Player Matchup

Ishtar
Ishtar
Gold III
BasicBoromir
Ishtar
Gold III
Level 78
God Stats
5W - 1L
2,001 SR
Queue Stats
17W - 15L
1,613 MMR
Party 3
Da Ji
Da Ji
Gold II
MeatyJet27
Da Ji
Gold II
Level 180
God Stats
22W - 15L
1,759 SR
Queue Stats
179W - 185L
1,566 MMR
Party 2
Nu Wa
Nu Wa
Silver II
Papi Shaampooo
Nu Wa
Silver II
Level 181
God Stats
5W - 7L
1,630 SR
Queue Stats
42W - 45L
1,500 MMR
Party 3
Hercules
Hercules
Gold IV
Shadyeli
Hercules
Gold IV
Level 85
God Stats
1W - 1L
1,712 SR
Queue Stats
173W - 168L
1,563 MMR
Solo
Ares
Ares
Gold III
Timesreaper
Ares
Gold III
Level 73
God Stats
0W - 1L
1,560 SR
Queue Stats
33W - 28L
1,552 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,732 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,611 SR
1,551 MMR
Geb
Geb
Silver I
 
Geb
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum IV
Cruzzl
Lancelot
Platinum IV
Level 121
God Stats
26W - 15L
1,646 SR
Queue Stats
174W - 162L
1,770 MMR
Party 1
Achilles
Achilles
Gold I
ImStrixus
Achilles
Gold I
Level 154
God Stats
13W - 13L
1,691 SR
Queue Stats
101W - 89L
1,557 MMR
Solo
Vulcan
Vulcan
Gold V
TrikzyisNice
Vulcan
Gold V
Level 101
God Stats
11W - 5L
1,719 SR
Queue Stats
195W - 203L
1,373 MMR
Party 1
Hou Yi
Hou Yi
Gold II
senhar wolf 115
Hou Yi
Gold II
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
167W - 172L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 3 / 2
7,049
542
6,139
9,296
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
11
4 / 4 / 0
6,656
512
3,276
12,300
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 3
6,511
501
5,714
7,787
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Shadyeli
Hercules
13
0 / 0 / 0
6,939
534
2,278
11,923
6,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 2
6,079
468
4,185
12,657
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
KukulkanVamanaSusanoLoki

VS

Bans
Maman BrigitteThanatosSolBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 7
6,953
535
3,464
7,991
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Cruzzl
Lancelot
14
11 / 0 / 0
8,534
656
9,671
9,003
4,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
ImStrixus
Achilles
12
0 / 0 / 1
7,253
558
7,804
6,916
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
13
1 / 3 / 6
7,610
585
8,608
6,519
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 3
7,275
560
4,957
8,595
3,109
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
14
14
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
7
4.5
L
Ishtar
1
3
2
0.67
W
Lancelot
Cruzzl
Lancelot
11
0
0
11
W
Achilles
ImStrixus
Achilles
0
0
1
0.5
L
Da Ji
4
4
0
1
L
0
4
3
0.38
L
Hercules
Shadyeli
Hercules
0
0
0
0
L
0
3
2
0.33
W
Vulcan
1
3
6
1.33
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,592
Damage
34,504
53,963
Taken
39,024
28,099
Mitigated
22,291
20,235
Healing
11,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,464
530
0
2,186
7,991
5,965
0
3,361
4,630
11,773
0
L
Ishtar
6,139
2,873
0
4,095
9,296
3,760
0
825
8,451
0
61,045
W
Lancelot
Cruzzl
Lancelot
9,671
2,793
0
3,922
9,003
4,655
358
1,224
7,779
0
65,038
W
Achilles
ImStrixus
Achilles
7,804
2,543
0
3,239
6,916
5,959
0
891
6,025
0
55,429
L
Da Ji
3,276
191
0
3,448
12,300
4,978
0
1,971
10,303
0
39,356
L
5,714
1,726
0
950
7,787
2,412
0
3,558
4,096
48,989
0
L
Hercules
Shadyeli
Hercules
2,278
597
0
6,642
11,923
6,830
0
0
11,923
0
45,777
L
4,185
361
221
4,879
12,657
10,119
0
5,368
7,156
25,768
4,558
W
Vulcan
8,608
4,126
0
425
6,519
2,603
909
3,107
3,412
74,540
1,146
W
4,957
2,906
0
1,467
8,595
3,109
0
1,218
7,377
0
59,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,234
Gold Earned
37,625
387
Minions Killed
407
0
Camps Cleared
0
1,294,507
Distance Traveled
1,461,146
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,953
535
9
1
0
306,421
2
L
Ishtar
7,049
542
108
8
0
248,829
0
W
Lancelot
8,534
656
97
7
0
347,411
0
W
Achilles
7,253
558
73
6
0
296,924
4
L
Da Ji
6,656
512
68
5
0
269,588
0
L
Nu Wa
6,511
501
82
6
0
235,929
0
L
Hercules
6,939
534
90
7
0
264,308
4
L
Ares
6,079
468
39
3
0
275,853
0
W
Vulcan
7,610
585
127
10
0
267,179
0
W
Hou Yi
7,275
560
101
8
0
243,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role