Player Matchup

Horus
Horus
AnimeAfroMN
Horus
Level 125
God Stats
2W - 3L
1,556 SR
Queue Stats
54W - 47L
1,566 Elo+
Party 2
Nut
Nut
Foresttreen
Nut
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,370 Elo+
Solo
Bakasura
Bakasura
IamTripZ
Bakasura
Level 145
God Stats
0W - 1L
1,497 SR
Queue Stats
0W - 3L
1,258 Elo+
Solo
Fenrir
Fenrir
KamisoriHanzo
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,570 Elo+
Party 2
Janus
Janus
NaM3L3sZ
Janus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,607 Elo+
Party 2
Team Averages
Level 124
1,511 SR
1,474 Elo+

VS

Team Averages
Level 106
1,418 SR
1,469 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
CristianARKP17
Chiron
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 155L
1,482 Elo+
Party 1
Arachne
Arachne
KABO hades
Arachne
Level 88
God Stats
4W - 3L
1,276 SR
Queue Stats
53W - 43L
1,501 Elo+
Solo
Sylvanus
Sylvanus
camila242
Sylvanus
Level 102
God Stats
14W - 8L
1,315 SR
Queue Stats
79W - 68L
1,448 Elo+
Party 1
Poseidon
Poseidon
gh0sthth
Poseidon
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 136L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
5,054
459
1,417
5,782
4,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 3 / 0
5,525
502
3,191
6,404
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
IamTripZ
Bakasura
10
0 / 2 / 1
5,374
489
2,334
11,370
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
5,443
495
2,391
10,532
7,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
NaM3L3sZ
Janus
11
1 / 1 / 0
6,188
563
6,408
5,214
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
2 / 0 / 0
7,642
695
5,842
9,151
7,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 0 / 1
6,096
554
4,841
4,921
1,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
KABO hades
Arachne
12
4 / 2 / 1
6,569
597
3,882
9,905
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
camila242
Sylvanus
10
1 / 0 / 2
6,424
584
3,268
5,494
3,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Poseidon
gh0sthth
Poseidon
10
1 / 0 / 2
6,059
551
3,464
6,999
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
0
2
L
0
0
0
0
W
1
0
1
1.5
L
0
3
0
0
L
Bakasura
IamTripZ
Bakasura
0
2
1
0.25
W
Arachne
KABO hades
Arachne
4
2
1
2.25
L
0
3
1
0.17
L
Janus
NaM3L3sZ
Janus
1
1
0
1
W
Sylvanus
camila242
Sylvanus
1
0
2
2
W
Poseidon
gh0sthth
Poseidon
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,741
Damage
21,297
39,302
Taken
36,470
21,790
Mitigated
18,871
9,309
Healing
10,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
5,842
772
0
1,637
9,151
7,344
213
0
9,041
0
60,581
L
1,417
791
866
2,127
5,782
4,110
0
1,109
4,673
0
10,131
W
4,841
1,036
300
1,540
4,921
1,877
1,034
0
4,921
0
46,202
L
3,191
1,895
0
0
6,404
2,564
605
713
5,691
0
39,018
L
Bakasura
IamTripZ
Bakasura
2,334
1,829
0
3,452
11,370
5,451
0
1,722
9,648
0
27,139
W
Arachne
KABO hades
Arachne
3,882
2,717
0
2,135
9,905
4,107
23
1,170
8,637
0
52,767
L
2,391
1,090
0
2,402
10,532
7,613
0
0
10,532
0
33,378
L
Janus
NaM3L3sZ
Janus
6,408
588
0
462
5,214
2,052
320
3,095
2,119
47,497
839
W
Sylvanus
camila242
Sylvanus
3,268
675
1,799
2,502
5,494
3,413
0
926
4,524
22,261
751
W
Poseidon
gh0sthth
Poseidon
3,464
932
0
680
6,999
2,130
0
3,865
2,726
40,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,584
Gold Earned
32,790
292
Minions Killed
346
0
Camps Cleared
0
1,103,727
Distance Traveled
1,149,114
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,642
695
102
9
0
201,496
2
L
Horus
5,054
459
17
2
0
185,349
1
W
Chiron
6,096
554
78
7
0
223,697
0
L
Nut
5,525
502
72
7
0
206,121
0
L
Bakasura
5,374
489
66
6
0
282,689
0
W
Arachne
6,569
597
78
7
0
283,440
0
L
Fenrir
5,443
495
58
5
0
225,799
4
L
Janus
6,188
563
79
7
0
203,769
0
W
Sylvanus
6,424
584
27
2
0
211,547
2
W
Poseidon
6,059
551
61
6
0
228,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role