Player Matchup

Ares
Ares
 
Ares
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
AlmightyRetro
Lancelot
Level 112
God Stats
7W - 6L
1,767 SR
Queue Stats
133W - 134L
1,503 Elo+
Solo
Nut
Nut
To Surreal
Nut
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
WHAT MY BEER NO
Gilgamesh
Level 129
God Stats
5W - 6L
1,890 SR
Queue Stats
106W - 114L
1,472 Elo+
Solo
Charon
Charon
vCalculated-
Charon
Level 159
God Stats
11W - 9L
1,362 SR
Queue Stats
131W - 126L
1,574 Elo+
Solo
Team Averages
Level 127
1,604 SR
1,501 Elo+

VS

Team Averages
Level 104
1,516 SR
1,569 Elo+
Achilles
Achilles
Elpach3g0d
Achilles
Level 70
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 34L
1,597 Elo+
Solo
Medusa
Medusa
MinisterMisfit
Medusa
Level 149
God Stats
10W - 6L
1,516 SR
Queue Stats
103W - 99L
1,559 Elo+
Solo
Ix Chel
Ix Chel
Symbrahhh
Ix Chel
Level 69
God Stats
25W - 30L
1,471 SR
Queue Stats
249W - 240L
1,552 Elo+
Solo
Arachne
Arachne
Zerokbj8
Arachne
Level 144
God Stats
2W - 0L
1,745 SR
Queue Stats
61W - 42L
1,632 Elo+
Solo
Nut
Nut
kleezeus
Nut
Level 88
God Stats
11W - 13L
1,349 SR
Queue Stats
167W - 143L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 2 / 2
5,302
530
2,912
9,349
6,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
AlmightyRetro
Lancelot
8
0 / 2 / 2
4,701
470
5,490
8,346
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
4,630
463
2,528
5,759
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
WHAT MY BEER NO
Gilgamesh
10
0 / 0 / 0
5,878
588
917
8,087
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
10
2 / 3 / 0
5,647
565
5,073
7,593
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Elpach3g0d
Achilles
9
2 / 2 / 4
5,575
558
3,001
8,941
6,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 3
5,911
591
7,706
5,908
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Symbrahhh
Ix Chel
11
0 / 0 / 0
5,900
590
5,600
4,031
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
Zerokbj8
Arachne
11
4 / 0 / 2
5,948
595
3,924
7,533
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 0 / 4
5,908
591
5,692
4,934
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
2
1
L
Lancelot
AlmightyRetro
Lancelot
0
2
2
0.5
W
Achilles
Elpach3g0d
Achilles
2
2
4
2
W
2
1
3
3.5
W
Ix Chel
Symbrahhh
Ix Chel
0
0
0
0
L
0
2
0
0
L
Gilgamesh
WHAT MY BEER NO
Gilgamesh
0
0
0
0
W
Arachne
Zerokbj8
Arachne
4
0
2
5
W
1
0
4
3
L
Charon
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,920
Damage
25,923
39,134
Taken
31,347
21,271
Mitigated
16,153
7,754
Healing
9,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,912
341
129
1,588
9,349
6,204
0
0
9,349
15,312
0
L
Lancelot
AlmightyRetro
Lancelot
5,490
890
0
3,484
8,346
3,446
0
650
7,696
0
24,469
W
Achilles
Elpach3g0d
Achilles
3,001
786
0
1,902
8,941
6,086
0
2,270
6,649
0
15,782
W
7,706
3,007
0
1,423
5,908
2,310
0
2,735
3,010
0
39,777
W
Ix Chel
Symbrahhh
Ix Chel
5,600
856
0
2,077
4,031
2,733
0
0
3,795
41,733
1,583
L
2,528
1,434
0
749
5,759
2,050
0
0
5,759
0
31,357
L
Gilgamesh
WHAT MY BEER NO
Gilgamesh
917
162
0
832
8,087
5,734
0
4,950
3,137
0
40,924
W
Arachne
Zerokbj8
Arachne
3,924
2,086
0
2,935
7,533
3,159
0
929
6,548
0
39,197
W
5,692
3,600
0
1,541
4,934
1,865
898
1,683
3,187
0
40,997
L
Charon
5,073
563
0
972
7,593
3,837
0
0
7,593
34,088
4,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,158
Gold Earned
29,242
307
Minions Killed
296
0
Camps Cleared
0
963,267
Distance Traveled
1,037,749
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,302
530
19
2
0
221,168
0
L
Lancelot
4,701
470
62
6
0
238,371
0
W
Achilles
5,575
558
9
1
0
213,628
1
W
Medusa
5,911
591
70
7
0
191,131
1
W
Ix Chel
5,900
590
76
8
0
174,684
0
L
Nut
4,630
463
58
6
0
133,976
2
L
Gilgamesh
5,878
588
85
9
0
177,472
0
W
Arachne
5,948
595
68
7
0
256,509
0
W
Nut
5,908
591
73
7
0
201,797
1
L
Charon
5,647
565
83
8
0
192,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role