Player Matchup

Zhong Kui
Zhong Kui
Amaze Psycho
Zhong Kui
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,474 Elo+
Solo
Jormungandr
Jormungandr
IntoTheCrypts
Jormungandr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,707 Elo+
Party 1
Cerberus
Cerberus
law098
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,813 Elo+
Party 1
Team Averages
Level 116
1,500 SR
1,665 Elo+

VS

Team Averages
Level 95
1,558 SR
1,522 Elo+
Ne Zha
Ne Zha
BlustyBlasty
Ne Zha
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,486 Elo+
Party 2
Cerberus
Cerberus
Chinxty
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,539 Elo+
Party 2
Nut
Nut
TrueMilkMan7240
Nut
Level 135
God Stats
12W - 6L
1,675 SR
Queue Stats
58W - 65L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Amaze Psycho
Zhong Kui
14
1 / 3 / 5
8,404
764
10,989
9,852
7,871
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
IntoTheCrypts
Jormungandr
14
5 / 4 / 2
9,469
861
16,500
14,466
8,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
law098
Cerberus
15
3 / 3 / 6
8,600
782
9,559
15,462
13,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
2 / 4 / 6
7,937
722
8,795
14,673
8,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Chinxty
Cerberus
11
0 / 3 / 7
7,338
667
3,852
13,706
11,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
8 / 2 / 2
9,719
884
20,123
13,823
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
9
Kills
10
10
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Amaze Psycho
Zhong Kui
1
3
5
1.17
L
Ne Zha
2
4
6
1.25
L
Cerberus
Chinxty
Cerberus
0
3
7
1.17
W
Jormungandr
IntoTheCrypts
Jormungandr
5
4
2
1.5
L
8
2
2
4.5
W
Cerberus
law098
Cerberus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,048
Damage
32,770
39,780
Taken
42,202
29,881
Mitigated
26,019
7,989
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Amaze Psycho
Zhong Kui
10,989
1,679
0
3,561
9,852
7,871
825
965
8,366
34,407
1,641
L
Ne Zha
8,795
2,505
0
4,009
14,673
8,110
0
11,746
2,507
0
22,024
L
Cerberus
Chinxty
Cerberus
3,852
459
532
2,528
13,706
11,787
0
11,550
1,756
12,955
0
W
Jormungandr
IntoTheCrypts
Jormungandr
16,500
3,358
0
424
14,466
8,268
0
1,832
12,251
37,238
793
L
20,123
13,202
0
6,185
13,823
6,122
0
11,425
2,152
0
54,342
W
Cerberus
law098
Cerberus
9,559
609
0
4,004
15,462
13,742
352
1,087
14,024
26,173
318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,473
Gold Earned
24,994
166
Minions Killed
135
0
Camps Cleared
0
612,929
Distance Traveled
610,262
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,404
764
71
6
0
189,791
0
L
Ne Zha
7,937
722
20
2
0
204,339
0
L
Cerberus
7,338
667
38
3
0
207,376
0
W
Jormungandr
9,469
861
42
4
0
201,820
0
L
Nut
9,719
884
77
7
0
198,547
0
W
Cerberus
8,600
782
53
5
0
221,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role