Player Matchup

Apollo
Apollo
LupusXI
Apollo
Level 69
God Stats
12W - 14L
1,166 SR
Queue Stats
82W - 92L
1,468 Elo+
Party 1
Hou Yi
Hou Yi
Schesan
Hou Yi
Level 26
God Stats
1W - 1L
1,694 SR
Queue Stats
62W - 81L
1,450 Elo+
Party 1
Mercury
Mercury
YousPoppin
Mercury
Level 36
God Stats
0W - 1L
1,282 SR
Queue Stats
24W - 30L
1,336 Elo+
Solo
Persephone
Persephone
itextexx
Persephone
Level 33
God Stats
0W - 3L
1,280 SR
Queue Stats
40W - 37L
1,587 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xxThanos-_-
Morgan Le Fay
Level 89
God Stats
32W - 29L
1,678 SR
Queue Stats
57W - 60L
1,524 Elo+
Solo
Team Averages
Level 51
1,420 SR
1,473 Elo+

VS

Team Averages
Level 36
1,570 SR
1,461 Elo+
Kukulkan
Kukulkan
BossAllYou
Kukulkan
Level 39
God Stats
45W - 41L
1,524 SR
Queue Stats
67W - 85L
1,457 Elo+
Solo
Mulan
Mulan
CrimszonEclipse
Mulan
Level 37
God Stats
3W - 4L
1,645 SR
Queue Stats
25W - 40L
1,568 Elo+
Party 2
Hel
Hel
F-Zala
Hel
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 68L
1,035 Elo+
Solo
Cu Chulainn
Cu Chulainn
JamJ19
Cu Chulainn
Level 46
God Stats
4W - 3L
1,330 SR
Queue Stats
116W - 90L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Prydeful1
Cthulhu
Level 25
God Stats
9W - 16L
1,852 SR
Queue Stats
27W - 38L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LupusXI
Apollo
16
6 / 2 / 7
11,934
1,085
13,698
17,892
8,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
Schesan
Hou Yi
17
3 / 0 / 6
11,071
1,006
12,788
16,910
7,898
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
YousPoppin
Mercury
16
1 / 10 / 8
10,516
956
10,396
19,361
9,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Persephone
itextexx
Persephone
16
1 / 1 / 8
10,882
989
12,469
9,895
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
xxThanos-_-
Morgan Le Fay
17
3 / 0 / 7
11,427
1,039
15,077
8,843
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

180

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BossAllYou
Kukulkan
17
1 / 3 / 6
10,873
988
14,328
7,994
4,081
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 3 / 3
10,593
963
18,277
19,291
21,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
F-Zala
Hel
16
2 / 4 / 6
10,109
919
4,877
9,670
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
JamJ19
Cu Chulainn
17
3 / 3 / 5
11,229
1,021
10,811
15,056
13,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Prydeful1
Cthulhu
16
4 / 1 / 3
11,002
1,000
18,607
17,430
22,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
36
14
Kills
13
13
Deaths
14
36
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BossAllYou
Kukulkan
1
3
6
1.33
W
3
3
3
1.5
W
Hel
F-Zala
Hel
2
4
6
1.25
W
Cu Chulainn
JamJ19
Cu Chulainn
3
3
5
1.83
L
Apollo
LupusXI
Apollo
6
2
7
4.75
W
Cthulhu
Prydeful1
Cthulhu
4
1
3
5.5
L
Hou Yi
Schesan
Hou Yi
3
0
6
6
L
Mercury
YousPoppin
Mercury
1
10
8
0.5
L
Persephone
itextexx
Persephone
1
1
8
5
L
Morgan Le Fay
xxThanos-_-
Morgan Le Fay
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,428
Damage
66,900
72,901
Taken
69,441
34,592
Mitigated
66,524
4,454
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BossAllYou
Kukulkan
14,328
71
0
0
7,994
4,081
0
2,717
5,219
38,541
0
W
18,277
3,105
0
5,235
19,291
21,890
0
9,220
9,788
0
28,216
W
Hel
F-Zala
Hel
4,877
637
1,982
2,182
9,670
5,350
0
3,724
5,825
9,071
0
W
Cu Chulainn
JamJ19
Cu Chulainn
10,811
4,960
0
38
15,056
13,176
0
4,481
10,425
0
42,283
L
Apollo
LupusXI
Apollo
13,698
10,805
0
1,067
17,892
8,746
0
8,850
8,561
0
33,134
W
Cthulhu
Prydeful1
Cthulhu
18,607
1,096
627
2,811
17,430
22,027
0
6,542
10,638
34,988
2,989
L
Hou Yi
Schesan
Hou Yi
12,788
8,592
0
1,351
16,910
7,898
0
9,322
7,165
0
32,371
L
Mercury
YousPoppin
Mercury
10,396
5,711
0
0
19,361
9,421
0
8,606
10,014
0
25,172
L
Persephone
itextexx
Persephone
12,469
1,295
0
836
9,895
4,116
0
3,138
6,293
19,576
0
L
Morgan Le Fay
xxThanos-_-
Morgan Le Fay
15,077
1,539
307
893
8,843
4,411
0
4,488
4,124
37,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,830
Gold Earned
53,806
213
Minions Killed
223
5
Camps Cleared
9
1,019,241
Distance Traveled
1,005,063
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,873
988
59
5
4
205,133
1
W
Mulan
10,593
963
21
2
2
214,490
0
W
Hel
10,109
919
12
1
0
122,699
0
W
Cu Chulainn
11,229
1,021
60
5
2
226,702
0
L
Apollo
11,934
1,085
51
5
2
188,519
0
W
Cthulhu
11,002
1,000
71
6
1
236,039
0
L
Hou Yi
11,071
1,006
48
4
1
204,433
0
L
Mercury
10,516
956
37
3
0
220,630
0
L
Persephone
10,882
989
20
2
0
211,287
0
L
Morgan Le Fay
11,427
1,039
57
5
2
194,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role