Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
DatOGMutley
Charon
Level 77
God Stats
2W - 2L
1,635 SR
Queue Stats
93W - 89L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
Vesuvante
Gilgamesh
Level 66
God Stats
172W - 158L
1,518 SR
Queue Stats
289W - 248L
1,554 Elo+
Party 1
Sobek
Sobek
WardenDJake
Sobek
Level 28
God Stats
21W - 16L
1,570 SR
Queue Stats
28W - 22L
1,564 Elo+
Party 1
Nut
Nut
Who0psii
Nut
Level 6
God Stats
11W - 5L
1,698 SR
Queue Stats
21W - 13L
1,528 Elo+
Party 1
Team Averages
Level 67
1,584 SR
1,538 Elo+

VS

Team Averages
Level 112
1,449 SR
1,507 Elo+
Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DracoNinja11
Medusa
Level 107
God Stats
20W - 8L
1,500 SR
Queue Stats
197W - 169L
1,512 Elo+
Solo
Agni
Agni
Redone625
Agni
Level 64
God Stats
3W - 4L
1,185 SR
Queue Stats
131W - 116L
1,521 Elo+
Solo
Sylvanus
Sylvanus
Washingtub4546
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 116L
1,515 Elo+
Solo
Bakasura
Bakasura
deanmt
Bakasura
Level 104
God Stats
20W - 14L
1,560 SR
Queue Stats
57W - 58L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 2 / 0
6,401
640
5,792
10,612
4,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
10
0 / 1 / 0
5,818
582
1,881
6,561
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Vesuvante
Gilgamesh
9
0 / 4 / 1
5,764
576
5,842
11,242
7,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 2 / 4
5,303
530
2,185
7,592
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 3 / 3
5,470
547
5,697
7,560
2,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
5 / 2 / 1
6,433
643
4,174
8,843
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
11
3 / 2 / 4
6,478
648
7,162
6,239
2,129
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
12
1 / 0 / 0
6,695
670
4,460
3,471
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sylvanus
10
0 / 1 / 5
5,500
550
3,447
8,243
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
deanmt
Bakasura
12
3 / 1 / 2
6,722
672
6,994
11,119
9,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
12
12
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
2
0
2.5
W
Susano
 
Susano
5
2
1
2.75
L
Charon
0
1
0
0
W
Medusa
3
2
4
2.5
W
Agni
1
0
0
1
L
Gilgamesh
Vesuvante
Gilgamesh
0
4
1
0.13
L
0
2
4
1
W
Sylvanus
0
1
5
2.5
L
1
3
3
0.83
W
Bakasura
deanmt
Bakasura
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,397
Damage
26,237
43,567
Taken
37,915
22,611
Mitigated
21,069
10,174
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,792
2,767
0
2,846
10,612
4,451
0
1,159
8,923
0
53,884
W
Susano
 
Susano
4,174
1,183
0
360
8,843
3,766
0
349
8,416
0
38,255
L
Charon
1,881
85
0
750
6,561
2,943
0
4,087
2,474
33,122
3,616
W
Medusa
7,162
3,717
0
2,104
6,239
2,129
1,310
568
5,671
0
42,650
W
Agni
4,460
259
0
1,375
3,471
1,168
0
1,105
2,257
48,277
650
L
Gilgamesh
Vesuvante
Gilgamesh
5,842
2,213
0
2,798
11,242
7,551
0
0
8,654
0
41,581
L
2,185
534
0
2,787
7,592
5,007
189
1,478
6,114
10,235
0
W
Sylvanus
3,447
1,565
1,985
3,653
8,243
4,712
561
2,193
6,025
20,098
7,342
L
5,697
3,314
0
993
7,560
2,659
644
827
6,733
0
40,413
W
Bakasura
deanmt
Bakasura
6,994
3,508
0
4,493
11,119
9,294
0
0
10,474
0
30,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,756
Gold Earned
31,828
325
Minions Killed
315
0
Camps Cleared
0
1,035,565
Distance Traveled
1,048,826
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,401
640
91
9
0
249,046
2
W
Susano
6,433
643
52
5
0
231,187
1
L
Charon
5,818
582
79
8
0
204,660
2
W
Medusa
6,478
648
65
7
0
210,293
0
W
Agni
6,695
670
79
8
0
207,345
2
L
Gilgamesh
5,764
576
73
7
0
188,378
2
L
Sobek
5,303
530
14
1
0
204,158
4
W
Sylvanus
5,500
550
33
3
0
190,159
4
L
Nut
5,470
547
68
7
0
189,323
2
W
Bakasura
6,722
672
86
9
0
209,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role