Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Aranit
Charon
Level 148
God Stats
1W - 0L
1,785 SR
Queue Stats
64W - 50L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
DeMasters
Baron Samedi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,239 Elo+
Party 2
Medusa
Medusa
DePupilz
Medusa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,377 Elo+
Party 2
Team Averages
Level 140
1,557 SR
1,436 Elo+

VS

Team Averages
Level 145
1,466 SR
1,341 Elo+
Nike
Nike
 
Nike
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
I-SchnitzelPlus
Anhur
Level 167
God Stats
4W - 8L
1,328 SR
Queue Stats
71W - 75L
1,466 Elo+
Party 1
Hades
Hades
Waylon_Jones1
Hades
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 49L
1,581 Elo+
Solo
Awilix
Awilix
per caso online
Awilix
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,078 Elo+
Party 3
Bake Kujira
Bake Kujira
supersimo07
Bake Kujira
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,078 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
7 / 1 / 0
7,067
642
6,874
9,873
4,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
 
Sylvanus
10
0 / 1 / 5
5,476
498
4,238
6,070
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
Aranit
Charon
10
0 / 0 / 1
6,121
556
5,130
10,035
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
DeMasters
Baron Samedi
10
0 / 1 / 4
5,490
499
4,155
5,397
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
DePupilz
Medusa
11
5 / 1 / 1
6,248
568
6,501
7,951
2,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 1 / 0
5,816
529
5,161
8,334
5,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 3 / 0
5,781
526
6,458
7,398
2,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
6,389
581
4,423
9,386
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 0
5,305
482
1,753
8,958
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bake Kujira
supersimo07
Bake Kujira
9
0 / 2 / 1
4,963
451
4,282
8,198
6,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
4
4
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
1
0
7
W
Sylvanus
 
Sylvanus
0
1
5
2.5
L
Nike
 
Nike
0
1
0
0
W
Charon
Aranit
Charon
0
0
1
0.5
W
Baron Samedi
DeMasters
Baron Samedi
0
1
4
2
W
Medusa
DePupilz
Medusa
5
1
1
5.5
L
2
3
0
0.67
L
1
3
1
0.5
L
1
3
0
0.33
L
Bake Kujira
supersimo07
Bake Kujira
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,898
Damage
22,077
39,326
Taken
42,274
21,230
Mitigated
22,536
14,438
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,874
2,097
0
2,361
9,873
4,947
0
1,234
8,639
0
60,354
W
Sylvanus
 
Sylvanus
4,238
1,922
547
3,095
6,070
3,085
0
1,117
4,908
21,387
8,059
L
Nike
 
Nike
5,161
611
0
3,690
8,334
5,497
0
2,155
5,427
0
43,835
W
Charon
Aranit
Charon
5,130
766
0
2,908
10,035
8,030
0
1,579
7,643
37,677
8,954
W
Baron Samedi
DeMasters
Baron Samedi
4,155
360
173
1,457
5,397
2,944
48
3,041
2,356
29,661
0
W
Medusa
DePupilz
Medusa
6,501
4,283
0
3,897
7,951
2,224
0
1,296
6,610
0
45,955
L
6,458
4,276
0
1,522
7,398
2,445
208
1,423
5,975
0
47,560
L
4,423
191
95
3,642
9,386
4,589
0
3,530
5,856
48,326
652
L
1,753
951
0
912
8,958
3,459
0
1,191
7,767
0
29,987
L
Bake Kujira
supersimo07
Bake Kujira
4,282
1,937
0
1,071
8,198
6,546
0
2,568
5,494
21,634
2,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,402
Gold Earned
28,254
336
Minions Killed
340
0
Camps Cleared
0
1,041,919
Distance Traveled
1,091,558
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,067
642
99
9
0
254,794
0
W
Sylvanus
5,476
498
49
4
0
183,428
0
L
Nike
5,816
529
81
7
0
214,020
0
W
Charon
6,121
556
79
7
0
177,183
0
W
Baron Samedi
5,490
499
51
5
0
209,693
3
W
Medusa
6,248
568
58
5
0
216,821
0
L
Anhur
5,781
526
78
7
0
206,216
0
L
Hades
6,389
581
88
8
0
191,680
0
L
Awilix
5,305
482
55
5
0
255,052
0
L
Bake Kujira
4,963
451
38
3
0
224,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role