Player Matchup

Da Ji
Da Ji
Waffeletor6000
Da Ji
Level 117
God Stats
11W - 7L
1,650 SR
Queue Stats
19W - 13L
1,527 Elo+
Party 1
Bellona
Bellona
bobcoolbeans
Bellona
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,581 Elo+
Party 1
Athena
Athena
ilmatriciano
Athena
Level 78
God Stats
70W - 75L
1,429 SR
Queue Stats
125W - 134L
1,327 Elo+
Party 4
Agni
Agni
kamyk220
Agni
Level 123
God Stats
5W - 1L
1,470 SR
Queue Stats
63W - 53L
1,509 Elo+
Solo
Neith
Neith
matriciana
Neith
Level 8
God Stats
6W - 7L
1,247 SR
Queue Stats
9W - 17L
1,176 Elo+
Party 4
Team Averages
Level 90
1,459 SR
1,424 Elo+

VS

Team Averages
Level 74
1,500 SR
1,578 Elo+
Hercules
Hercules
AdrianTC7
Hercules
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,515 Elo+
Party 3
Hera
Hera
AlexRRx
Hera
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Party 2
Mercury
Mercury
Braianraba
Mercury
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Party 2
Ymir
Ymir
indi_05
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,566 Elo+
Party 3
Nut
Nut
sugus98
Nut
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 20L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,223
566
2,836
8,253
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
bobcoolbeans
Bellona
11
3 / 2 / 1
6,611
601
7,968
11,647
10,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Athena
10
0 / 0 / 3
5,625
511
2,451
7,532
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
12
5 / 1 / 3
6,577
598
6,180
4,622
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
10
1 / 0 / 0
5,222
475
2,430
3,806
1,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdrianTC7
Hercules
7
0 / 0 / 0
4,459
405
2,261
4,476
3,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hera
AlexRRx
Hera
8
1 / 5 / 0
5,128
466
3,947
6,684
2,297
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Braianraba
Mercury
8
0 / 7 / 1
4,818
438
1,289
9,508
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
indi_05
Ymir
11
2 / 1 / 0
6,315
574
5,765
9,047
10,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nut
8
0 / 1 / 0
4,779
434
4,787
6,229
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
3
3
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
AdrianTC7
Hercules
0
0
0
0
L
Hera
AlexRRx
Hera
1
5
0
0.2
L
Mercury
Braianraba
Mercury
0
7
1
0.07
W
4
0
3
5.5
W
Bellona
bobcoolbeans
Bellona
3
2
1
1.75
W
Athena
0
0
3
1.5
L
Ymir
indi_05
Ymir
2
1
0
2
W
Agni
5
1
3
6.5
W
Neith
1
0
0
1
L
Nut
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
18,049
35,860
Taken
35,944
21,255
Mitigated
21,165
14,525
Healing
6,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AdrianTC7
Hercules
2,261
303
0
1,683
4,476
3,206
0
1,416
3,060
0
21,169
L
Hera
AlexRRx
Hera
3,947
1,267
0
590
6,684
2,297
0
3,990
2,694
29,753
0
L
Mercury
Braianraba
Mercury
1,289
594
0
390
9,508
3,518
0
1,180
8,328
0
24,757
W
2,836
707
0
4,405
8,253
3,396
0
1,661
6,592
0
37,583
W
Bellona
bobcoolbeans
Bellona
7,968
3,410
0
4,833
11,647
10,118
0
5,716
5,931
1,134
46,692
W
Athena
2,451
445
204
2,700
7,532
4,985
364
1,011
6,521
19,021
1,888
L
Ymir
indi_05
Ymir
5,765
1,847
0
2,765
9,047
10,012
0
266
8,781
43,503
2,579
W
Agni
6,180
533
0
1,250
4,622
1,587
57
1,275
3,347
40,365
1,617
W
Neith
2,430
971
0
1,133
3,806
1,169
449
0
3,806
0
32,567
L
Nut
4,787
3,116
0
1,108
6,229
2,132
0
2,007
4,222
0
29,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
25,499
289
Minions Killed
241
0
Camps Cleared
0
1,044,784
Distance Traveled
1,082,537
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,459
405
28
3
0
229,564
3
L
Hera
5,128
466
54
5
0
215,339
2
L
Mercury
4,818
438
38
3
0
231,702
0
W
Da Ji
6,223
566
70
6
0
253,695
6
W
Bellona
6,611
601
67
6
0
185,518
0
W
Athena
5,625
511
31
3
0
218,682
2
L
Ymir
6,315
574
69
6
0
183,196
0
W
Agni
6,577
598
66
6
0
205,799
0
W
Neith
5,222
475
55
5
0
181,090
0
L
Nut
4,779
434
52
5
0
222,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role