Player Matchup

Bellona
Bellona
ATR1987
Bellona
Level 30
God Stats
9W - 19L
1,444 SR
Queue Stats
117W - 114L
1,477 Elo+
Party 2
Nut
Nut
MaBusch
Nut
Level 84
God Stats
24W - 31L
1,310 SR
Queue Stats
35W - 40L
1,374 Elo+
Solo
Baron Samedi
Baron Samedi
TTVTyphonDG
Baron Samedi
Level 66
God Stats
4W - 3L
1,504 SR
Queue Stats
218W - 237L
1,442 Elo+
Party 2
Team Averages
Level 60
1,419 SR
1,431 Elo+

VS

Team Averages
Level 63
1,677 SR
1,486 Elo+
Nut
Nut
Amarex-VP
Nut
Level 67
God Stats
8W - 11L
1,649 SR
Queue Stats
383W - 386L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
Azeyzl
Sun Wukong
Level 64
God Stats
3W - 4L
1,666 SR
Queue Stats
55W - 57L
1,453 Elo+
Party 1
Tiamat
Tiamat
LIzaz2U
Tiamat
Level 58
God Stats
5W - 3L
1,717 SR
Queue Stats
43W - 37L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ATR1987
Bellona
13
2 / 3 / 3
8,018
668
6,722
13,437
11,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nut
12
1 / 4 / 3
7,858
655
5,763
8,053
3,434
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
TTVTyphonDG
Baron Samedi
13
2 / 3 / 2
8,240
687
9,431
9,262
5,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
9,048
754
7,876
10,969
4,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Azeyzl
Sun Wukong
14
3 / 2 / 6
9,465
789
7,621
11,022
11,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
LIzaz2U
Tiamat
15
5 / 2 / 3
9,706
809
9,529
9,107
6,191
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
10
10
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
ATR1987
Bellona
2
3
3
1.17
W
2
1
7
5.5
W
Sun Wukong
Azeyzl
Sun Wukong
3
2
6
3
W
Tiamat
LIzaz2U
Tiamat
5
2
3
3.25
L
Nut
1
4
3
0.63
L
Baron Samedi
TTVTyphonDG
Baron Samedi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,916
Damage
25,026
30,752
Taken
31,098
20,921
Mitigated
22,220
6,159
Healing
6,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ATR1987
Bellona
6,722
1,884
0
1,997
13,437
11,887
403
3,377
9,268
0
21,410
W
7,876
5,195
0
3,769
10,969
4,380
2,133
4,025
6,746
0
38,200
W
Sun Wukong
Azeyzl
Sun Wukong
7,621
1,680
0
754
11,022
11,649
625
2,567
8,264
0
21,969
W
Tiamat
LIzaz2U
Tiamat
9,529
854
0
2,163
9,107
6,191
154
1,925
7,024
31,669
536
L
Nut
5,763
3,065
0
1,024
8,053
3,434
585
2,292
5,128
0
22,425
L
Baron Samedi
TTVTyphonDG
Baron Samedi
9,431
1,140
785
2,353
9,262
5,600
308
2,733
6,060
36,961
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,116
Gold Earned
28,219
122
Minions Killed
131
0
Camps Cleared
0
607,693
Distance Traveled
647,145
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,018
668
28
2
0
225,805
0
W
Nut
9,048
754
49
4
0
218,807
2
W
Sun Wukong
9,465
789
30
3
0
210,541
0
W
Tiamat
9,706
809
52
4
0
217,797
0
L
Nut
7,858
655
41
3
0
205,183
1
L
Baron Samedi
8,240
687
53
4
0
176,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role