Player Matchup

Ra
Ra
Cehhzar
Ra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 47L
1,482 Elo+
Party 1
Nike
Nike
Cx-angel-slay3r
Nike
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 54L
1,443 Elo+
Party 2
Loki
Loki
RafaelRenanEpS
Loki
Level 33
God Stats
8W - 3L
1,719 SR
Queue Stats
157W - 143L
1,451 Elo+
Party 1
Artemis
Artemis
TataEpS
Artemis
Level 140
God Stats
4W - 2L
1,500 SR
Queue Stats
100W - 88L
1,438 Elo+
Party 1
Hercules
Hercules
ghhoiirq2370p
Hercules
Level 82
God Stats
5W - 3L
1,688 SR
Queue Stats
371W - 342L
1,490 Elo+
Party 2
Team Averages
Level 89
1,581 SR
1,461 Elo+

VS

Team Averages
Level 145
1,478 SR
1,459 Elo+
Athena
Athena
AirMIKE D 256
Athena
Level 226
God Stats
7W - 9L
1,387 SR
Queue Stats
1,223W - 1,264L
1,430 Elo+
Solo
Erlang Shen
Erlang Shen
HxCLenny
Erlang Shen
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 37L
1,294 Elo+
Solo
Anhur
Anhur
Nug_Dan
Anhur
Level 162
God Stats
1W - 3L
1,500 SR
Queue Stats
266W - 291L
1,371 Elo+
Solo
Guan Yu
Guan Yu
UrbansAnthem
Guan Yu
Level 78
God Stats
4W - 3L
1,719 SR
Queue Stats
684W - 713L
1,463 Elo+
Solo
Cliodhna
Cliodhna
Xerxiez
Cliodhna
Level 129
God Stats
0W - 1L
1,286 SR
Queue Stats
25W - 30L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 19
10,642
760
12,194
10,901
6,219
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 4 / 18
10,449
746
19,546
19,390
21,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 5 / 15
10,891
778
11,620
12,519
5,880
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
TataEpS
Artemis
17
5 / 3 / 16
10,471
748
15,253
13,790
7,194
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
ghhoiirq2370p
Hercules
19
10 / 2 / 16
11,622
830
16,618
25,011
32,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 8
8,557
611
4,904
16,365
15,556
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
HxCLenny
Erlang Shen
16
5 / 7 / 5
9,059
647
15,160
21,603
19,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Nug_Dan
Anhur
18
4 / 6 / 6
9,709
694
11,994
19,243
9,775
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
UrbansAnthem
Guan Yu
12
1 / 5 / 4
8,206
586
6,662
12,328
13,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Xerxiez
Cliodhna
16
4 / 9 / 5
9,526
680
11,835
18,030
8,921
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
42
29
Kills
14
15
Deaths
31
84
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
4
8
1
W
3
1
19
12.5
W
5
4
18
3.5
L
Erlang Shen
HxCLenny
Erlang Shen
5
7
5
1.07
L
Anhur
Nug_Dan
Anhur
4
6
6
1.17
W
6
5
15
2.7
W
Artemis
TataEpS
Artemis
5
3
16
4.33
L
Guan Yu
UrbansAnthem
Guan Yu
1
5
4
0.6
L
Cliodhna
Xerxiez
Cliodhna
4
9
5
0.72
W
Hercules
ghhoiirq2370p
Hercules
10
2
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,231
Damage
50,555
81,611
Taken
87,569
73,631
Mitigated
67,400
41,414
Healing
21,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,904
875
2,040
2,262
16,365
15,556
198
2,560
13,589
10,338
453
W
12,194
1,400
18,456
6,224
10,901
6,219
1,975
841
9,868
38,489
661
W
19,546
1,130
507
1,630
19,390
21,483
176
1,434
17,482
6,014
27,562
L
Erlang Shen
HxCLenny
Erlang Shen
15,160
4,935
164
3,839
21,603
19,534
0
2,661
18,942
1,830
20,071
L
Anhur
Nug_Dan
Anhur
11,994
5,853
541
4,734
19,243
9,775
440
3,944
15,193
0
29,606
W
11,620
2,448
294
339
12,519
5,880
877
882
11,501
0
20,677
W
Artemis
TataEpS
Artemis
15,253
6,933
357
1,907
13,790
7,194
2,789
1,290
12,258
0
27,294
L
Guan Yu
UrbansAnthem
Guan Yu
6,662
845
2,224
2,217
12,328
13,614
73
2,073
10,255
939
12,146
L
Cliodhna
Xerxiez
Cliodhna
11,835
2,060
1,230
2,200
18,030
8,921
0
3,441
14,417
0
28,682
W
Hercules
ghhoiirq2370p
Hercules
16,618
5,513
1,464
10,236
25,011
32,855
1,896
2,206
22,630
0
26,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,075
Gold Earned
45,057
159
Minions Killed
99
0
Camps Cleared
0
1,231,195
Distance Traveled
986,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,557
611
8
1
0
186,743
0
W
Ra
10,642
760
62
4
0
241,258
0
W
Nike
10,449
746
21
2
0
235,695
0
L
Erlang Shen
9,059
647
15
1
0
194,223
0
L
Anhur
9,709
694
37
3
0
202,058
0
W
Loki
10,891
778
12
1
0
246,787
0
W
Artemis
10,471
748
43
3
0
235,751
0
L
Guan Yu
8,206
586
7
1
0
170,585
0
L
Cliodhna
9,526
680
32
2
0
232,953
0
W
Hercules
11,622
830
21
2
0
271,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role