Player Matchup

Fenrir
Fenrir
P33W33 2012
Fenrir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 38L
1,484 Elo+
Party 1
Ymir
Ymir
TheRealCrez
Ymir
Level 82
God Stats
9W - 4L
1,762 SR
Queue Stats
93W - 96L
1,530 Elo+
Party 2
Ravana
Ravana
TheRealForbes
Ravana
Level 125
God Stats
5W - 2L
1,870 SR
Queue Stats
108W - 107L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
amy roundhouse
Baron Samedi
Level 173
God Stats
2W - 4L
1,381 SR
Queue Stats
198W - 194L
1,502 Elo+
Party 1
Nut
Nut
z Kirkk z
Nut
Level 87
God Stats
1W - 0L
1,415 SR
Queue Stats
26W - 37L
1,402 Elo+
Party 1
Team Averages
Level 124
1,586 SR
1,495 Elo+

VS

Team Averages
Level 125
1,624 SR
1,536 Elo+
Merlin
Merlin
DBD_CAMPER
Merlin
Level 147
God Stats
1W - 1L
1,430 SR
Queue Stats
5W - 5L
1,467 Elo+
Solo
Agni
Agni
EffetZéner
Agni
Level 116
God Stats
4W - 1L
1,819 SR
Queue Stats
30W - 21L
1,571 Elo+
Party 3
Nut
Nut
Foguki
Nut
Level 118
God Stats
2W - 1L
1,563 SR
Queue Stats
17W - 11L
1,643 Elo+
Party 3
Hercules
Hercules
ebutler169prms
Hercules
Level 106
God Stats
17W - 20L
1,462 SR
Queue Stats
285W - 283L
1,486 Elo+
Solo
Thanatos
Thanatos
jimi1231651
Thanatos
Level 140
God Stats
1W - 1L
1,848 SR
Queue Stats
51W - 45L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
8 / 3 / 2
8,959
597
10,429
16,554
8,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 4
8,894
593
5,073
10,896
7,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 0 / 4
9,166
611
7,173
6,305
4,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
amy roundhouse
Baron Samedi
14
2 / 4 / 1
8,024
535
4,620
10,610
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 2
7,297
486
4,746
12,515
4,566
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DBD_CAMPER
Merlin
14
0 / 2 / 0
7,837
522
2,429
6,785
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 3 / 1
9,004
600
9,296
9,630
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
Foguki
Nut
15
4 / 4 / 2
8,684
579
13,584
14,751
6,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
1
0 / 0 / 0
3,175
212
0
0
0
Thanatos
jimi1231651
Thanatos
13
2 / 7 / 5
7,225
482
9,660
16,758
7,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
16
Kills
11
11
Deaths
16
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
DBD_CAMPER
Merlin
0
2
0
0
L
5
3
1
1.83
L
Nut
Foguki
Nut
4
4
2
1.25
W
Fenrir
8
3
2
3
W
2
1
4
4
W
3
0
4
5
W
Baron Samedi
amy roundhouse
Baron Samedi
2
4
1
0.63
L
Hercules
0
0
0
0
L
Thanatos
jimi1231651
Thanatos
2
7
5
0.64
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
34,969
56,880
Taken
47,924
30,513
Mitigated
19,818
19,692
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DBD_CAMPER
Merlin
2,429
0
0
625
6,785
2,544
0
859
5,575
57,882
0
L
9,296
749
0
420
9,630
3,799
0
4,398
5,084
58,231
840
L
Nut
Foguki
Nut
13,584
7,784
0
5,884
14,751
6,103
170
2,581
12,011
0
72,592
W
Fenrir
10,429
2,921
0
7,997
16,554
8,274
436
1,595
14,959
0
70,577
W
5,073
794
2,046
2,484
10,896
7,988
503
1,533
9,289
38,828
0
W
7,173
1,115
0
2,494
6,305
4,918
0
2,390
3,828
0
61,785
W
Baron Samedi
amy roundhouse
Baron Samedi
4,620
363
122
2,436
10,610
4,767
216
5,226
5,384
54,877
759
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
jimi1231651
Thanatos
9,660
3,574
0
7,166
16,758
7,372
0
1,784
14,888
0
53,404
W
4,746
2,120
0
2,113
12,515
4,566
518
435
12,080
0
51,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,340
Gold Earned
35,925
431
Minions Killed
384
0
Camps Cleared
0
1,466,309
Distance Traveled
1,113,581
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,837
522
104
7
0
288,259
0
L
Agni
9,004
600
95
6
0
293,332
2
L
Nut
8,684
579
115
8
0
266,014
1
W
Fenrir
8,959
597
99
7
0
347,717
1
W
Ymir
8,894
593
62
4
0
293,284
2
W
Ravana
9,166
611
94
6
0
292,127
2
W
Baron Samedi
8,024
535
108
7
0
262,576
4
L
Hercules
3,175
212
0
0
0
0
0
L
Thanatos
7,225
482
70
5
0
265,976
0
W
Nut
7,297
486
68
5
0
270,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role