Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
QualleTon
Bellona
Gold III
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
141W - 131L
1,545 MMR
Solo
Ganesha
Ganesha
Silver I
Skizz613
Ganesha
Silver I
Level 193
God Stats
13W - 13L
1,542 SR
Queue Stats
122W - 123L
1,545 MMR
Solo
Arachne
Arachne
Silver II
TrickierSiamang
Arachne
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,553 MMR
Solo
Scylla
Scylla
Gold III
Wick3dNova
Scylla
Gold III
Level 111
God Stats
4W - 2L
1,628 SR
Queue Stats
147W - 153L
1,556 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,534 SR
1,540 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,496 SR
1,540 MMR
Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
BenitoMartinez44
Awilix
Gold II
Level 104
God Stats
9W - 9L
1,469 SR
Queue Stats
114W - 114L
1,578 MMR
Party 1
Sobek
Sobek
Gold II
Itscript2003
Sobek
Gold II
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 121L
1,532 MMR
Party 1
Nike
Nike
Bronze III
Phantomz7223
Nike
Bronze III
Level 117
God Stats
5W - 3L
1,500 SR
Queue Stats
19W - 20L
1,546 MMR
Solo
Janus
Janus
Gold IV
manueleitor04
Janus
Gold IV
Level 45
God Stats
8W - 11L
1,509 SR
Queue Stats
50W - 45L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 1 / 0
3,901
650
2,687
2,319
665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
QualleTon
Bellona
9
3 / 0 / 0
4,806
801
4,214
5,669
5,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Skizz613
Ganesha
7
0 / 0 / 1
4,163
694
810
3,387
1,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 1
3,992
665
1,534
4,634
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Scylla
Wick3dNova
Scylla
7
1 / 1 / 1
4,277
713
1,022
1,993
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
HachimanOsirisThanatos

VS

Bans
KukulkanMaman BrigitteAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
6
1 / 0 / 0
3,615
603
2,280
2,452
783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 1 / 1
3,136
523
415
2,177
738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 1
3,830
638
875
5,430
3,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 3 / 0
3,657
610
1,630
5,829
3,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 1 / 0
4,214
702
1,407
2,475
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
2
2
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
0
1
L
Ishtar
 
Ishtar
1
0
0
1
L
0
1
1
0.5
L
0
1
1
0.5
L
0
3
0
0
W
Bellona
QualleTon
Bellona
3
0
0
3
W
Ganesha
Skizz613
Ganesha
0
0
1
0.5
W
1
0
1
1.5
W
Scylla
Wick3dNova
Scylla
1
1
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,267
Damage
6,607
18,002
Taken
18,363
9,550
Mitigated
10,092
7,681
Healing
6,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,687
1,559
0
1,136
2,319
665
0
392
1,927
25,175
5,226
L
Ishtar
 
Ishtar
2,280
1,551
0
2,074
2,452
783
0
693
1,759
0
23,652
L
415
265
0
510
2,177
738
0
709
1,468
0
8,575
L
875
169
0
2,567
5,430
3,970
0
2,716
2,714
8,222
0
L
1,630
195
0
1,570
5,829
3,897
0
0
5,269
0
20,182
W
Bellona
QualleTon
Bellona
4,214
1,200
0
1,994
5,669
5,089
0
0
5,308
0
29,213
W
Ganesha
Skizz613
Ganesha
810
178
0
1,323
3,387
1,689
0
483
2,904
10,084
0
W
1,534
726
0
2,978
4,634
1,472
0
252
4,361
0
19,138
W
Scylla
Wick3dNova
Scylla
1,022
452
0
250
1,993
635
0
1,079
859
21,579
1,196
L
1,407
73
0
232
2,475
704
0
230
2,183
24,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,139
Gold Earned
18,452
201
Minions Killed
166
0
Camps Cleared
0
662,978
Distance Traveled
539,612
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,901
650
64
11
0
113,009
0
L
Ishtar
3,615
603
50
8
0
110,865
0
L
Awilix
3,136
523
13
2
0
41,886
0
L
Sobek
3,830
638
11
2
0
133,103
0
L
Nike
3,657
610
40
7
0
112,431
0
W
Bellona
4,806
801
53
9
0
153,579
0
W
Ganesha
4,163
694
3
1
0
129,367
2
W
Arachne
3,992
665
37
6
0
160,810
0
W
Scylla
4,277
713
44
7
0
106,213
0
L
Janus
4,214
702
52
9
0
141,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role