Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
 
Nut
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
gdsbot1
Charybdis
Level 109
God Stats
4W - 8L
1,489 SR
Queue Stats
280W - 265L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
quandale-_-dingl
Sylvanus
Level 77
God Stats
2W - 2L
1,743 SR
Queue Stats
55W - 56L
1,467 Elo+
Party 1
Surtr
Surtr
xXKIRANCIAXx
Surtr
Level 30
God Stats
4W - 2L
1,684 SR
Queue Stats
365W - 332L
1,547 Elo+
Party 2
Team Averages
Level 90
1,583 SR
1,507 Elo+

VS

Team Averages
Level 117
1,453 SR
1,532 Elo+
Gilgamesh
Gilgamesh
DatBozz
Gilgamesh
Level 122
God Stats
2W - 2L
1,595 SR
Queue Stats
73W - 56L
1,585 Elo+
Solo
Nut
Nut
GeneralWays
Nut
Level 104
God Stats
26W - 28L
1,496 SR
Queue Stats
517W - 512L
1,466 Elo+
Solo
Mercury
Mercury
KingGuidorah899
Mercury
Level 133
God Stats
0W - 2L
1,241 SR
Queue Stats
110W - 103L
1,538 Elo+
Party 3
Cerberus
Cerberus
Máge
Cerberus
Level 109
God Stats
21W - 19L
1,637 SR
Queue Stats
85W - 74L
1,555 Elo+
Solo
Nu Wa
Nu Wa
Scratbow18
Nu Wa
Level 118
God Stats
5W - 8L
1,295 SR
Queue Stats
410W - 410L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 0 / 4
5,900
590
6,615
6,302
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
 
Nut
10
0 / 0 / 0
5,541
554
1,645
2,694
934
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
gdsbot1
Charybdis
11
4 / 5 / 2
6,294
629
10,260
10,576
3,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
5,162
516
3,187
8,211
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 1 / 0
6,732
673
10,137
13,011
11,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DatBozz
Gilgamesh
9
0 / 4 / 2
5,300
530
5,930
13,811
12,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 0
6,209
621
4,019
5,113
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 3
6,048
605
3,322
9,866
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Máge
Cerberus
10
2 / 0 / 6
6,251
625
7,252
12,292
7,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
8
0 / 5 / 1
4,641
464
4,633
9,117
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
12
Kills
8
8
Deaths
12
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
4
4
W
Nut
 
Nut
0
0
0
0
L
Gilgamesh
DatBozz
Gilgamesh
0
4
2
0.25
L
2
0
0
2
L
4
3
3
1.83
L
Cerberus
Máge
Cerberus
2
0
6
5
L
Nu Wa
0
5
1
0.1
W
Charybdis
gdsbot1
Charybdis
4
5
2
1
W
1
2
1
0.75
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,844
Damage
25,156
40,794
Taken
50,199
23,309
Mitigated
29,259
10,920
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,615
707
147
2,355
6,302
2,599
0
3,369
2,821
37,089
2,378
W
Nut
 
Nut
1,645
823
0
1,109
2,694
934
0
407
2,277
0
33,751
L
Gilgamesh
DatBozz
Gilgamesh
5,930
1,710
0
1,609
13,811
12,891
0
292
12,678
0
33,936
L
4,019
2,551
0
2,659
5,113
1,756
0
658
4,455
0
46,868
L
3,322
1,594
0
1,245
9,866
4,122
0
1,676
8,190
0
34,706
L
Cerberus
Máge
Cerberus
7,252
423
374
4,578
12,292
7,581
0
1,549
10,655
24,680
0
L
Nu Wa
4,633
2,334
0
2,057
9,117
2,909
0
5,301
3,816
22,920
624
W
Charybdis
gdsbot1
Charybdis
10,260
5,061
0
1,116
10,576
3,660
0
4,357
6,121
0
51,217
W
3,187
1,592
336
1,819
8,211
4,743
0
2,495
5,621
18,125
8,884
W
10,137
3,361
0
4,038
13,011
11,373
1
832
11,446
809
48,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
28,449
305
Minions Killed
296
0
Camps Cleared
0
996,575
Distance Traveled
1,067,619
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,900
590
56
6
0
211,147
0
W
Nut
5,541
554
56
6
0
195,904
1
L
Gilgamesh
5,300
530
59
6
0
203,973
0
L
Nut
6,209
621
87
9
0
197,603
2
L
Mercury
6,048
605
56
6
0
249,536
0
L
Cerberus
6,251
625
57
6
0
228,771
2
L
Nu Wa
4,641
464
37
4
0
187,736
0
W
Charybdis
6,294
629
73
7
0
201,450
0
W
Sylvanus
5,162
516
51
5
0
181,828
2
W
Surtr
6,732
673
69
7
0
206,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role