Player Matchup

Terra
Terra
HighDiamond
Terra
Level 131
God Stats
5W - 10L
1,408 SR
Queue Stats
87W - 86L
1,501 Elo+
Solo
Danzaburou
Danzaburou
MermaidMama219
Danzaburou
Level 205
God Stats
29W - 24L
1,525 SR
Queue Stats
473W - 480L
1,513 Elo+
Party 2
Surtr
Surtr
Reckless_Charge
Surtr
Level 129
God Stats
1W - 1L
1,326 SR
Queue Stats
36W - 40L
1,445 Elo+
Solo
Nut
Nut
ScarletKing1540
Nut
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 44L
1,444 Elo+
Solo
Janus
Janus
Zifnab The Good
Janus
Level 160
God Stats
3W - 6L
1,630 SR
Queue Stats
135W - 138L
1,520 Elo+
Party 2
Team Averages
Level 156
1,478 SR
1,485 Elo+

VS

Team Averages
Level 119
1,471 SR
1,612 Elo+
Pele
Pele
 
Pele
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DavoOCE
Cthulhu
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 67L
1,493 Elo+
Party 1
Scylla
Scylla
InsertInnuendo
Scylla
Level 119
God Stats
5W - 4L
1,569 SR
Queue Stats
97W - 82L
1,569 Elo+
Solo
Ymir
Ymir
King721
Ymir
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
2,015 Elo+
Solo
Artemis
Artemis
XxDBOOxX_559
Artemis
Level 89
God Stats
1W - 0L
1,285 SR
Queue Stats
85W - 73L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,789
617
4,120
8,429
6,343
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
MermaidMama219
Danzaburou
10
0 / 4 / 1
5,211
474
3,726
9,460
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
4,234
385
648
3,532
2,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 4
6,241
567
6,635
7,582
2,976
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 0
5,206
473
1,774
6,387
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 1 / 3
6,952
632
6,551
9,427
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
DavoOCE
Cthulhu
11
3 / 1 / 2
6,722
611
5,294
7,594
6,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 2
6,409
583
5,193
4,178
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
King721
Ymir
9
2 / 3 / 0
5,390
490
3,793
8,095
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
XxDBOOxX_559
Artemis
9
0 / 3 / 2
5,366
488
3,475
6,599
2,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
7
Kills
10
10
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
3
5.5
W
Cthulhu
DavoOCE
Cthulhu
3
1
2
4
L
4
0
3
5.5
W
1
0
2
2
W
Ymir
King721
Ymir
2
3
0
0.67
L
Danzaburou
MermaidMama219
Danzaburou
0
4
1
0.13
L
0
2
0
0
L
3
2
4
2.5
W
Artemis
XxDBOOxX_559
Artemis
0
3
2
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,903
Damage
24,306
35,390
Taken
35,893
17,786
Mitigated
17,451
12,419
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,551
1,664
0
2,746
9,427
3,852
0
1,055
8,352
0
55,889
W
Cthulhu
DavoOCE
Cthulhu
5,294
486
61
1,124
7,594
6,516
0
1,124
6,309
36,247
3,462
L
4,120
985
2,008
3,146
8,429
6,343
0
3,131
5,199
24,523
404
W
5,193
125
0
338
4,178
1,242
0
870
3,248
41,813
0
W
Ymir
King721
Ymir
3,793
1,644
0
345
8,095
3,601
0
1,146
6,949
20,830
0
L
Danzaburou
MermaidMama219
Danzaburou
3,726
1,055
0
2,736
9,460
3,759
369
3,788
5,509
0
35,780
L
648
171
0
1,281
3,532
2,054
0
1,188
2,156
187
9,479
L
6,635
3,857
0
2,245
7,582
2,976
224
2,079
5,447
0
43,085
W
Artemis
XxDBOOxX_559
Artemis
3,475
2,145
0
815
6,599
2,240
0
1,374
5,225
0
30,769
L
1,774
273
0
1,003
6,387
2,654
0
3,260
2,880
29,978
874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,681
Gold Earned
30,839
265
Minions Killed
326
0
Camps Cleared
0
935,992
Distance Traveled
1,036,420
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,952
632
83
8
0
233,497
0
W
Cthulhu
6,722
611
67
6
0
218,488
0
L
Terra
6,789
617
40
4
0
234,244
0
W
Scylla
6,409
583
85
8
0
226,111
0
W
Ymir
5,390
490
44
4
0
198,012
0
L
Danzaburou
5,211
474
71
6
0
201,827
0
L
Surtr
4,234
385
21
2
0
71,285
0
L
Nut
6,241
567
73
7
0
191,398
2
W
Artemis
5,366
488
47
4
0
160,312
2
L
Janus
5,206
473
60
5
0
237,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role