Player Matchup

Serqet
Serqet
 
Serqet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Face_McShooty--x
Olorun
Level 49
God Stats
2W - 4L
1,453 SR
Queue Stats
71W - 61L
1,486 Elo+
Party 3
Kukulkan
Kukulkan
Voong
Kukulkan
Level 141
God Stats
1W - 4L
1,379 SR
Queue Stats
5W - 8L
1,385 Elo+
Party 2
Nut
Nut
Voyaged
Nut
Level 103
God Stats
1W - 2L
1,275 SR
Queue Stats
33W - 29L
1,368 Elo+
Party 2
Cthulhu
Cthulhu
the_oringal_BYT
Cthulhu
Level 141
God Stats
16W - 10L
1,710 SR
Queue Stats
119W - 110L
1,410 Elo+
Party 3
Team Averages
Level 109
1,463 SR
1,430 Elo+

VS

Team Averages
Level 114
1,358 SR
1,461 Elo+
Zeus
Zeus
EchoesOfDust
Zeus
Level 207
God Stats
3W - 5L
1,176 SR
Queue Stats
298W - 302L
1,474 Elo+
Solo
Atlas
Atlas
SDS Gravy
Atlas
Level 51
God Stats
35W - 36L
1,504 SR
Queue Stats
62W - 68L
1,444 Elo+
Party 1
Chaac
Chaac
Stevie4Short
Chaac
Level 103
God Stats
13W - 9L
1,478 SR
Queue Stats
66W - 61L
1,510 Elo+
Solo
Nut
Nut
aVeRaGe42joe
Nut
Level 98
God Stats
1W - 1L
1,466 SR
Queue Stats
65W - 73L
1,432 Elo+
Party 1
Mercury
Mercury
javi715er
Mercury
Level 109
God Stats
1W - 2L
1,166 SR
Queue Stats
37W - 39L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
0 / 1 / 1
4,855
405
2,170
4,640
1,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 0
6,100
508
1,569
8,114
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
Voong
Kukulkan
11
1 / 4 / 0
6,580
548
2,480
8,480
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nut
10
2 / 5 / 1
6,255
521
6,904
8,397
3,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 3 / 2
6,414
535
6,873
14,252
12,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
7,881
657
5,694
3,613
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
SDS Gravy
Atlas
11
2 / 1 / 4
7,032
586
4,654
10,368
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
5 / 1 / 0
8,540
712
8,135
9,979
6,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
4 / 2 / 5
7,385
615
10,003
8,284
3,566
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
javi715er
Mercury
11
1 / 1 / 2
6,168
514
2,345
8,588
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
15
15
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
1
0.5
W
3
0
0
3
L
0
2
0
0
W
Atlas
SDS Gravy
Atlas
2
1
4
4
W
5
1
0
5
L
Kukulkan
Voong
Kukulkan
1
4
0
0.25
L
Nut
2
5
1
0.5
W
4
2
5
3.25
W
Mercury
javi715er
Mercury
1
1
2
2
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,996
Damage
30,831
43,883
Taken
40,832
24,155
Mitigated
22,626
8,185
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,170
397
0
0
4,640
1,863
0
448
4,112
0
22,342
W
5,694
511
0
445
3,613
1,301
0
1,084
2,529
58,102
847
L
1,569
455
60
3,094
8,114
3,049
0
4,054
3,811
41,360
6,642
W
Atlas
SDS Gravy
Atlas
4,654
1,896
0
1,164
10,368
7,740
201
2,547
7,821
24,164
338
W
8,135
949
0
4,058
9,979
6,736
0
2,330
7,515
0
61,962
L
Kukulkan
Voong
Kukulkan
2,480
187
0
750
8,480
3,260
0
0
8,480
36,555
0
L
Nut
6,904
4,281
0
1,464
8,397
3,391
0
2,367
6,030
0
33,105
W
10,003
6,759
265
2,276
8,284
3,566
221
2,679
5,605
0
57,208
W
Mercury
javi715er
Mercury
2,345
660
51
1,721
8,588
3,283
0
1,943
6,489
0
29,596
L
6,873
554
0
2,817
14,252
12,592
0
2,860
11,352
36,035
1,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,204
Gold Earned
37,006
300
Minions Killed
370
0
Camps Cleared
0
1,106,915
Distance Traveled
1,171,590
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,855
405
41
3
0
148,749
0
W
Zeus
7,881
657
108
9
0
219,604
2
L
Olorun
6,100
508
71
6
0
213,782
0
W
Atlas
7,032
586
26
2
0
236,641
0
W
Chaac
8,540
712
106
9
0
234,717
0
L
Kukulkan
6,580
548
81
7
0
261,710
0
L
Nut
6,255
521
71
6
0
237,869
0
W
Nut
7,385
615
90
8
0
226,995
0
W
Mercury
6,168
514
40
3
0
253,633
2
L
Cthulhu
6,414
535
36
3
0
244,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role