Player Matchup

Ix Chel
Ix Chel
Almondmilkhunni
Ix Chel
Level 99
God Stats
2W - 4L
1,518 SR
Queue Stats
29W - 21L
1,593 Elo+
Solo
Set
Set
GT605
Set
Level 116
God Stats
1W - 2L
1,249 SR
Queue Stats
47W - 32L
1,628 Elo+
Solo
Zhong Kui
Zhong Kui
HBR_Reebar-_-
Zhong Kui
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
173W - 159L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
brown_general01
Ne Zha
Level 109
God Stats
5W - 1L
1,500 SR
Queue Stats
145W - 136L
1,544 Elo+
Party 1
Nut
Nut
sukerpunc
Nut
Level 93
God Stats
3W - 5L
1,527 SR
Queue Stats
76W - 92L
1,419 Elo+
Solo
Team Averages
Level 107
1,459 SR
1,545 Elo+

VS

Team Averages
Level 105
1,693 SR
1,500 Elo+
Achilles
Achilles
CrazyFlygon
Achilles
Level 124
God Stats
4W - 4L
1,486 SR
Queue Stats
67W - 53L
1,527 Elo+
Solo
Danzaburou
Danzaburou
Gramguy
Danzaburou
Level 120
God Stats
29W - 24L
1,671 SR
Queue Stats
51W - 56L
1,536 Elo+
Party 2
Bacchus
Bacchus
K4 Patriot
Bacchus
Level 101
God Stats
8W - 4L
1,897 SR
Queue Stats
38W - 37L
1,536 Elo+
Party 2
Fenrir
Fenrir
MMAnewbreed
Fenrir
Level 63
God Stats
1W - 1L
1,708 SR
Queue Stats
44W - 45L
1,498 Elo+
Solo
Nut
Nut
llNotHimII
Nut
Level 119
God Stats
3W - 2L
1,705 SR
Queue Stats
8W - 13L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,497
464
6,182
11,839
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
GT605
Set
11
1 / 5 / 0
6,605
472
7,090
14,760
9,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
HBR_Reebar-_-
Zhong Kui
13
2 / 3 / 2
7,486
535
8,978
11,731
9,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 4 / 1
7,200
514
5,087
14,466
6,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 0
6,478
463
4,144
10,930
4,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrazyFlygon
Achilles
15
7 / 0 / 3
9,665
690
14,888
13,871
14,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
Gramguy
Danzaburou
15
3 / 0 / 2
8,951
639
8,143
7,602
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
K4 Patriot
Bacchus
11
0 / 2 / 5
7,525
538
5,787
10,110
10,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
13
6 / 1 / 5
8,349
596
6,138
11,879
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 2 / 7
9,356
668
7,683
7,600
3,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
18
18
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Achilles
CrazyFlygon
Achilles
7
0
3
8.5
L
Set
GT605
Set
1
5
0
0.2
W
Danzaburou
Gramguy
Danzaburou
3
0
2
4
L
Zhong Kui
HBR_Reebar-_-
Zhong Kui
2
3
2
1
W
Bacchus
K4 Patriot
Bacchus
0
2
5
1.25
W
Fenrir
6
1
5
8.5
L
2
4
1
0.63
W
2
2
7
2.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,481
Damage
42,639
63,726
Taken
51,062
38,371
Mitigated
37,562
19,281
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,182
1,375
3,419
4,992
11,839
7,788
108
1,943
9,844
26,732
0
W
Achilles
CrazyFlygon
Achilles
14,888
3,250
0
5,104
13,871
14,715
0
2,155
11,136
0
67,530
L
Set
GT605
Set
7,090
3,880
0
3,934
14,760
9,831
0
559
13,486
0
47,249
W
Danzaburou
Gramguy
Danzaburou
8,143
2,904
0
2,899
7,602
3,412
528
2,431
5,171
0
77,400
L
Zhong Kui
HBR_Reebar-_-
Zhong Kui
8,978
502
0
4,162
11,731
9,119
0
736
10,893
62,835
192
W
Bacchus
K4 Patriot
Bacchus
5,787
686
0
2,494
10,110
10,312
0
3,792
6,276
23,473
0
W
Fenrir
6,138
1,350
0
1,588
11,879
6,037
0
3,290
8,551
0
50,853
L
5,087
1,353
0
1,355
14,466
6,876
0
593
13,784
0
61,862
W
7,683
4,225
0
1,427
7,600
3,086
592
4,082
3,518
0
75,415
L
4,144
2,564
0
1,419
10,930
4,757
615
1,956
8,876
0
52,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,266
Gold Earned
43,846
407
Minions Killed
432
0
Camps Cleared
0
1,299,769
Distance Traveled
1,414,300
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,497
464
28
2
0
256,024
7
W
Achilles
9,665
690
84
6
0
279,061
0
L
Set
6,605
472
75
5
0
243,568
1
W
Danzaburou
8,951
639
126
9
0
284,092
0
L
Zhong Kui
7,486
535
111
8
0
259,492
0
W
Bacchus
7,525
538
21
2
0
272,295
0
W
Fenrir
8,349
596
74
5
0
313,017
3
L
Ne Zha
7,200
514
89
6
0
296,721
0
W
Nut
9,356
668
127
9
0
265,835
0
L
Nut
6,478
463
104
7
0
243,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role