Player Matchup

Vamana
Vamana
B49Blake
Vamana
Level 47
God Stats
11W - 6L
1,661 SR
Queue Stats
130W - 154L
1,450 Elo+
Party 2
Cabrakan
Cabrakan
ItsCarnotaur
Cabrakan
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 67L
1,345 Elo+
Party 2
Kukulkan
Kukulkan
LuisReb
Kukulkan
Level 68
God Stats
1W - 0L
1,256 SR
Queue Stats
36W - 19L
1,475 Elo+
Solo
Cthulhu
Cthulhu
TheRealChiwi
Cthulhu
Level 52
God Stats
12W - 7L
1,565 SR
Queue Stats
57W - 65L
1,421 Elo+
Solo
Charybdis
Charybdis
WeenyHutJR69
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 75L
1,462 Elo+
Party 2
Team Averages
Level 60
1,496 SR
1,431 Elo+

VS

Team Averages
Level 94
1,450 SR
1,563 Elo+
Sol
Sol
 
Sol
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
ElderlyDart2869
Khepri
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 1
Nut
Nut
Russia_Czar
Nut
Level 114
God Stats
1W - 5L
1,500 SR
Queue Stats
14W - 16L
1,880 Elo+
Solo
Ao Kuang
Ao Kuang
TvTTHEREAPER157
Ao Kuang
Level 67
God Stats
4W - 9L
1,252 SR
Queue Stats
41W - 37L
1,477 Elo+
Solo
Osiris
Osiris
Vulcan CDI
Osiris
Level 126
God Stats
23W - 16L
1,500 SR
Queue Stats
525W - 519L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
B49Blake
Vamana
13
3 / 1 / 0
7,375
492
5,969
10,373
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
ItsCarnotaur
Cabrakan
11
0 / 1 / 5
7,320
488
2,816
11,747
12,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
LuisReb
Kukulkan
14
1 / 3 / 2
8,341
556
6,219
7,893
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TheRealChiwi
Cthulhu
14
1 / 3 / 0
8,233
549
7,042
11,831
9,251
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
WeenyHutJR69
Charybdis
14
6 / 0 / 1
8,860
591
14,044
10,775
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 0
7,678
512
6,106
9,518
3,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 3
6,687
446
3,290
12,747
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 0
6,937
462
8,039
12,321
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
13
5 / 2 / 1
7,517
501
5,919
13,941
5,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Vulcan CDI
Osiris
14
0 / 2 / 3
7,268
485
8,673
12,844
12,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
11
Kills
8
8
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
0
0
2
W
Vamana
B49Blake
Vamana
3
1
0
3
L
0
4
3
0.38
W
Cabrakan
ItsCarnotaur
Cabrakan
0
1
5
2.5
W
Kukulkan
LuisReb
Kukulkan
1
3
2
0.67
L
1
3
0
0.33
W
Cthulhu
TheRealChiwi
Cthulhu
1
3
0
0.33
L
Ao Kuang
5
2
1
2.75
L
Osiris
Vulcan CDI
Osiris
0
2
3
0.75
W
Charybdis
WeenyHutJR69
Charybdis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,090
Damage
32,027
52,619
Taken
61,371
36,846
Mitigated
37,174
11,752
Healing
15,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,106
2,099
0
4,669
9,518
3,508
0
2,573
6,796
57,357
2,473
W
Vamana
B49Blake
Vamana
5,969
3,247
0
2,549
10,373
6,747
0
3,861
6,512
0
62,955
L
3,290
998
0
3,223
12,747
9,843
0
1,855
10,867
24,990
3,037
W
Cabrakan
ItsCarnotaur
Cabrakan
2,816
604
119
2,421
11,747
12,534
0
2,659
8,908
20,586
0
W
Kukulkan
LuisReb
Kukulkan
6,219
509
0
330
7,893
3,624
0
4,231
3,614
74,523
1,858
L
8,039
4,516
0
2,498
12,321
5,225
0
474
11,847
0
60,557
W
Cthulhu
TheRealChiwi
Cthulhu
7,042
998
0
1,945
11,831
9,251
0
2,002
8,851
61,229
2,070
L
Ao Kuang
5,919
1,701
0
3,394
13,941
5,802
0
3,664
10,216
52,133
0
L
Osiris
Vulcan CDI
Osiris
8,673
2,471
0
1,843
12,844
12,796
0
6,145
6,678
0
57,786
W
Charybdis
WeenyHutJR69
Charybdis
14,044
8,960
0
4,388
10,775
4,690
696
2,139
8,636
0
72,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,129
Gold Earned
36,087
461
Minions Killed
415
0
Camps Cleared
0
1,483,826
Distance Traveled
1,460,476
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,678
512
106
7
0
299,862
0
W
Vamana
7,375
492
88
6
0
356,340
0
L
Khepri
6,687
446
34
2
0
285,392
2
W
Cabrakan
7,320
488
27
2
0
262,941
0
W
Kukulkan
8,341
556
125
8
0
295,601
2
L
Nut
6,937
462
104
7
0
254,620
3
W
Cthulhu
8,233
549
103
7
0
279,167
0
L
Ao Kuang
7,517
501
79
5
0
318,167
0
L
Osiris
7,268
485
92
6
0
302,435
3
W
Charybdis
8,860
591
118
8
0
289,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role