Player Matchup

Artio
Artio
 
Artio
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
NEWDEL
Amaterasu
Level 146
God Stats
14W - 11L
1,702 SR
Queue Stats
658W - 680L
1,496 Elo+
Party 2
Nox
Nox
WickedCarnage
Nox
Level 97
God Stats
1W - 0L
1,673 SR
Queue Stats
3W - 0L
1,778 Elo+
Solo
Jing Wei
Jing Wei
geherbo000
Jing Wei
Level 99
God Stats
2W - 1L
1,504 SR
Queue Stats
42W - 31L
1,602 Elo+
Solo
Team Averages
Level 128
1,576 SR
1,575 Elo+

VS

Team Averages
Level 105
1,527 SR
1,470 Elo+
Achilles
Achilles
H3-CMS
Achilles
Level 136
God Stats
10W - 11L
1,751 SR
Queue Stats
885W - 928L
1,474 Elo+
Solo
Cthulhu
Cthulhu
HeartBreakKlutch
Cthulhu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,589 Elo+
Solo
Rama
Rama
HotFastToast
Rama
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 308L
1,472 Elo+
Party 1
Artio
Artio
Kyle67
Artio
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,310 Elo+
Party 1
Martichoras
Martichoras
bootywhisper420
Martichoras
Level 126
God Stats
4W - 3L
1,387 SR
Queue Stats
151W - 164L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
2 / 1 / 8
8,845
885
6,141
9,744
10,391
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
 
Bacchus
15
1 / 2 / 8
8,742
874
7,716
10,447
14,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
NEWDEL
Amaterasu
15
2 / 2 / 6
8,428
843
4,168
12,990
11,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 6
8,700
870
4,935
6,968
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
geherbo000
Jing Wei
15
1 / 2 / 8
8,574
857
8,377
7,485
3,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
H3-CMS
Achilles
17
4 / 3 / 1
8,478
848
10,881
12,876
15,892
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 4 / 5
7,318
732
13,060
12,744
16,738
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 0 / 0
5,504
550
0
0
0
Artio
Kyle67
Artio
5
0 / 0 / 0
5,504
550
0
0
0
Martichoras
bootywhisper420
Martichoras
17
4 / 3 / 4
9,440
944
13,747
9,281
5,209
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
10
Kills
8
10
Deaths
10
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
8
6
W
Bacchus
 
Bacchus
1
2
8
2.5
L
Achilles
H3-CMS
Achilles
4
3
1
1.5
L
0
4
5
0.63
L
0
0
0
0
L
Artio
Kyle67
Artio
0
0
0
0
W
Amaterasu
NEWDEL
Amaterasu
2
2
6
2.5
W
4
3
6
2.33
L
Martichoras
bootywhisper420
Martichoras
4
3
4
2
W
Jing Wei
geherbo000
Jing Wei
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,337
Damage
37,688
47,634
Taken
34,901
43,665
Mitigated
37,839
19,367
Healing
10,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,141
838
3,667
4,428
9,744
10,391
535
3,425
6,127
16,694
950
W
Bacchus
 
Bacchus
7,716
696
880
1,753
10,447
14,895
225
2,547
7,782
10,802
2,500
L
Achilles
H3-CMS
Achilles
10,881
1,156
681
2,910
12,876
15,892
0
7,029
5,515
0
17,923
L
13,060
606
2,440
3,448
12,744
16,738
0
6,436
6,114
19,379
303
L
0
0
0
0
0
0
0
0
0
0
0
L
Artio
Kyle67
Artio
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
NEWDEL
Amaterasu
4,168
2,312
609
4,087
12,990
11,099
528
2,413
10,093
0
6,191
W
4,935
201
229
385
6,968
3,607
565
1,458
5,200
12,895
0
L
Martichoras
bootywhisper420
Martichoras
13,747
4,625
308
868
9,281
5,209
0
3,956
5,232
0
40,610
W
Jing Wei
geherbo000
Jing Wei
8,377
5,459
1,078
2,251
7,485
3,673
1,022
2,961
4,384
0
30,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,289
Gold Earned
36,244
129
Minions Killed
100
0
Camps Cleared
0
963,652
Distance Traveled
514,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,845
885
20
2
0
222,520
0
W
Bacchus
8,742
874
11
1
0
197,333
0
L
Achilles
8,478
848
15
2
0
210,866
0
L
Cthulhu
7,318
732
13
1
0
172,808
0
L
Rama
5,504
550
0
0
0
0
0
L
Artio
5,504
550
0
0
0
0
0
W
Amaterasu
8,428
843
12
1
0
199,815
0
W
Nox
8,700
870
29
3
0
166,713
0
L
Martichoras
9,440
944
72
7
0
130,563
0
W
Jing Wei
8,574
857
57
6
0
177,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role