Player Matchup

Jormungandr
Jormungandr
MattDaGoatl-_-l
Jormungandr
Level 46
God Stats
6W - 3L
1,765 SR
Queue Stats
8W - 9L
1,484 Elo+
Solo
Nut
Nut
TheCowboysFan4
Nut
Level 67
God Stats
1W - 1L
1,275 SR
Queue Stats
26W - 33L
1,389 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
benjaminelxd
Ah Muzen Cab
Level 44
God Stats
6W - 2L
1,552 SR
Queue Stats
81W - 78L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
cudevidro
Gilgamesh
Level 87
God Stats
5W - 0L
1,955 SR
Queue Stats
31W - 18L
1,609 Elo+
Solo
Hun Batz
Hun Batz
scorp1onking
Hun Batz
Level 46
God Stats
8W - 5L
1,514 SR
Queue Stats
159W - 148L
1,415 Elo+
Solo
Team Averages
Level 58
1,612 SR
1,452 Elo+

VS

Team Averages
Level 72
1,552 SR
1,399 Elo+
Nike
Nike
Ahirmin
Nike
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 70L
1,516 Elo+
Solo
Izanami
Izanami
Ammarus
Izanami
Level 41
God Stats
25W - 33L
1,573 SR
Queue Stats
55W - 90L
1,281 Elo+
Solo
Guan Yu
Guan Yu
FuLLkeR
Guan Yu
Level 69
God Stats
3W - 2L
1,713 SR
Queue Stats
88W - 105L
1,515 Elo+
Solo
Anubis
Anubis
jbzmiguel35
Anubis
Level 62
God Stats
4W - 3L
1,478 SR
Queue Stats
26W - 30L
1,279 Elo+
Solo
Loki
Loki
koaladuck2022
Loki
Level 46
God Stats
3W - 5L
1,496 SR
Queue Stats
195W - 205L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MattDaGoatl-_-l
Jormungandr
15
5 / 0 / 6
10,281
514
12,040
13,620
15,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
1 / 2 / 2
9,521
476
7,736
8,934
3,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Muzen Cab
benjaminelxd
Ah Muzen Cab
18
6 / 1 / 4
11,082
554
16,520
18,680
7,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
cudevidro
Gilgamesh
16
1 / 1 / 7
9,770
489
10,912
17,830
20,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
scorp1onking
Hun Batz
18
9 / 2 / 4
10,761
538
14,523
17,936
8,241
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Ahirmin
Nike
15
1 / 5 / 0
9,676
484
14,739
20,203
22,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Ammarus
Izanami
13
0 / 3 / 1
8,210
411
6,621
14,052
5,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
FuLLkeR
Guan Yu
13
1 / 5 / 1
7,874
394
7,042
20,289
19,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
15
1 / 5 / 1
9,658
483
12,932
15,629
8,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
3 / 5 / 0
9,415
471
9,412
17,543
8,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
22
Kills
6
6
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nike
Ahirmin
Nike
1
5
0
0.2
L
Izanami
Ammarus
Izanami
0
3
1
0.17
L
Guan Yu
FuLLkeR
Guan Yu
1
5
1
0.3
W
Jormungandr
MattDaGoatl-_-l
Jormungandr
5
0
6
8
W
1
2
2
1
W
Ah Muzen Cab
benjaminelxd
Ah Muzen Cab
6
1
4
8
W
Gilgamesh
cudevidro
Gilgamesh
1
1
7
4.5
L
Anubis
1
5
1
0.3
L
3
5
0
0.6
W
Hun Batz
scorp1onking
Hun Batz
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,731
Damage
50,746
77,000
Taken
87,716
56,004
Mitigated
64,516
17,320
Healing
26,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Ahirmin
Nike
14,739
1,624
0
5,392
20,203
22,741
0
1,436
17,546
5,826
76,846
L
Izanami
Ammarus
Izanami
6,621
5,046
0
3,309
14,052
5,644
960
3,957
10,095
0
64,980
L
Guan Yu
FuLLkeR
Guan Yu
7,042
645
952
4,463
20,289
19,836
0
4,488
15,705
1,362
37,556
W
Jormungandr
MattDaGoatl-_-l
Jormungandr
12,040
2,571
306
1,445
13,620
15,471
234
1,827
11,793
42,010
546
W
7,736
5,301
0
2,700
8,934
3,989
2,451
772
8,110
0
73,095
W
Ah Muzen Cab
benjaminelxd
Ah Muzen Cab
16,520
8,035
0
3,012
18,680
7,397
1,119
8,714
9,914
0
100,529
W
Gilgamesh
cudevidro
Gilgamesh
10,912
3,019
0
2,850
17,830
20,906
188
1,102
15,594
0
60,513
L
Anubis
12,932
89
0
6,389
15,629
8,200
49
448
15,181
84,907
0
L
9,412
1,997
0
6,073
17,543
8,095
1
1,165
16,179
0
86,816
W
Hun Batz
scorp1onking
Hun Batz
14,523
5,040
0
7,007
17,936
8,241
0
3,077
14,757
0
73,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,415
Gold Earned
44,833
512
Minions Killed
588
0
Camps Cleared
0
1,915,947
Distance Traveled
1,836,053
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,676
484
133
7
0
306,848
0
L
Izanami
8,210
411
110
6
0
346,837
2
L
Guan Yu
7,874
394
58
3
0
404,694
0
W
Jormungandr
10,281
514
38
2
0
364,538
1
W
Nut
9,521
476
125
6
0
371,501
2
W
Ah Muzen Cab
11,082
554
157
8
0
411,677
1
W
Gilgamesh
9,770
489
96
5
0
354,086
0
L
Anubis
9,658
483
157
8
0
326,413
0
L
Loki
9,415
471
130
7
0
451,261
0
W
Hun Batz
10,761
538
96
5
0
414,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role