
Queue Stats
35W - 19L
1,619 Elo+
Party 2
Nut
Nut
DjRaspeeGk
Nut
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 10L
1,583 Elo+
Solo
Team Averages
Level 103
1,589 SR
1,545 Elo+

VS

Team Averages
Level 92
1,526 SR
1,478 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dat_Boi_A_Killa
Ah Muzen Cab
Level 80
God Stats
1W - 0L
1,285 SR
Queue Stats
106W - 87L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
HALGAN_
Cthulhu
Level 114
God Stats
13W - 12L
1,512 SR
Queue Stats
161W - 147L
1,487 Elo+
Solo
Ra
Ra
Kawf_Drop-
Ra
Level 112
God Stats
4W - 1L
1,759 SR
Queue Stats
105W - 87L
1,491 Elo+
Party 1
Chaac
Chaac
MapsOnMaps3267
Chaac
Level 86
God Stats
20W - 18L
1,527 SR
Queue Stats
32W - 25L
1,492 Elo+
Solo
Bastet
Bastet
xxKush_Blitzzxx
Bastet
Level 66
God Stats
10W - 11L
1,546 SR
Queue Stats
127W - 136L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
3 / 0 / 0
5,854
532
4,735
6,156
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
 
Geb
8
0 / 2 / 2
5,477
498
4,092
9,032
6,903
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

12
0 / 0 / 0
6,422
584
2,410
4,753
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
5,295
481
4,752
9,390
6,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 0
5,149
468
3,601
6,952
2,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dat_Boi_A_Killa
Ah Muzen Cab
10
3 / 1 / 1
5,694
518
4,615
7,534
2,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
HALGAN_
Cthulhu
10
1 / 0 / 1
6,255
569
4,212
9,236
6,487
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 0 / 0
6,204
564
2,864
3,857
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 2
5,405
491
3,099
7,801
4,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 1 / 2
6,517
592
5,578
8,603
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
6
6
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
0
0
3
L
Geb
 
Geb
0
2
2
0.5
L
0
0
0
0
L
0
2
0
0
W
Ah Muzen Cab
Dat_Boi_A_Killa
Ah Muzen Cab
3
1
1
3.5
L
0
2
0
0
W
Cthulhu
HALGAN_
Cthulhu
1
0
1
1.5
W
0
0
0
0
W
0
1
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,590
Damage
20,368
36,283
Taken
37,031
20,457
Mitigated
18,392
10,909
Healing
15,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,735
1,340
0
968
6,156
2,679
0
367
5,789
0
41,372
L
Geb
 
Geb
4,092
532
1,039
1,767
9,032
6,903
0
87
8,945
16,352
1,392
L
2,410
208
0
1,656
4,753
1,708
0
2,488
2,131
56,367
0
L
4,752
1,347
0
3,793
9,390
6,871
0
3,854
5,536
591
24,496
W
Ah Muzen Cab
Dat_Boi_A_Killa
Ah Muzen Cab
4,615
1,902
0
617
7,534
2,733
547
1,575
5,959
0
32,684
L
3,601
2,392
0
1,686
6,952
2,296
0
0
6,952
0
28,582
W
Cthulhu
HALGAN_
Cthulhu
4,212
135
0
3,223
9,236
6,487
0
317
8,345
36,521
838
W
2,864
186
84
2,269
3,857
1,510
0
1,765
1,916
45,418
441
W
3,099
803
223
3,516
7,801
4,485
0
1,223
6,534
0
20,863
W
5,578
1,504
0
5,304
8,603
3,177
301
1,353
7,171
0
48,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,197
Gold Earned
30,075
294
Minions Killed
315
0
Camps Cleared
0
1,133,694
Distance Traveled
1,121,550
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,854
532
73
7
0
272,754
0
L
Geb
5,477
498
21
2
0
247,009
4
L
Raijin
6,422
584
104
9
0
206,992
9
L
Surtr
5,295
481
47
4
0
203,791
0
W
Ah Muzen Cab
5,694
518
42
4
0
207,179
2
L
Nut
5,149
468
49
4
0
203,148
0
W
Cthulhu
6,255
569
62
6
0
199,977
0
W
Ra
6,204
564
94
9
0
223,546
0
W
Chaac
5,405
491
32
3
0
222,290
0
W
Bastet
6,517
592
85
8
0
268,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role